| Arcane Knowledge |
I'm writing a 3rd party adventure set in an ahistorical greek setting (i.e. it's predominately Greek City State culture, but with a lot of anachronisms). Is alpha testing of adventures customary, or is it just a playtest?
Elton Robb
Well I guess that depends on what you mean by customary. According to dictionary.com cutomary means:
1. According to the customs or usual practices associated with a particular society, place, or set of circumstances.2. According to a person's habitual practice.
I would say that I believe that you should playtest the encounters that you aren't sure of, or if you aren't sure that you have the adventure running the way you want it to, give the unfinished version to an interested GM for them to run and give feed back. But I've not ever really heard that it is everyone's custom to playtest an adventure.
Also if you give this to a DM to Run on openrpg they can actually save the chat log of the game, allowing you to personally go through and see where the problems, if any, originated from.
| Elton |
Elton wrote:I'm writing a 3rd party adventure set in an ahistorical greek setting (i.e. it's predominately Greek City State culture, but with a lot of anachronisms). Is alpha testing of adventures customary, or is it just a playtest?
Elton Robb
Well I guess that depends on what you mean by customary. According to dictionary.com cutomary means:
1. According to the customs or usual practices associated with a particular society, place, or set of circumstances.
2. According to a person's habitual practice.
I would say that I believe that you should playtest the encounters that you aren't sure of, or if you aren't sure that you have the adventure running the way you want it to, give the unfinished version to an interested GM for them to run and give feed back. But I've not ever really heard that it is everyone's custom to playtest an adventure.Also if you give this to a DM to Run on openrpg they can actually save the chat log of the game, allowing you to personally go through and see where the problems, if any, originated from.
I run my games on OpenRPG primarily so I understand.
The reason why is that many people playtest the adventure to see if there is anything wrong with them so that the writer can use the notes to fix them before they go to press or online.