Recordings of Pathfinder Society Module #2-15 are up on YouTube


Pathfinder Society


Hey everyone, just finished uploading the recordings of our Pathfinder Society game last Thursday (module #2-15: Shades of Ice, Part I - Written in Blood). You can find them here:

Houston Pathfinder

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Dark Archive 1/5

Thanks for taking the time to do this sort of thing ghaladen. As a new GM who is scouring these forums for suggestions on running mods such as this one, it is nice to have an additional point of reference when it comes to running it myself.

That being said, I did want to provide some feedback and had some questions, as well:

Are most or some of the players fairly new to PFS? It just seems that there is a lack of comprehension of the rules that seems to drag the pacing of the game. There were 15 minute segments in the video that had little to no activity due to rules debates, or people stepping outside for a smoke.

Most tables are going to vary, but it appears that your players' only motivation is their faction mission, to the point where they decide to delay the beginning of act 1 to work on things that will (always) cross their paths later in the mod.

Due to the time taken in early encounters, interactions, and the distractions that I've noted above, I was sorely disappointed to not be able to see your take on Act 3, as it is the one part of the mod that I think your players really missed out on.

Last thought for the moment: Have you considered a different camera angle, perhaps one that shows the entire table? Considering the amount of roleplaying that your group partakes in, and the minimal use of the battlemat, it might be nice to have a greater mix of shots, just to keep things from being monotonous.

Keep doing what you're doing. Again, I appreciate the work that you put into having these available.

The Exchange 4/5 *

Joe to the C wrote:


Are most or some of the players fairly new to PFS? It just seems that there is a lack of comprehension of the rules that seems to drag the pacing of the game. There were 15 minute segments in the video that had little to no activity due to rules debates, or people stepping outside for a smoke.

I believe that mod had four people that had less than three PFS mods under their belt. Things definitely slowed down a bit due to teaching newer players.

Joe to the C wrote:
Most tables are going to vary, but it appears that your players' only motivation is their faction mission, to the point where they decide to delay the beginning of act 1 to work on things that will (always) cross their paths later in the mod.

This could have been done better but the players aren't as aware of what's going to happen as the DM is, so they won't always know to hold off. As a player I'm always looking for my faction mission because you can never pass up the end of a scenario but you can pass up your faction mission. I've seen numerous times when players missed their faction mission and the DM wouldn't allow them to go back after the mod and fix it.

Joe to the C wrote:
Due to the time taken in early encounters, interactions, and the distractions that I've noted above, I was sorely disappointed to not be able to see your take on Act 3, as it is the one part of the mod that I think your players really missed out on.

That was definitely upsetting, but that's just an unfortunate side effect of the new player / time limit combination.

Joe to the C wrote:
Last thought for the moment: Have you considered a different camera angle, perhaps one that shows the entire table? Considering the amount of roleplaying that your group partakes in, and the minimal use of the battlemat, it might be nice to have a greater mix of shots, just to keep things from being monotonous.

The camera angle does get a bit monotonous (speaking of monotonous, the amount of O's in monotonous is monotonous) but some players don't want their faces on youtube so it's a compromise. Additionally, we have two women in our group and we wouldn't want to be responsible for breaking the stereotype that women don't enjoy our hobby!

Thanks for your feedback, Joe. We appreciate it regardless of the number of excuses I make up. ;)

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