Customizing Dwarves for a homebrew setting


Homebrew and House Rules


Hi there!

I'm tweaking the Dwarf race a little for a homebrew setting in which Dugmaren Brightmantle is the primary/most popular Dwarven god, causing their culture to skew toward lorekeeping, invention, and other scholarly pursuits. The alternate racial traits in the APG are really great, but unfortunately they don't replace the racial traits I'm looking to ditch.

Knowing what is and isn't balanced against each other // what are equivalent bonuses to each other isn't really my strong suit, so I'm hoping some of you dudes and ladies can help me to make this work.

The racial abilities I want to replace are "Defensive Training" and "Hatred," and I'm looking to replace them with abilities like the APG alternate traits "Craftsman" or "Lorekeeper" -- racial skill boosts -- or with something like "Magical Linguist," an APG alternate trait for gnomes.

How do these abilities compare to each other? How many "Lorekeepers" are in a "Defensive Training," or vice versa?

Thanks so much for reading!


Gnomes can trade "Defensive Training" and "Hatred" for "Gift of Tongues", 2x +1 skill bonus and a little extra, so i'd take that as a measure.

You could also make your own ability, perhaps +1 on two knowledge skills and one of those as a class skill.

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