Removing Kalabuto: Consequences?


Serpent's Skull


Hey! As you might have read in my other thread, I'm running SS in Eberron. I am about to start Module 2, Racing to Ruin, and I have come to the conclusion that only one major change is needed to convert the adventure: Kalabuto has to go. There is only one city in Xen'drik, Stormreach, and it will occupy the place of Eleder. Yet, as I am not great on seeing the big picture, I felt the the need to ask you people: Will there be any grave consequences in not having Kalabuto in the module? Do you think the absence of the resting and re-equipping themselves on that city will affect the party considerably?

Basically, I want to know if there is any consequences that I'm missing, and what do you think could be a good replacement?

I had thought they could find some small settlement of friendly natives instead, or just one singular, resourceful ally...


(Caveat: I'm still not through the last part of the AP, so if Kalabuto makes a surprise appearance, I might be wrong)

I think removing Kalabuto isn't a big problem, though you might want to rework the encounters that happen there so you don't "loose" them. As far as resupply goes, Kalabuto has a significant gp limit (larger than Eleder, though that might be different in your Eberron setup), so this might be the last place the PCs can buy big-ticket items before venturing into Saventh-Yhi. It's also the place they might go/send people to buy items later in the campaign. Depending on how you're running the magic item economy, that might be a big deal. However, if your wizard/sorcerer gets teleportation, that's a moot point (he/she can then teleport to Westcrown/Katapesh pretty easily to buy and sell gear).

That's really the biggest impact on the later parts of the AP as I see it.

RPG Superstar 2013 Top 8

Having a place to conduct major trade is very nice. In addition, once the PCs reach Saventh-Yhi, it's assumed that most of their trade done using the Trade score is coming to and from Kalabuto. However, if there are a variety of other settlements in which to trade along the way, the impact might be mitigated a bit, even if they don't have such huge GP limits. In my game, the villages at sites D, E and L will have economies, although some of them will be quite small indeed, and I'm adding a village to the Screaming Jungle as a hometown for one of the PCs.


MajorTotoro wrote:

Hey! As you might have read in my other thread, I'm running SS in Eberron. I am about to start Module 2, Racing to Ruin, and I have come to the conclusion that only one major change is needed to convert the adventure: Kalabuto has to go. There is only one city in Xen'drik, Stormreach, and it will occupy the place of Eleder. Yet, as I am not great on seeing the big picture, I felt the the need to ask you people: Will there be any grave consequences in not having Kalabuto in the module? Do you think the absence of the resting and re-equipping themselves on that city will affect the party considerably?

Basically, I want to know if there is any consequences that I'm missing, and what do you think could be a good replacement?

I had thought they could find some small settlement of friendly natives instead, or just one singular, resourceful ally...

Kalabuto was nice to relax and buy some items we'd used on the travel before entering the zone of suffering.

I would suggest maybe having a nice base camp or lizardfolk (are they friendly in eberron?) town that explorers often pass through maybe? The friendly natives sounds decent and fits the game imo.


Thanks for the responses! Stormreach, the city that will be replacing Eleder, is actually similar in size to Kalabuto, and I will even use practically the same statblock. After reading your responses, I've decided to include two small settlements on the way to Tazion: an explorers' enclave (on the place where Kalabuto is) and a small, friendly native's settlement further along the road. Once again, thank you for the responses, they've been very helpful.


Pathfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Another issue you may want to consider - if Stormreach is as far distant as Eleder from Saventh-Yhi, then the supply line for your PC's expedition is going to be considerably longer than the module assumes.

However, Xen'drik is noted for having rather puzzling or even inconsistent topography. The adventure as written assumes the PC's expedition is taking a fairly direct line to a specific, identified spot. However, you can easily assume in Xen'drik that the known landmarks are notably more circuitous. Once they get as far as the intended site of Kalabuto (or perhaps, at a specific other encounter area along the way), you can let the PCs discover a "shortcut" that will let resupply be done more efficiently than the path required for the initial discovery of the city.


Poor Kalabutan villagers, where will they live now?


Pendagast wrote:
Poor Kalabutan villagers, where will they live now?

We will be playing Kingmaker in a few months, ran by one of the SS players, so I guess they can move there...

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