| Umbriere Lunas |
stealth check
1d20 + 13 ⇒ (6) + 13 = 19
*acrobatics* check
1d20 + 13 ⇒ (13) + 13 = 26
perception check
1d20 + 9 ⇒ (19) + 9 = 28
Umbriere makes a fairly quiet yet successful jump through the window. and she blends into the shadows fairly well. but before she does so, she will grab her scorpion whip. her movement was fairly silent and the darkness was obscuring her appearance fairly well. as she was moving, she had confidence that she noticed the hiding assassins.
i just love versatile performance. 3 maxed out skills for the price of one.
| Sœkja Brjóta |
Just so you know what it does to them.
Also Read Above
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a –40 penalty on Stealth checks.
& they should all get a Will Save, not just one save for them all.
Can they run if they are blind?
Do they half to make balance checks?
| dm austin-tatious |
stealth check
1d20+13
*acrobatics* check
1d20+13
perception check
1d20+9
Umbriere makes a fairly quiet yet successful jump through the window. and she blends into the shadows fairly well. but before she does so, she will grab her scorpion whip. her movement was fairly silent and the darkness obscuring her appearance. as she was moving, she had confidence that she noticed the hiding assassins.
you can there are 3 short "human like" figurs about 50 ahead of you you can see them well enough as they stumble throw the woods
| Sœkja Brjóta |
Maptools is good, but a bit of a learning curve.
*By the way they can move, but only at half speed.
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
| Simona Branches |
Simona was awaken by a pillow thrown in her face, then fighting noise, shouts, broken windows and more finished the job.A few seconds later she was almost on her feet, searching for Umbriere and Soekja and realized that her companion just jumped out of the window.
And that she was only wearing two very tiny bits of linen strappings who made everything evident.
"F**K, alone and naked and under attack" she thought.
Having no time to recover her clothes and armor from the magic bag and to wear them, she casts what spell she has to protect herself,then take on the bag and the blade and makes a rush for the exit.
Standard action:casts Shield on herself (current AC 18)
Move action: takes her equip and rushes for the exit
Of course she must untie the door before
| Umbriere Lunas |
Umbriere will silently pursue the "Rabbits" As Soekja put it. her scorpion whip in her left hand. she will double move at half speed to maintain optimum stealth. with a playful smirk of childish glee upon her face. using the fastest and quietest route possible. she was obviously invigorated by the darkness of the night.
stealth check for the current round
1d20 + 13 ⇒ (18) + 13 = 31
| dm austin-tatious |
ok ni have a map i want to use how do i make it so every opne can see it ? and all soo how do we make it if we can?
ok Umbriere that puts you 10' behind Sœkja
and 30' away from the close bad guy
1d20 + 3 ⇒ (16) + 3 = 19 and i will gauss every well hidden
Simona i will say that puts you on line with Sœkja
| dm austin-tatious |
They take a -40 on stealth
your right that was their Perception but thats all so a no-go do to blind
yes simona you are beside with Sœkja
sorry my internet is being German and i cant figure the map out right now the map i want to use is this one but i fail (http://rpgmapshare.com/modules/g2/d/14500-3/Forest+Encounter.jpg)
| Xane |
Seeing the mayhem erupting outside, Xane sighs. She shifts her ring upon her finger to be sitting upon the middle joint then simply 'flips' out the window to hang from the window sill.
Climb Check:1d20 + 8 ⇒ (16) + 8 = 24
Then, letting go with her 'ring' hand, she puts said ring finger into her mouth and 'takes off' said ring.
Growing to her full size of 12' feet tall, she simply drops the measly 6' to the ground and lands with a weighty 'thump'. Turning she stands to peer over the maze.
"Told you not to make me come down here!" The giantess calls.
Perception:1d20 + 6 ⇒ (15) + 6 = 21(Plus any bonuses perhaps for her 'hight' advantage)
"Give up now little ones. Don't make me chase you."
Intimidate:1d20 + 2 ⇒ (19) + 2 = 21(Unskilled, again plus any bonuses for 'height' advantage)
Boo-YAH! Fee! Fie! Foe! FUM! =)
| Sœkja Brjóta |
{ooc]Next move when it is my turn.[/ooc]
Move 30 ft closer steering clear of being next to anyone.
Cast Scorching Ray on whichever one is in the front.
Ranged Touch 1d20 + 6 ⇒ (16) + 6 = 22
Versatile Evocation (Su): changed from Fire - Cold Damage 4d6 + 1 ⇒ (4, 1, 2, 5) + 1 = 13
Sneak Attack Damage 2d6 + 0 ⇒ (5, 1) + 0 = 6
In Draconic "Should we keep any of them alive"
| dm austin-tatious |
Seeing the mayhem erupting outside, Xane sighs. She shifts her ring upon her finger to be sitting upon the middle joint then simply 'flips' out the window to hang from the window sill.
Climb Check:1d20+8
Then, letting go with her 'ring' hand, she puts said ring finger into her mouth and 'takes off' said ring.
Growing to her full size of 12' feet tall, she simply drops the measly 6' to the ground and lands with a weighty 'thump'. Turning she stands to peer over the maze.
"Told you not to make me come down here!" The giantess calls.
Perception:1d20+6(Plus any bonuses perhaps for her 'hight' advantage)
"Give up now little ones. Don't make me chase you."
Intimidate:1d20+2(Unskilled, again plus any bonuses for 'height' advantage)
Boo-YAH! Fee! Fie! Foe! FUM! =)
You climb check was good
You can see them clearlyAnd sorry I don't have my books on hand but off the top of my head you got the two untouched ones
You are are now 30'from lunas
| dm austin-tatious |
{ooc]Next move when it is my turn.[/ooc]
Move 30 ft closer steering clear of being next to anyone.
Cast Scorching Ray on whichever one is in the front.
Ranged Touch 1d20+6
Versatile Evocation (Su): changed from Fire - Cold Damage 4d6+1
Sneak Attack Damage 2d6+0
In Draconic "Should we keep any of them alive"
Do you walk in to the cloud ?if so you are 10' from the bad guy in the middle
If not and you went around you are 10' from ether the left or right bad guy and 30' from the guy you hit on your last turn
| dm austin-tatious |
I lost counting of rounds, we should use some way to keep order of rounds.When can Simona act?
"Initiates is now
Sœkjabad guys
Umbriere
Xane
Simona"
The initiative wasmade up by who was woke up first this is round 3 the first round the bad guys blinded from now on I will post the round numbers at the start of each round
Xane you are out of moves when you climbed out the window and made the other skill check
Simona you cast you spell and made you moves after Xane
round 4
it is now Sœkja turn plea
se tell me how you are moving(see above-mentioned)
| Sœkja Brjóta |
"Anyone have any tanglefoot bags?" I will say in common.
*In round 3 I cast scorching ray after either moveing through the smoke, or if I had to make some checks to go through the smoke I instead will go around which ever side is easiest to move through and gets me the farthest forward. Then do the casting as above. That is my turn at the TOP of round 3. I should be one 5ft square to the right of the closest bad guy simona is 30 ft behind me. Dont know about the location of the others. It is now the bad guys turn.
When does rough terrain come into effect?
I can put this in the OOC thread if you would prefer. As long as it will be checked there.
| dm austin-tatious |
"Anyone have any tanglefoot bags?" I will say in common.
*In round 3 I cast scorching ray after either moveing through the smoke, or if I had to make some checks to go through the smoke I instead will go around which ever side is easiest to move through and gets me the farthest forward. Then do the casting as above. That is my turn at the TOP of round 3. I should be one 5ft square to the right of the closest bad guy simona is 30 ft behind me. Dont know about the location of the others. It is now the bad guys turn.
When does rough terrain come into effect?
I can put this in the OOC thread if you would prefer. As long as it will be checked there.
you start the turn this action your are making right now is round 4 the cloud dose not stop your vision are you moving throw it or around it ? yes or no (you cant tell me give me a conditional answer)
| dm austin-tatious |
Around
hit now the one on the left and the one in the middle are injured
the bad guys are no longer blind at this time and the cloud has faded
middle bad guy targets Sœkja with a bomb 1d20 + 5 ⇒ (6) + 5 = 11 damage 2d6 ⇒ (1, 6) = 7 if it misses starting in front of you going clock wise 1d6 ⇒ 2 if it is within 5' of you, roll a reflex save vs dc 12 for half splash damage (2)
the left bad guy charges you with a short sword 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 damage 1d4 ⇒ 2if it hits make a dc14 fortitude
the right bad guy targets Simona with a crossbow 1d20 + 5 ⇒ (11) + 5 = 16 damage 1d6 ⇒ 6if it hits make a dc14 fortitude as well
| dm austin-tatious |
My caster level is 5 so they are still blind.
Traits: Magical Knack.
oh okay
miss chance 1hits and 2 miss
left 1d2 ⇒ 2
right 1d2 ⇒ 2
middle 1d2 ⇒ 2