How to have a good war?


Kingmaker


I've been using the kingdom building rules for some time now in my homebrew campaign and everyone is enjoying them, but war is on the horizon and I'm not quite so confident in the mass combat rules. I'm sure I'll keep some aspects of them, especially for maintaining armies since they mesh with the Kingdom Building rules. We've experimented with them in some small battles but I think they might be a bit too abstract for my group. So I was wondering, what experience other people have had with running wars in Kingmaker?

I'd be interested to hear any general experiences you've had, although I've got a few specific questions too.

1) Do you find that the Mass Combat rules make for a good war? Did you come up with any improvements?

2) Has anyone used the Warpath rules and how did you find them? They seem like a light simulationist set of rules that my group might enjoy.

3) Has anyone got any good house rules for followers from the Leadership feat interacting with a mass combat system? I'm thinking about some free basic equipment and/or lower consumption as most of the characters have taken the Leadership feat.

4) Since our campaign involves small numbers of troops, I've reduced the number of soldiers in a small army to 25, a medium to 50 and so on on. Has anyone else done this and did it throw up any oddities? The only thing I can think of is that the PCs become more of a battlefield presence.

That's all for now!


Hi Gabrias,

Just posted some modified rules (with my players in mind) in another post

1) Haven't tried the original rules, but the combat sounds a bit boring as-is.

2) Haven't even read them

3) Leadership allows for special armies, but not cheaper ones.

4) Rules included for smaller engagements (Small is smallest army size, and is approx 10 medium creatures) versus individuals - So I can run the start of Chapter 4 as a mass combat.

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