| Keith Savage |
Let me know what you all think- I know it's nothing special, but I like it. Feel free to use it in your own campaigns. I'm currently running a Pathfinder "homebrew" campaign with 2 PCs at 6th and 4th level (a druid and a ranger).
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Dhrakar (plural: dhrakara)
Challenge Rating: CR 4
XP: 900
NE Large undead beast (augmented animal)
Init +3 Senses darkvision, lowlight vision, scent; Perception +9
Defense
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural armor [tough hides])
hp 30 (4d10+3)
Fort +4, Ref +6, Will +2
Offense
Speed 15 ft. (on the ground, they are clumsy), fly 60ft. (good)
Melee bite +8 melee (1d8 damage plus grapple and blood drain), wing claws +4 (1d4+2)
Space 10 ft.; Reach 10 ft.
Special Attacks rake (2 talons +5, 1d6+4), blood drain, grapple, deathly lullabye.
Attacks Per Round: On the ground, or grappling- 3 (1 bite, and 2 wing claws at +8, +4, +4 respectively).
In the air- 2 rake attacks, +5 each.
Statistics
Str 15 (+2), Dex 16 (+3), Con -, Int 6, Wis 10, Cha 8
Base Atk +4; CMB +7 (+10 grapple); CMD 19
Feats Flyby Attack, Wingover
Skills Perception +9, Stealth +11
Languages- none but can mimic certain humanoid sounds (baby crying, shouts for help, etc)
Ecology
Environment any
Organization solitary, pair or flock (1d6)
Knowledge: Arcana, DC 15 to learn the following information. Knowledge: Undead, DC 10 (more specialized, thus easier).
Large winged reptiles (pteranodons, etc.) converted to undead by fiendish magic, the dhrakara are vicious aerial predators. Like giant vampire bats, they use their excellent senses to swoop down upon resting prey. Their deathly lullabye ability allows them to paralyze any resisting prey with a full-round action of crooning. A character failing a Will save at DC 14 is paralyzed for 1d4+1 rounds. Once paralyzed, the dhrakar grapples its prey in a deadly embrace, biting and sucking blood for 1d8+2 damage per round. This blood meal either heals the dhrakara for the same amount or grants it 4 temporary hit points for 10 minutes per round of feasting.
Often, they employ the tactic of crooning while flying out of reach, and when sufficent victims have succumbed (one for each dhrakar), they land and grapple the prey. Dhrakara are not much troubled by sunlight, though since their Perception bonus drops to +3 during daylight hours, they prefer to hunt at night or on dismal, cloudy days. If encountered during the day, they are most often under the command of some necromancer.
At night, or in very dim light, fog, or other conditions where vision is hampered, a dhrakar upright on the ground can be mistaken for a tall, cloaked humanoid (Perception checks at DC 20 to correctly identify the creature). A dhrakar is the equivalent of a ghast (since it can fly and paralyze), requiring at least a 12th level caster using the spell create undead to animate. Their deathly lullabye is potent enough to affect elves, like a ghast.