Mavericks Murderous Conversions


Conversions


Hello everyone; my name is Maverick and I'm going to start posting some converted monsters from 3.5. This is an ongoing thread and I will try to have a new conversion every couple of days.

We are going to start out with somethings from the Draconomicon; the Dragonkin. Enjoy.

Dragonkin
CE Large Monstrous Humanoid (Reptile)
Init +5; Senses Darkvision 60ft, Perception +12
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Defense
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AC 17 (+1 Dex, –1 size, +7 natural), touch 10, flat-footed 16
hp 46 (7d10+7)
Fort +8, Ref +3, Will +7
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Offense
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Speed 20ft, Fly 40ft
Melee 2 claws +10 melee (1d6+4) or longspear +10/+5 melee (1d10+6)
Space 10ft; Reach 10ft
Special Attacks Rake 1d6+2
Spell-like Ability (CL 7th)
At will - Detect Magic
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Statistics
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Str 19, Dex 12, Con 13, Int 10, Wis 14, Cha 13
Base Atk: +7 ; CMB:+11; CMD: 22
Feats: Flyby Attack, Great Fortitude, Improved Initiative, Hover
Skills: Fly +11, Intimidate +11, Perception +12, Stealth +11
Languages: Draconic
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Ecology
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Environment Warm Hills
Organization: Solitary, clutch (2–8), or squad (4–16 plus 1 6th level dragonkin barbarian)
Treasure: Standard coins; no goods; double items

Descritpion
Dragonkin are humanoid creatures believed to be distant cousins of dragons. Dragonkin are humanoids of 8 to 9 feet in height with draconic features. Their scaled hides range to match the color of there true dragon ancestor. Their faces are decidedly dragonlike, with a long snout, a mane of thick hair, and small horns swept back behind their heads. Their wings resemble that of a dragon of similar size; and they often act as guardians for of dragon eggs to protect them from hunters or other dangerous predators.


Continuing with the Draconomicon we will be converting the Horde Scarab Swarm. Works great with those looking to have a similar encounter to those in the Mummy movies.

Horde Scarab Swarm
N Fine Vermin (Swarm)
Init +5; Senses Tremorsense 20ft, Perception +5
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Defense
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AC 13 (+1 Dex, +2 Natural), touch 11, flat-footed 12
hp 33 (6d8+6)
Fort +6, Ref +3, Will +3
Immune mind-affecting effects, swarm traits, weapon damage
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Offense
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Speed 20ft, Climb 20ft
Melee Swarm 2d6
Space 10ft; Reach -
Special Attacks Burrowing, Distraction (DC 15)
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Statistics
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Str 11, Dex 13, Con 13, Int -, Wis 12, Cha 2
Base Atk: +4; CMB:-9; CMD: 2
Skills: Acrobatics +9, Perception +5, Stealth +17 (+21 in coins)
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Ecology
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Environment Hordes of Coins
Organization: solitary, pair, or infestation (3–6 swarms)
Treasure: None
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Special Abilities
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Burrowing (Ex) When hoard scarab swarm hits a Small or larger living creature on its next turn it can attempt to burrow into the target’s flesh. The target may attempt a Reflex save (DC 14) to prevent the hoard scarab from burrowing in (a helpless creature can’t prevent the burrowing). If the save fails, each round thereafter the target takes 2d4 points of Constitution damage. A hoard scarab doesn’t leave a target until the target is dead. Once a hoard scarab has burrowed into its target, it can be destroyed by any effect that would cure a disease, such As remove disease or heal. (A single spell eliminates all burrowing hoard scarabs, though it gives no protection against further burrowings.) Creatures with immunity to disease, as well as those with a natural armor bonus (including enhancement) of +3 or better, are immune to a hoard scarab’s burrowing attack.

Description
A hoard scarab is an eyeless, beetlelike creature that hides in piles of treasure. Thanks to its size and its silver or golden shell, it looks much like a coin when dormant (though close observation reveals its nature). A swarm resembles a pile of gold and silver pieces. Hoard scarabs are often found hidden among the treasure of a dragon (hence their name). They often live in a symbiotic relationship with a dragon, keeping the wyrm’s scales clean of troublesome vermin (the dragon’s natural armor keeps it safe from the scarab’s burrow ability).


You might want to add in CR too, it might have changed a bit.


My bad, got caught up in the conversion; and since I can't edit my posts i'll just post here for now. This error should not happen from this point out.

Dragonkin CR 4
Was CR 3 in 3.5 but after converting and comparing I believe a CR 4 is approaite for the Dragonkin

Horde Scarab Swarm CR 5
Not much has changed other then a few little things. So CR shall remain the same.

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