Does a scout have disable device?


3.5/d20/OGL


I have been looking into a scout build, and while in the description of the trapfinding ability it speaks as if they have disable device, that skill is not listed for the class. I know open locks was added in the errata, but do scouts in fact have the disable device skill?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Scouts can find the traps of a DC of over 20 but they have to spend the cross class points to disable them. I think it is intended so the scouts don't get tore up by traps since they are in the lead but most scouts would just go around or make sure they don't trip the trap.


Kohana the Dead wrote:
I have been looking into a scout build, and while in the description of the trapfinding ability it speaks as if they have disable device, that skill is not listed for the class. I know open locks was added in the errata, but do scouts in fact have the disable device skill?

Unless it is listed in thier class skills list, they do not. I believe they DO have Search as a class skill, which basically seems to mean they intend scouts to find traps and then determine a way around them, not to actually disable them (presuming Disable Device is not on thier class skills list).

Sovereign Court Contributor

Actually if you check the errata (LINK), you will see that it is the first thing mentioned. Scouts are supposed to have Disable Device as a class skill.

Dark Archive Bella Sara Charter Superscriber

Rambling Scribe wrote:
Actually if you check the errata (LINK), you will see that it is the first thing mentioned. Scouts are supposed to have Disable Device as a class skill.

What he said.


I AM AN IDIOT. What I meant to ask was if they have open lock. Clearly disable device was added in the errata.

Sovereign Court Contributor

Open Lock? No. That they need to cross class to get. and OL doesn't have the same restrictions as Disable Device about DCs over 20, AFAIK.

A portable ram fits nicely in a Handy Haversack though, and a chime of opening is a good investment.

Or if you do cross class the skill, let me recommend the Vest of escape.

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