1 thru 20 AP?


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Dark Archive

Is there any 3pp's out there that publish a "campaign arc" or "adventure path" that takes the players from first level all the way to 20?


There is Ruins of the Dragon Lord by Mongoose. It's not bad, but a bit sketchy compared to the Paizo APs.

Dark Archive

Thank you for that. I'll look it up. The next best thing I can think of, is to expand one of the current APs so that it continues after what's "officially" written. I loved Second Darkness and Legacy of Fire, and would love to see them updated for PRPG and expanded to continue to 20.

Knowing that most likely won't happen, I'm looking for a 3pp that does have an AP that goes to 20.

Again, thanks =)


Jason Beardsley wrote:

Thank you for that. I'll look it up. The next best thing I can think of, is to expand one of the current APs so that it continues after what's "officially" written. I loved Second Darkness and Legacy of Fire, and would love to see them updated for PRPG and expanded to continue to 20.

Knowing that most likely won't happen, I'm looking for a 3pp that does have an AP that goes to 20.

Again, thanks =)

Find the boxed set for City of Brass. You have all the 'to 20' that you'll need.


The Drow War. Part 1 The Gathering Storm and Part 2 The Dying of the Light.
There is a part 3 that goes from 21 to 30 but I've never read it.

Yes Drow are very cliche, but this is a great adventure with lots of creative ideas. Some of the maps have small issues but nothing that can't be easily fixed. Its D20 and not pathfinder but I recommend it highly.

Hard copies are hard to find however.

Dark Archive

Nice! Thanks! Those look pretty awesome =)

Any chance there's a newer PRPG 'arc' out there somewhere? =)


Jason Beardsley wrote:

Nice! Thanks! Those look pretty awesome =)

Any chance there's a newer PRPG 'arc' out there somewhere? =)

Shackled City

Age of Worms
Savage Tide
all 1-20.

Those are all 3.5 but easy to use.

Castle Whiterock(3pp) gets to 20 also i believe.

Dark Archive

Rathendar wrote:
Jason Beardsley wrote:

Nice! Thanks! Those look pretty awesome =)

Any chance there's a newer PRPG 'arc' out there somewhere? =)

Shackled City

Age of Worms
Savage Tide
all 1-20.

Those are all 3.5 but easy to use.

Castle Whiterock(3pp) gets to 20 also i believe.

Castle Whiterock.. sounds familiar.. I think I have that one actually.. Gonna dig through my downloads.. Thanks everyone =)


Castle Whiterock only goes to 15, actually. Your best bet (apart from the Paizo paths just mentioned) might be to get City of Brass (as Beercifer said) and run it after Legacy of Fire. It will probably take some conversion work, though.


Black Tom wrote:
Castle Whiterock only goes to 15, actually. Your best bet (apart from the Paizo paths just mentioned) might be to get City of Brass (as Beercifer said) and run it after Legacy of Fire. It will probably take some conversion work, though.

My bad on whiterock then. I wasn't sure but figured it was worth mentioning. Thanks for the info Tom!


Silly me. I also forgot to mention War of the Burning Sky. It runs from 1 to 20 and is well worth checking into. It's got some amazing scenery and a really epic feel.


I can vouch for the War of the Burning Sky, it'll definitely run through to 20th level (and a bit epic if your DM decides to run it that way). There's some extra content that was created by fans and entered for a contest that's in the final release. Run through everything and you'll be pretty sure to cover the whole range of levels.

I'd started converting it from 3.5e rules to Pathfinder rules while running a group through it. The group ran out of steam though, so until we pick it up again I'm kinda shelving that project.

Edit:
I just looked over my notes, and there's a couple things that really stand out in converting.
Firstly, there's clerics that rely on the old 3.5e Magic Domain granting access to using arcane stuff. I had to basically customize some stuff for them to make them somewhat similar in Pathfinder (which fits when you read how the Inquisitors get their power).
The second is that you can really feel some encounters are a little "off" when pathfinder changed over to the "slap the advanced template on it instead" method. CRs are a bit wonky.

This is just a heads up if you decide to go with this one. I can send/post a few important conversions if anyone is interested.


Black Tom wrote:
Silly me. I also forgot to mention War of the Burning Sky. It runs from 1 to 20 and is well worth checking into. It's got some amazing scenery and a really epic feel.

Gah, I knew I was forgetting one also! Thanks for throwing this one out there!


Kaisoku wrote:

I can vouch for the War of the Burning Sky, it'll definitely run through to 20th level (and a bit epic if your DM decides to run it that way). There's some extra content that was created by fans and entered for a contest that's in the final release. Run through everything and you'll be pretty sure to cover the whole range of levels.

I'd started converting it from 3.5e rules to Pathfinder rules while running a group through it. The group ran out of steam though, so until we pick it up again I'm kinda shelving that project.

Edit:
I just looked over my notes, and there's a couple things that really stand out in converting.
Firstly, there's clerics that rely on the old 3.5e Magic Domain granting access to using arcane stuff. I had to basically customize some stuff for them to make them somewhat similar in Pathfinder (which fits when you read how the Inquisitors get their power).
The second is that you can really feel some encounters are a little "off" when pathfinder changed over to the "slap the advanced template on it instead" method. CRs are a bit wonky.

This is just a heads up if you decide to go with this one. I can send/post a few important conversions if anyone is interested.

I am interested. It is one of the few campaigns I am thinking about.

Dark Archive

Whoa! I totally forgot about WotBS.. I'll check it out =)

Is there really not much of a demand for an AP that goes from 1 to 20 with the PRPG system? What would it take for a 3pp to design/write one?


Jason Beardsley wrote:

Whoa! I totally forgot about WotBS.. I'll check it out =)

Is there really not much of a demand for an AP that goes from 1 to 20 with the PRPG system? What would it take for a 3pp to design/write one?

A Paizo Adventure Path sized budget, 6 reliable freelance writers, dedicated editor, four great artist and a fan base that loves 3PP. That's it in really.

Dark Archive

LMPjr007 wrote:
Jason Beardsley wrote:

Whoa! I totally forgot about WotBS.. I'll check it out =)

Is there really not much of a demand for an AP that goes from 1 to 20 with the PRPG system? What would it take for a 3pp to design/write one?

A Paizo Adventure Path sized budget, 6 reliable freelance writers, dedicated editor, four great artist and a fan base that loves 3PP. That's it in really.

So, can we see a NeoExodus AP in the future? ;)


Jason Beardsley wrote:
So, can we see a NeoExodus AP in the future? ;)

Well I do have one in my head that crosses over to the Obsidian Twilight setting called Cross of Fire I wold like to do. But there would be a lot of TPKs and the ending would have players calling for my head. Maybe one day....


LMPjr007 wrote:
Jason Beardsley wrote:

Whoa! I totally forgot about WotBS.. I'll check it out =)

Is there really not much of a demand for an AP that goes from 1 to 20 with the PRPG system? What would it take for a 3pp to design/write one?

A Paizo Adventure Path sized budget, 6 reliable freelance writers, dedicated editor, four great artist and a fan base that loves 3PP. That's it in really.

That sums it up pretty well, actually. While ENWorld's War of the Burning Sky is truly quite excellent, I know the creators invested a fair amount of money into the production, and the original release was plagued with numerous delays. The final adventure for example, came out a year after it was originally scheduled, due to several installments being one or more months overdue.


wraithstrike wrote:
I am interested. It is one of the few campaigns I am thinking about.

Here ya go.

In spoilers in case people don't want their players seeing it (it assumes the point of view of a DM).

War of the Burning Sky: Inquisitor Changes:

Inquisitors (Followers of Leska)
(modifications to the Cleric class)

Here are the following changes made to convert the inquisitors over to Pathfinder. They lose out on some automatic magic stuff in favour of the UMD mechanic, but gain some of the nicest spread of cleric domain abilities.
If anything, this feels like an appropriate cleric archetype.

CHANGES
Skills: Gain Intimidate and Use Magic Device. Lose Diplomacy and Heal.

Rebuke Magic (Su): The cleric may channel negative energy to create a disrupting effect towards magic. A cleric may use a rebuke magic attempt to counterspell (as the spell dispel magic). The cleric must roll a 1d20 + cleric level, and beat a DC of 11 + the spellcaster's caster level.
A cleric may rebuke magic a number of times per day equal to 3 + the cleric's Charisma modifier. A cleric may gain extra uses through the Extra Channeling feat, however other channeling feats do not apply.
This ability replaces Channel Energy.
Note: Followers of Leska can't be good (as I recall, so no automatic cure spells), and can't be resurrected! Keep that in mind when looking at the balance of things.

Inquisition Domain: The cleric gains only one domain, and it must be the Inquisition domain. This domain grants an additional ability, and twice the domain spells.
This replaces the normal Domain selection.
I did this because the magic and law domains no longer really seemed appropriate, and they were always more about rooting out spellcasters and taking them down, than actual arcane casting. This isn't "general inquisition", but rather "campaign specific, mage hunters inquisition".

INQUISITION DOMAIN
Granted Powers You are a hunter of spellcasters, and as such know much about disabling and using arcane magic. You gain Use Magic Device as a class skill, and gain a +1 bonus for every two cleric levels (minimum 1) to checks made to activate a spell completion item (such as a wand or scroll) that is arcane in nature.
You also gain Reactive Counterspell (campaign specific feat) as a bonus feat at 1st level.

Binding Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dispelling Touch (Sp): At 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.

Spell Resistance (Sp): At 9th level, you gain spell resistance 12 + your cleric level for a number of rounds per day equal to half your cleric level. These rounds do not need to be used consecutively. Activating this ability is a free action that may be used in response to being affected by a spell, even one you were not aware was being cast.
This might sound strong, but it's gained at the same level they could cast the spell, and has a shorter use time (but can be activated more reactively).

Domain Spells 1st - detect chaos, identify; 2nd - arcane lock, zone of truth; 3rd - detect thoughts, dispel magic; 4th - discern lies, imbue with spell-like ability; 5th - spell resistance, true seeing; 6th - antimagic field, geas/quest; 7th - dictum, spell turning; 8th - protection from spells, shield of law; 9th - imprisonment, mage's disjunction

INQUISITOR EQUIPMENT
Handclaw: Treated as a spiked gauntlet that causes slashing damage.

Bearhide Outfit: This +1 Hide armor comes complete with a +1 Handclaw gauntlet. When worn in combination, this magical armor grants the wielder the grab ability (may make a grapple attempt on a successful melee attack with the handclaw, and gains a +4 bonus to grapple checks). Finally, the handclaw deals damage one size larger (as a Large sized bear claw).
Cost 12,470gp.
(Breakdown, +1 Handclaw "of Improved Grab", 8305gp; +1 Hide armor "of Bashing", 4165gp). Yeah, some guesswork on my part, but fairly limiting (locked into a simple weapon and Hide armor), so it didn't feel overpowered for the cost.

Inquisitor Mask: This mask is made from the skull of a bear. The wearer is granted a +2 bonus to Intimidate checks (voice sounds feral and deeper), and gains protection from mental control (as the protection from good spell) for the first three rounds they are affected by such control.
Cost 2,600gp.


This lets you keep most of the tactics and items that Inquisitors will come with, and bumps them up into the Pathfinder mechanics.
I've personally run up to 9th level NPCs with these mechanics, and after having played the campaign in 3.5e as a player, the encounters ran very similar in style.

I revamped a number of encounters, due to the changes Pathfinder made, but also to expand a little on some of the shorter encounters. I also revamped a few NPCs because of stuff that came out with the APG that felt more appropriate. There were some parts that assumed the older horse rules, where some could have faster movement, so I made some expanded mount rules for that as well.

It's a lot of info tho, so it might be easier to email or make a separate thread for it.
The inquisitor change was the most important change though.


Kaisoku wrote:
wraithstrike wrote:
I am interested. It is one of the few campaigns I am thinking about.

Here ya go.

In spoilers in case people don't want their players seeing it (it assumes the point of view of a DM).

** spoiler omitted **...

Interesting!

Hmm. your Inquisition domain reads very similar to the format/style super genius products used on exalted domains. Did you perhaps check those out as a reference when making it?


Nope, the format was made to be nearly exactly like the core rules. In fact, I believe the first two abilities are word for word copy-paste, heh.

I did change things a bit (just now, when posting) to sound more like how the archetypes word things. Like: list an ability, and then what it replaces at the end. Otherwise, it's how I wrote it back when referencing the PRD a year and a half ago.

Dark Archive

LMPjr007 wrote:
Jason Beardsley wrote:

Whoa! I totally forgot about WotBS.. I'll check it out =)

Is there really not much of a demand for an AP that goes from 1 to 20 with the PRPG system? What would it take for a 3pp to design/write one?

A Paizo Adventure Path sized budget, 6 reliable freelance writers, dedicated editor, four great artist and a fan base that loves 3PP. That's it in really.

I constantly read that 3PPs make gazillions of $$$. ^_^

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