Croneknight (PrC)


Homebrew and House Rules

RPG Superstar 2012 Top 32

CRONEKNIGHT

Requirements:
Ability to cast 3rd level arcane spells.
Ability to use hexes.
Proficient in all simple and martial weapons.

Class Features
BAB: +1
Good Saves: Fortitude
Hit Dice: 1d10

Class Skills: Craft, Fly, Handle Animal, Intimidate, Knowledge (arcana), Knowledge (nobility), Profession, Ride, Spellcraft, Use Magic Device.

Skill Ranks per Level: 2 + Intelligence modifier.

A croneknight does not gain any new weapon or armor proficiencies.

LEVEL ABILITY
1. Bonus Combat Feat, Diverse Training
2. Hex +1 level of spellcasting
3. Cursed Strike +2 +1 level of spellcasting
4. Hex +1 level of spellcasting
5. Bonus Combat Feat +1 level of spellcasting
6. Hex +1 level of spellcasting
7. Cursed Strike +4 +1 level of spellcasting
8. Hex +1 level of spellcasting
9. Bonus Combat Feat +1 level of spellcasting
10. Cursed Critical, Hex +1 level of spellcasting

Bonus Combat Feat: At 1st level, 5th level, and 9th level, a croneknight may select a combat feat. She must meet any prerequisites for these bonus feats.

Diverse Training: A croneknight adds her level to any level of fighter she might have for the purposes of meeting the prerequisites for feats (if she has no fighter levels, treat her croneknight levels as levels of fighter). Croneknight levels and witch levels stack for the purposes of determining what hexes the croneknight may select.

Hex (Su): At 2nd level, and every 2 levels thereafter, the croneknight may select a new hex, advanced hex, or grand hex that she meets the prerequisites for.
Spells per Day: At the indicated levels, a croneknight gains new spells per day as if she had also gained a level in witch, including additional spells per day, spells known, and an increased effective level of spellcasting.

Cursed Strike (Su): At 3rd level, the croneknight increases the save DC of her hexes by +2 against any opponent she has struck in melee within the last 24 hours. At 7th level, she increases the save DC by +4.

Grand Lodge

What's Cursed Critical do?
Does the Croneknight upgrade to major and grand hexes like the witch does? If not, you might run out of hexes to choose.
Why does a Croneknight care about Nobility?

Flavour wise, this is very dull and uninspired.
Rules wise, it's clearly overpowered.

The whole thing lets out a long, mournful 'meh' to me.
If the witch or witch's ally would take any sort of martial protector role, it'd be a highly superstitious barbarian figure that'd be related to a primary witch - like Nanny Ogg's extended family and sons in the Discworld series. Or an Anti-Paladin style figure, like Morgana's son in the Camelot mythos. You wouldn't have a transparently repainted eldritch knight like this.

RPG Superstar 2012 Top 32

OOPS!!!

Copy and Paste error.

Cursed Critical (Su): At 10th level, whenever a croneknight successfully confirms a critical hit, she can target the creature she just hit with a hex as an immediate action; this does not provoke an attack of opportunity.

I kind of picture these as mounted witches, kind of like hags on nags, maybe I should re-work it to be a cavalier/witch crossbreeds, with familiar harridan-mounts. Something to think on.

And yes, they do get Advanced and Grand Hexes; croneknight levels stack with witch levels for the purposes of determining when she is eligible for selecting higher level hexes.

Yikes. All my spacing and formatting went away too! Yuck!

RPG Superstar 2012 Top 32

CRONEKNIGHT

Requirements:
Ability to cast 1st level arcane spells.
Ability to use hexes.
Proficient in all simple and martial weapons.
Improved Familiar, Mounted Combat, Trample
Ride 6 ranks
Special: must have a special mount, from either the cavalier’s mount ability, an animal companion from a druid’s nature bond or ranger’s hunter bond, a nature oracle's bonded mount revelation, or a paladin’s divine bond.

Class Features
BAB: +1
Good Saves: Fortitude
Hit Dice: 1d10

Class Skills: Bluff, Craft, Diplomacy, Fly, Handle Animal, Intimidate, Knowledge (arcana), Knowledge (nature), Knowledge (nobility), Knowledge (planes), Profession, Ride, Sense Motive, Spellcraft, Use Magic Device.

Skill Ranks per Level: 2 + Intelligence modifier.

A croneknight does not gain any new weapon or armor proficiencies.

LEVEL ABILITY
1. Combat Feat, Croneknight Patron, Diverse Training, Nightmare Rider
2. Hex, +1 level of spellcasting
3. Cursed Strike +2, Share Hex, +1 level of spellcasting
4. Hex, +1 level of spellcasting
5. Combat Feat, +1 level of spellcasting
6. Hex, +1 level of spellcasting
7. Cursed Strike +4, Hex in a Hurry, +1 level of spellcasting
8. Hex, +1 level of spellcasting
9. Combat Feat, +1 level of spellcasting
10. Cursed Critical, Hex, +1 level of spellcasting

Combat Feat: At 1st level, 5th level, and 9th level, a croneknight may select a combat feat. She must meet any prerequisites for these bonus feats.

Croneknight Patron (Su): At 1st level, the croneknight gains a new patron, in addition to any previous patron she may have, which grants the croneknight access to additional spells known based on the new patron. The croneknight can choose from the Chivalry, Courser, Jousting, Knave, or Warlord patrons.

Diverse Training: A croneknight adds her level to any level of fighter she might have for the purposes of meeting the prerequisites for feats (if she has no fighter levels, treat her croneknight levels as levels of fighter). Croneknight levels and witch levels stack for the purposes of determining what hexes the croneknight may select.

Nightmare Rider: At 1st level, the croneknight gains a nightmare as a special mount that also acts as her familiar. This familiar mount has the same alignment as the croneknight, and the croneknight is immune to her nightmare‘s smoke ability. Her croneknight levels and witch levels stack with her effective druid levels for the purposes of determining the mount’s abilities. In addition, her croneknight and effective druid levels stack with her witch levels for the purposes of determining the special abilities of the croneknight’s familiar. The croneknight’s familiar mount grants the croneknight a +3 bonus on Ride skill checks as long as the croneknight and the familiar mount are within a mile of each other.

Hex (Su): At 2nd level, and every 2 levels thereafter, the croneknight may select a new hex, advanced hex, or grand hex that she meets the prerequisites for.

Spells per Day: At the indicated levels, a croneknight gains new spells per day as if she had also gained a level in witch, including additional spells per day, spells known, and an increased effective level of spellcasting.

Cursed Strike (Su): At 3rd level, the croneknight increases the save DC of her hexes by +2 against any opponent she has struck in melee within the last 24 hours. At 7th level, she increases the save DC by +4.

Share Hex (Su): At 3rd level, the croneknight’s familiar mount benefits from any hex the croneknight targets herself with. In addition, the croneknight’s familiar mount can use any hex the croneknight knows, but the familiar mount can only target creatures it touches or strikes in melee.

Hex in a Hurry: At 7th level, the croneknight gains the ability to use a hex as a swift action a number of times per day equal to her Intelligence modifier (minimum 1).

Cursed Critical (Su): At 10th level, whenever a croneknight successfully confirms a critical hit, she can target the creature she just hit with a hex as an immediate action; this does not provoke an attack of opportunity.

Patrons:

Chivalry
2nd charm person
4th enthrall
6th suggestion
8th charm monster
10th dominate person
12th mass suggestion
14th mage’s magnificent mansion
16th mass charm monster
18th dominate monster

Courser
2nd long strider
4th slip stream
6th haste
8th freedom of movement
10th overland flight
12th shadow walk
14th wind walk
16th reverse gravity
18th world wave

Jousting
2nd truestrike
4th shield other
6th magic vestment
8th stoneskin
10th interposing hand
12th transformation
14th holy sword
16th iron body
18th time stop

Knave
2nd command
4th misdirection
6th glibness
8th confusion
10th mass command
12th mislead
14th insanity
16th euphoric tranquility
18th power word kill

Warlord
2nd bless
4th gallant inspiration
6th heroism
8th good hope
10th life bubble
12th greater heroism
14th mass fly
16th moment of prescience
18th foresight

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