Need some ideas for mini encounters during a race


Homebrew and House Rules


I have a pretty specific set of parameters that I need these encounters to fill.
Any input or ideas would be awesomely appreciated.

Basically I am looking for 10-20 more of these. Each one will take place in a 4 x 6 room and they should be designed with a few options to get past. Ie a strength, intelligence, dex or magic test (or any combo). Some may be straight forward, some may be tricky. These are designed for 1st level characters.
This is a race and each character will encounter these solo and will pull one randomly until they overcome 5 total. The first one to finish wins.

I’m ok with some simple traps that deplete a few hp here and there. The goal is to slow them up and deplete there resources but not kill them. I also don’t want any one player stuck with too much down time, that’s not fun.

So if you have any ideas I’d love to hear them.

Heres 4 sample rooms I have already done:

Let sleeping dogs lay.
Metal chimes fill the room and a sleeping hell Hound lays in front of the exit.

Again any ideas would be greatly appreciated and the more creative the better :)
Trying to avoid the chimes is very difficult: dex check - full move dc 20, half move dc 15 quarter move dc 10 if you wake it will paw you till you pet it for 2 rounds then it falls back asleep letting you pass. Or a dc 15 handle animal will also let you pass.

2 and a half kobolds
2 weakened kobolds occupy this room, as well as a rotting kobold corpse. 1 of the 3 has the key (roll randomly) to leave. The pc can fight the kobolds then spend 1 round searching each corpse till they find the key or they can attempt a diplomacy dc 10/intimidate dc 15/bluff dc 12 to get the kobolds to give up the key.

Break in case of emergency
There is a clear case in the middle of the room. Floating in the center of the case is a key. A Pc will need to key to open the exit from the room. Case hardness 5, hp 15. There is also a padlocked lid disable device 15. the spell open will also work.

Noose!
simple noose trap. reflex save dc 15 to avoid. if caught dc 15 escape artist or a slashing weapon will get the pc free.

Again any ideas will be greatly appreciated. The more creative the better!

Sczarni RPG Superstar 2014 Top 16

How about something where they have to answer a question or riddle? A guard stands in front of the door, blocking the way. Maybe there's a book in the room with the answer; the character can either use Perception to search for a reference or Knowledge to know the correct answer. Or they can make a Bluff check to convince the guard that their answer is actually the right one. (Of course the answer is [X]! Any fool knows that the Draconic verb [Y] comes from the same root as the second word in the question! Now, riddles of this form ("this" being, of course, the second Andorian school) always use an ancient-language derivative for their second term. By simply conjugating the Draconic, adjusting for linguistic drift, we can easily see that. . .


That would def work. I hadn't thought of using a simple guard that would then give the option of a a bluff check, or maybe even a diplomacy option.

Thx!

Any more ideas would be appreciated :)

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