What are your best teleportation accidents?


Gamer Life General Discussion


I played a homebrew where the Map was essentially the earth as is only the areas of land and water were swapped. the Atlantic content, the AMerican sea etc. Essentially there was vastly more land than sea. Regardless every time we teleported we would inevetable end up soaking wet. It got to the point where before teleportation was cast everyone would put a folding rowboat on dry land then teleport. It was a roll of the dice, but none the less funny.

Also, had a mage who was trying to teleport into castle A, but ended up in a "similar location." Basically we scared the crap out of a minor noble lord when we *poof'd* into his grand ballroom.

What are your experiences?

Scarab Sages

A wizard used his last teleport at night to go from the darklands (underdark) to the surface. He ended up way off target. He avoided an encounter with a very big bad monster (unknown) and blocked himself off in a cave with wall of stone until he got two hours' rest (ring of sustenence) to use his arcane bond for teleport.


In a game a few years ago where we had sadly succumed to the 15 minute work day the bad guys figured out what room we were teleporting to. essentially a bed room 10 X 15' they took out all the furniture and put it up in a diferent 10 x 15' room So when the wizard visualized he went to the room the bad guys wanted us to.

the resulting encounter got ugly


Not quite what you're asking, but a long time ago I ran the Age of Worms adventure path. Long story short, the PCs are in a big climactic battle with a certain Big Deal (I won't say exactly who for anyone who hasn't played it, but it was the BBEG of the entire campaign, and, once again, this is not a guy to be trifled with). One of the players manages to bring a Sphere of Annihilation with him (long story, but it'll make sense to anyone who's read the adventure) and uses it to seriously hinder the bad guy (again, part of the adventure).

Well, it's no big deal, because this big guy can cast Time Stop and all sorts of other 9th-level spells at will, so he does so, and proceeds to get rid of the Sphere the best way he knows how- by casting Gate on it. Well, I glance at the Sphere's description in the DMG, and I notice that it has a chance of failure- so I roll. It succeeds, except... my d% roll winds up teleporting everyone in a 100-foot radius to a random plane. So... I roll.

It didn't especially affect the battle itself, but one minute the PCs are gaining the upper hand on this huge BBEG, and next minute, the BBEG, the party, and the top section of the tower they're fighting on is suddenly plopped down in the middle of a settlement on Arcadia.


I spent years building up a character who in the end became so powerful my GM continuously threatened to kill her off. Well, her group of devout followers and she were on a plane running from a giant dragon like entity that was forming out of the dust and clouds in the sky and coming after them with menacing intent. Her job, ever being protective of her party, was to get every one back home alive. So, when she sees a teleportation seal that links back to her home plane (even though she can't tell WHERE on her home plane) she opts to use it, hoping for the best.

We come through at the bottom of the ocean on her home plane, directly in front of one really huge, really pissed off, evil dragon. The airship they were aboard was equipped magically in such a fashion that it automatically responded to the new environment (so no one drowned) and we immediately raced for the surface. At the surface, my character (who could fly) ordered the others to get the heck out of there while she tried to at least keep the dragon focused on her long enough for them to get away. He batted away her feeble attempts, crunched into her twice with his massive jaws and then tossed her into the air, where she plummeted into the sea (breaking many of her bones when she hit the surface) the last thing she sees before hitting the water (and therefore dying) is the dragon chasing after her friends.


UltimaGabe wrote:
It didn't especially affect the battle itself, but one minute the PCs are gaining the upper hand on this huge BBEG, and next minute, the BBEG, the party, and the top section of the tower they're fighting on is suddenly plopped down in the middle of a settlement on Arcadia.

Pure awesomeness !


Last night we were trying to get out of a canyon filling with some lobstermen that were all trying to get us. Our favored soul says he is going to cast teleport to get us out of there. I ask him if he is sure he can do that, so he looks up the spell again. Doh!

Liberty's Edge

About 15 years ago, in an AD&D game, my wizard character found himself in hand-to-hand combat... not his idea of a Good Time, he liked to lurk on the edges chucking spells into a brawl...

One of the other characters shouted encouragement, "Go, mage, go!"

And... *POOF!*

... my mage was standing in a quiet chapel, and I was looking so astonished (never mind the character!) that the DM required a system shock roll.

Turned out that the previous session - which I'd not been at - the rest of the party got given a limited wish, and the DM - being a glorious devious fellow - decided that shout of "Go, mage, go" had triggered it, in the shape of teleporting my mage to a place of safety.


UltimaGabe wrote:
It didn't especially affect the battle itself, but one minute the PCs are gaining the upper hand on this huge BBEG, and next minute, the BBEG, the party, and the top section of the tower they're fighting on is suddenly plopped down in the middle of a settlement on Arcadia.

That is truly awesome. Having played AoW and having fought that same BBEG, it is especially awesome. I can just imagine the chaos.

Shadow Lodge

Megan Robertson wrote:
Turned out that the previous session - which I'd not been at - the rest of the party got given a limited wish, and the DM - being a glorious devious fellow - decided that shout of "Go, mage, go" had triggered it, in the shape of teleporting my mage to a place of safety.

That is devious. Almost cruelly so. I like your DM. :D

Liberty's Edge

Given that whoever it was I was brawling with was about to hand me my head, I quite liked it too :)

Interesting DM. Haven't played with him for a while, but he's still around - driving a cab, as it happens. He'd play any other game, but if it was D&D he insisted on being the DM. Bit given to arbitrary outcomes - even 'instant kills' without the chance of doing anything about it, which I happen to detest - but there were some memorable games as well.

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