| Cy1971 |
I have a pretty specific set of parameters that I need these encounters to fill.
Any input or ideas would be awesomely appreciated.
Basically I am looking for 10-20 more of these. Each one will take place in a 4 x 6 room and they should be designed with a few options to get past. Ie a strength, intelligence, dex or magic test (or any combo). Some may be straight forward, some may be tricky. These are designed for 1st level characters.
This is a race and each character will encounter these solo and will pull one randomly until they overcome 5 total. The first one to finish wins.
I’m ok with some simple traps that deplete a few hp here and there. The goal is to slow them up and deplete there resources but not kill them. I also don’t want any one player stuck with too much down time, that’s not fun.
So if you have any ideas I’d love to hear them.
Heres 4 sample rooms I have already done:
Let sleeping dogs lay.
Metal chimes fill the room and a sleeping hell Hound lays in front of the exit.
Again any ideas would be greatly appreciated and the more creative the better :)
Trying to avoid the chimes is very difficult: dex check - full move dc 20, half move dc 15 quarter move dc 10 if you wake it will paw you till you pet it for 2 rounds then it falls back asleep letting you pass. Or a dc 15 handle animal will also let you pass.
2 and a half kobolds
2 weakened kobolds occupy this room, as well as a rotting kobold corpse. 1 of the 3 has the key (roll randomly) to leave. The pc can fight the kobolds then spend 1 round searching each corpse till they find the key or they can attempt a diplomacy dc 10/intimidate dc 15/bluff dc 12 to get the kobolds to give up the key.
Break in case of emergency
There is a clear case in the middle of the room. Floating in the center of the case is a key. A Pc will need to key to open the exit from the room. Case hardness 5, hp 15. There is also a padlocked lid disable device 15. the spell open will also work.
Noose!
simple noose trap. reflex save dc 15 to avoid. if caught dc 15 escape artist or a slashing weapon will get the pc free.
Again any ideas will be greatly appreciated. The more creative the better!
Tamago
RPG Superstar 2014 Top 16
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How about something where they have to answer a question or riddle? A guard stands in front of the door, blocking the way. Maybe there's a book in the room with the answer; the character can either use Perception to search for a reference or Knowledge to know the correct answer. Or they can make a Bluff check to convince the guard that their answer is actually the right one. (Of course the answer is [X]! Any fool knows that the Draconic verb [Y] comes from the same root as the second word in the question! Now, riddles of this form ("this" being, of course, the second Andorian school) always use an ancient-language derivative for their second term. By simply conjugating the Draconic, adjusting for linguistic drift, we can easily see that. . .