
| Kobold Catgirl | 
 
	
 
                
                
              
            
            Init Order:
Knot
Raviel
Tizzird
Sjurd
Moths (1d20 + 4 ⇒ (5) + 4 = 9)
The quick Knotted prepares to fire his longbow, as Raviel moves and readies himself. Tizzird also stands at the ready. Meanwhile, Sjurd follows the others and draws his flail.
The moths fly at Sjurd, seeing him as the 'biggest' threat. The fire giant swings at the middle one as it moves...
1d20 + 7 ⇒ (8) + 7 = 15
But the creature is too quick.
Tizzird shoots at the closest moth as well, scoring a hit.
1d20 + 7 ⇒ (11) + 7 = 18
How much damage does a revolver do, Jorm?
The three bizarre things snap at Sjurd.
3d20 + 0 ⇒ (3, 9, 15) + 0 = 27
None of them are able to get through the giant's armor. However, the strange droning of their wings is oddly frustrating.
Everyone make a Will save, DC 14, or be confused for 2d4 ⇒ (1, 1) = 2 rounds. 1d4 ⇒ 1
*Sigh*
If the save is failed, you will all...*dramatic musical cue* ACT NORMALLY!
For this round, anyways. Knot is up.

| Raviel Vangua | 
 
	
 
                
                
              
            
            although i'm probably immune to this but ok
will save 1d20 + 6 ⇒ (3) + 6 = 9
Raviel moves behind the months and flanks one with Sjurd and attacks it with his claw
claw attack 
to hit 1d20 + 9 ⇒ (5) + 9 = 14
to wound 1d6 + 2 ⇒ (1) + 2 = 3
sneak attack damage 2d6 ⇒ (4, 6) = 10
fire damage 1d6 ⇒ 1
and 1 bleed damage

| Kobold Catgirl | 
 
	
 
                
                
              
            
            although i'm probably immune to this but ok
will save 1d20 +6Raviel moves behind the months and flanks one with Sjurd and attacks it with his claw
claw attack
to hit 1d20 +9
to wound 1d6 +2
sneak attack damage 2d6
fire damage 1d6
and 1 bleed damage
Raviel swings at the moth creature, but his claw cannot penetrate the thick carapace.
Tizzird is up. Unless you say otherwise, Knot, I'm assuming you climbed down. Sorry to be so nitpicky, but I want to know where everyone is.
On that note, I'll post the map as soon as I get home. Image hosts are blocked by the filter here.

| Tizzird Ur'doden | 
 
	
 
                
                
              
            
            Tizzard will try to keep out of range of the moth beasties and bring his revolver to bear firing into the closest damn moth, he hates the dust they leave on things. With a pounding roar he fires his pistol and does his best to deafen his compatriots as he grins madly practically dancing from foot to foot in glee.
Will Save 1d20 + 1 ⇒ (8) + 1 = 9
Ranged damage from held action Kobold rolled 1d8 ⇒ 2

| Tizzird Ur'doden | 
 
	
 
                
                
              
            
            Since I'm an Aussie I'm about to pass out but I don't want to hold you guys up so presume I try and stay out of hand to hand and fire a shot once per turn at an enemy not in melee, failing that I'll try pistol whipping an enemy already fighting someone. Oh, and if you missed it before my revolver does 1d8 damage and for a pistol whip it'd be an improvised strike.

| Sjurd | 
Sjurd swings his flail with all his might. "Zinda, his face black, his eyes red!"
Power Attack 
heirloom heavy flail; Attack 1d20 + 7 ⇒ (19) + 7 = 26, Damage 3d8 + 12 ⇒ (6, 1, 1) + 12 = 20 
Critical confirmation
heirloom heavy flail; Attack 1d20 + 7 ⇒ (2) + 7 = 9, Damage 3d8 + 12 ⇒ (7, 4, 3) + 12 = 26

| Ghoulavard | 
 
	
 
                
                
              
            
            A grayish blue man with patches of rotting flesh on his hands and face appears at the top of the ladder looking down on the scene.
Sup, gents! Is this the place where kolbolds need killing? The good chap dogcatcher sent me here to help you guys. You look busy with them moth things. You want some help? Oh I should introduce myself, but I won't cause well I actually don't know who I am, or rather I was seeing as how I'm a ghoul, freshly raised. I suppose you can call me Ghoulavard. Oh I suppose you're busy, maybe I should quit flagging what's left of my tongue and help huh?

| Kobold Catgirl | 
 
	
 
                
                
              
            
            Okay, first off. The moth and Tizzird (but not the giant, of course)take 1d6 ⇒ 1 fire damage.
Sjurd sinks his flail into the crunchy flesh of his target. It screams in pain. Beset at all sides and badly injured, it flees.
Sjurd and Raviel get AoOs: 1d20 + 7 ⇒ (7) + 7 = 14 and 1d20 + 9 ⇒ (6) + 9 = 15.
Sjurd and Raviel take swipes at it, but miss.
Everyone affected by the first confusion:
Those not affected, make a second Will save, also DC 14. If you fail, see the spoiler.
The other two moths attack Sjurd.
Tentacles: 8d20 ⇒ (9, 20, 11, 17, 12, 16, 11, 4) = 100
Make three fortitude saves, DC 14, or be paralyzed for 2d6 ⇒ (6, 2) = 8, 2d6 ⇒ (2, 1) = 3 or 2d6 ⇒ (2, 4) = 6 rounds. Unless I'm mistaken, these stack.
They also nip at the giant: 2d20 ⇒ (2, 19) = 21
But miss.
Ghoul, roll initiative. And the good Andoran king is up!

|  His Excellency Codwin I | 
 
	
 
                
                
              
            
            Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
By gum, this flask of solvent looks like an excellent alternative to shampoo!
Confused by the moth-men's very existence, His Excellency expertly smashes one of the many flasks hanging from his jerkin over his head.
Damage: 1d8 ⇒ 5
Very well. On, Andoran!
Assuming I'm able to, I'll also move to within 20' of one of the beasts.

| Ghoulavard | 
 
	
 
                
                
              
            
            boy you all are a strange lot. There's beasties to kill and you'd rather be caught up in your auto-masochistic endeavors. No matter. I promised to help and help I shall
Climb down ladder. 
If I can partial charge closest moth
Charging bite: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 2 ⇒ (3) + 2 = 5 paralysis fort save dc 19 1 minute
If I can't charge I will move as close as I can to a moth.

| Kobold Catgirl | 
 
	
 
                
                
              
            
            boy you all are a strange lot. There's beasties to kill and you'd rather be caught up in your auto-masochistic endeavors. No matter. I promised to help and help I shall
Climb down ladder.
If I can partial charge closest moth
Charging bite: 1d20+8
Damage: 1d4+2 paralysis fort save dc 19 1 minute
If I can't charge I will move as close as I can to a moth.
Fort save: 1d20 ⇒ 13
The moth screams, but its complaint is suddenly cut short as the ghoul's venom works its charm.Raviel and Sjurd are up, then moths, if memory serves.

| Raviel Vangua | 
 
	
 
                
                
              
            
            seeing the paralyzed moth, Raviel will take his chances against the non-affected moth, swiping at it with 2 claw attacks, taking a 5' step to flank it
claw 1 
to hit 1d20 + 9 ⇒ (10) + 9 = 19
to wound 1d6 + 2 ⇒ (2) + 2 = 4
sneak attack 2d6 ⇒ (3, 3) = 6
fire damage 1d6 ⇒ 6
claw 2
to hit 1d20 + 9 ⇒ (5) + 9 = 14
to wound 1d6 + 2 ⇒ (1) + 2 = 3
sneak attack 2d6 ⇒ (4, 3) = 7
fire damage 1d6 ⇒ 3

| Kobold Catgirl | 
 
	
 
                
                
              
            
            As he is about to deliver a vicious swing, the tentacles take effect and Sjurd finds himself paralyzed.
I'll let you save those nice rolls for later, since you didn't get to use them.
You're stuck for 3 rounds.
The wounded moth hangs back, watching. The paralyzed moth doesn't do much, either. But the last moth turns and attacks the nearest threat--Ravial--in a frenzy.
Tentacles: 4d20 ⇒ (8, 11, 8, 10) = 37
Bite: 1d20 ⇒ 15
Are you trying to dodge, Lanoth? I'd understand if you're not, since the tentacles wouldn't affect you and it'd deal damage to the moth, but I'll leave it up to you.
If you not: 4d6 ⇒ (2, 1, 2, 4) = 9 The first d6 is from it starting out next to you. And you take 1d6 + 3 ⇒ (3) + 3 = 6 from the bite.
Otherwise, it missed.
His Excellency is up!

|  His Excellency Codwin I | 
 
	
 
                
                
              
            
            Do I still need to make a Will save? I'm corn-fused. I'll assume not, because that will be more fun.
Pffah! Begone, vile creature!
His Excellency moves closer (within 30') of the wounded Moth-man, pulling a vial from his jerkin. He flings it at the creature with a magnificent flourish.
Attack (vs. Touch AC): 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6 fire damage. 6 fire damage to all adjacent squares (DC 15 Ref save for half damage to adjacent squares).

| Tizzird Ur'doden | 
 
	
 
                
                
              
            
            "I ain't got time to bleed" Tizzird mutters to himself looking at his ruined hand. Lining up a quick shot Tizzird fires away with his pistol and hits one of the moths for a decent amount of damage, at least it would be some decent damage if it weren't for the mad world he lived in, damn fire giants showing him up.
Tizzird shoots at the closest enemy target picking one not engaged in melee if possible 1d20 + 6 ⇒ (18) + 6 = 24
and if it hits 1d8 ⇒ 4

| Kobold Catgirl | 
 
	
 
                
                
              
            
            "I ain't got time to bleed" Tizzird mutters to himself looking at his ruined hand. Lining up a quick shot Tizzird fires away with his pistol and hits one of the moths for a decent amount of damage, at least it would be some decent damage if it weren't for the mad world he lived in, damn fire giants showing him up.
** spoiler omitted **
The one who fled to the back of the room and the paralyzed one are equally far from you. Which one do you fire at?
 
	
 
     
     
    