Triga
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I currently own the inner sea primer and the guide to the pathfinder society, both of these have information on most of the countries in Galorian, but they do not include any actual adventure sites, just vague over views of the countries. and rather dry writing I might add.
Which products high light actual adventure sites that can be used? I want dungeons, old fortress' long abandoned temples hidden in the wilds, caverns under mountains, stuff like that.
any one got any suggestion?
Also, which adventure paths or modules are dungeon crawls? I am really not a fan of chases or infiltration. I like god old fasion hack and slash dungeon clearing goodness.
| James Sutter Contributor |
I currently own the inner sea primer and the guide to the pathfinder society, both of these have information on most of the countries in Galorian, but they do not include any actual adventure sites, just vague over views of the countries. and rather dry writing I might add.
Which products high light actual adventure sites that can be used? I want dungeons, old fortress' long abandoned temples hidden in the wilds, caverns under mountains, stuff like that.
any one got any suggestion?
Also, which adventure paths or modules are dungeon crawls? I am really not a fan of chases or infiltration. I like god old fasion hack and slash dungeon clearing goodness.
The upcoming campaign setting book "Dungeons of Golarion" sounds like what you're looking for, but in general I think we cover that sort of thing more in the modules and Pathfinder Adventure Path lines. A lot of those are location-based adventures, so for instance something like the Godsmouth Heresy and Seven Swords of Sin are essentially dungeon levels beneath the city of Kaer Maga (which is itself detailed in City of Strangers, and has a nice overview of adventure locations and a neat side-view dungeon map of a bunch of levels, etc.) Try browsing through some of the Pathfinder AP issues and you'll find a number of big dungeons--Pathfinder #11: Skeletons of Scarwall might be a good place to start, as it has an enormous haunted castle as well as a background article exploring a bunch of different adventure sites in the orc-held land of Belkzen.
Also, for what it's worth, the guide to the Pathfinder Society is meant to be a reference document for our organized play. It's not intended to be indicative of the writing in other books. :)
| PFWiki Scribe |
You can also look on the PathfinderWiki. There is a category there called: Dungeon adventures, that details all the adventure path issues and modules that are largely composed of "dungeon crawls".