Leadership Feat and Ruling Positions


Kingmaker


Working on a home-brew adaptation of Leadership. The idea is that you give up the ability to have a cohort to gain a bonus depending on what position in government you have. My ideas are all first runs, I don't have an idea for the Ruler yet (somewhat ironic), and they don't scale, which is something I'd like them to do.
- Councilor: the Consumption cost of festivals is reduced by your Wisdom or Charisma modifier, to a minimum of 1.
- General: apply your Strength or Charisma modifier to the Defensive Modifier of every city in the kingdom.
- Grand Diplomat: the Stability bonus granted by promotions is increased by your Intelligence or Charisma modifier.
- High Priest: the Loyalty bonus granted by Landmarks within the kingdom is equal to your Wisdom or Charisma modifier.
- Magister: increase the number of Minor Magic Items available in the kingdom by you Intelligence or Charisma modifier.
- Marshal: the Stability bonus provided by every 8 roads within the kingdom is equal to your Dexterity or Wisdom modifier.
- Royal Assassin: you decrease Unrest by your Strength or Dexterity modifier instead of by 1 during each Upkeep phase.
- Spymaster: apply ½ your Dexterity or Intelligence modifier, rounded down, to a different national statistic then the one you have already chosen.
- Treasurer: during your Income phase when you generate income increase the amount you generate, if successful, by your Intelligence or Wisdom modifier.
- Warden: decrease the Loyalty penalty due to taxation by you Strength or Constitution modifier, to a minimum of 1.

PEACH?

Sovereign Court

Considering how easy the kingdom ruling rules are to exploit, and how much they favor the players anyway even without exploitation, I'm not sure this is a wise idea... Thematically I like it.

Scarab Sages

Well, I can see a couple of points:

  • You’re giving up a major portion of a feat’s benefit for the bonus
  • The impact of this will scale (downwards), as the size of the kingdom increases; having a greater impact on a smaller kingdom and maybe not much of an impact (if any) on a very sizable kingdom. A lot of times, these rolls are already well above the DC. This would add benefit to the roles that add benefit and not just + to bonuses.
  • Some of these benefits are much more scalable than others (for instance, the Marshal benefit grants multiple bonuses).

If your campaign is cool to handle it, I say go for it. Heck, looking at point #2, you might as well have the ruler’s benefit just straight up add an additional 50% to the stat(s) they modify (how “breaking” is it, comparably to these others, to get a +2 to a DC 93 roll?).

EDIT: One other point, for the Magister, might want to take another look at that one, or s/he’d have to specify what district those item(s) become available in, as the rules state you can only make one check per district to sell magic items for BP. Unless you add that you can make a separate check to sell an item from this pool.

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