Shaman Class


Homebrew and House Rules

Liberty's Edge

I'm looking to make a decent Shaman class for one of my players. He's a big World of Warcraft player, and we're attempting to make a reasonable facsimile of the Shaman class in that game. Reasonable, as in, validity of concept.

For those of you who don't know, Shaman in WoW are essentially Divine casters who petition the five elements (Water, Earth, Fire, Air, and Life) for their spells and abilities. They're healers, spellcasters, and melee combatants.

What I'm looking at as of now is to essentially make the Shaman be to Druid what the Sorcerer is to Wizard, or the Oracle is to Cleric. A spontaneous divine caster with the same spell list as the Druid, 3/4 BAB, and Simple Weapon and Medium Armor and Shield (excluding tower) proficiency.

I'm looking to the Oracle for inspiration, but anything I've done so far has just been too similar.

Anybody out there with ideas?

Dark Archive

WoW put out sourcebooks back in 3.5, usable according to the S&S (Sword and Sorcery) ruleset. They had one of each of the base classes - you could try looking there for a baseline, and improve it from there!

Liberty's Edge

Rizzym Jaderenai wrote:
WoW put out sourcebooks back in 3.5, usable according to the S&S (Sword and Sorcery) ruleset. They had one of each of the base classes - you could try looking there for a baseline, and improve it from there!

Yeah, I actually have those sitting in front of me right now, but Shaman is a subclass of Healer in that game, lumped in with Priest and Druid, and it just doesn't present too much uniqueness.

I was looking to take less direct translation and add more thematic inspiration.


Here are a few versions of the Shaman:

Complete Divine: Spirit Shaman (D&D)

Green Ronin, The Shaman's Handbook (d20)

Genius Guide to The Shaman (Pathfinder)

Adamant Entertainment, Tome of Secrets: Shaman (Pathfinder)


Seldriss wrote:

Here are a few versions of the Shaman:

Complete Divine: Spirit Shaman (D&D)

Green Ronin, The Shaman's Handbook (d20)

Genius Guide to The Shaman (Pathfinder)

Adamant Entertainment, Tome of Secrets: Shaman (Pathfinder)

shouldn't be that hard. All you need are the totems, and those are easy. Just drop down aoe buffs or debuffs that last oh iono, like 1 minute

RPG Superstar 2012 Top 32

Maybe....

BAB: +3/4
Good Saves: Fort and Will
Hit Dice: 1d8

Druid Skills?

Simple Weapons plus elemental weapon (sap healing, trident water, longbow air, scimitar fire, warhammer earth), Light and Medium Armor, Shields (not Tower).

Spells: Cast as oracle, select from druid list.

Level Ability
1. Channel Energy 1d6, Domain (air, earth, fire, healing, water)
2.
3. Channel Energy 2d6
4.
5. Channel Energy 3d6

Channel Energy (Su): The shaman can channel energy 3 + Charisma modifier times per day. Air does lightning damage, earth does acid damage, fire does fire damage, healing heals damage/harms undead, water does cold damage)


Link: Pathfinder Shaman based on WoW Shaman

The Pathfinder Database has what you're looking for I think... Maybe just expand on that a bit. It's a wee bit too powerful. The Elemental Bond in particular. The Modified Spells and Effects need to be completely redone into actual spells instead of trying to modify them in-class :P And the Totem powers need a LOT of work, such as saves against effects, etc. The class was pretty well made, but whoever did it only thought of things from the Shaman's point of view, not from the shoes of any other class. (Sadly, whoever made it asked to be contacted, but has no way of being contacted, or it could be a great class already :P)


Sphynx wrote:

Link: Pathfinder Shaman based on WoW Shaman

The Pathfinder Database has what you're looking for I think... Maybe just expand on that a bit. It's a wee bit too powerful. The Elemental Bond in particular. The Modified Spells and Effects need to be completely redone into actual spells instead of trying to modify them in-class :P And the Totem powers need a LOT of work, such as saves against effects, etc. The class was pretty well made, but whoever did it only thought of things from the Shaman's point of view, not from the shoes of any other class. (Sadly, whoever made it asked to be contacted, but has no way of being contacted, or it could be a great class already :P)

I agree. Chain heals could have easily just been the "mass" version of regualr cures...

Liberty's Edge

Sphynx wrote:

Link: Pathfinder Shaman based on WoW Shaman

The Pathfinder Database has what you're looking for I think... Maybe just expand on that a bit. It's a wee bit too powerful. The Elemental Bond in particular. The Modified Spells and Effects need to be completely redone into actual spells instead of trying to modify them in-class :P And the Totem powers need a LOT of work, such as saves against effects, etc. The class was pretty well made, but whoever did it only thought of things from the Shaman's point of view, not from the shoes of any other class. (Sadly, whoever made it asked to be contacted, but has no way of being contacted, or it could be a great class already :P)

Mmm... That IS a good launching off point. Thanks very much.

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