Babau demons beef up 2d8 slime


Homebrew and House Rules


Protective Slime (Su) A layer of acidic slime coats a babau's
skin. Any creature that strikes a babau with a natural attack
or unarmed strike takes 1d8 points of acid damage from this
slime if it fails a DC 18 Reflex save. A creature that strikes a
babau with a melee weapon must make a DC 18 Reflex save
or the weapon takes 1d8 points of acid damage; if this
damage penetrates the weapon's hardness, the weapon gains
the broken condition. Ammunition that strikes a babau is
automatically destroyed after it inflicts its damage

this is what the babu demons do i wanted to make it 2d8 so there is a small chance that it can break magic weapons is this 2 powerful? i always underestimate my parties prowess for survival.
they have +2 magic weapons with a hardness of about 14 so it will maybe hit some of them time


Lobolusk wrote:

Protective Slime (Su) A layer of acidic slime coats a babau's

skin. Any creature that strikes a babau with a natural attack
or unarmed strike takes 1d8 points of acid damage from this
slime if it fails a DC 18 Reflex save. A creature that strikes a
babau with a melee weapon must make a DC 18 Reflex save
or the weapon takes 1d8 points of acid damage; if this
damage penetrates the weapon's hardness, the weapon gains
the broken condition. Ammunition that strikes a babau is
automatically destroyed after it inflicts its damage

this is what the babu demons do i wanted to make it 2d8 so there is a small chance that it can break magic weapons is this 2 powerful? i always underestimate my parties prowess for survival.
they have +2 magic weapons with a hardness of about 14 so it will maybe hit some of them time

I agree with you. Only my reluctance to alter the rules prevented me from making a similar change. Once you are fighting Babau demons, it seems unlikely the slime will ever do much of anything to the wepaons it faces.


hell i am going to do it! it is a slight chance but hey maybe right?
2-16 they have to roll 15 or 14 or 16 to hit.


Lobolusk wrote:

hell i am going to do it! it is a slight chance but hey maybe right?

2-16 they have to roll 15 or 14 or 16 to hit.

When you say chance to hit, do you mean a chance to bypass the magic weapon hardness (by increasing the slime damage to 2d8) and actually do some damage to the magic weapon?


Magic weapons? Babau slime can't damage normal steel weapons.

Acid deals 1/2 damage to objects. Steel has hardness 10. Regardless of whether you take the hardness or the halving first, you can hit a babau with a 2 hp steel dagger all you want and never concern yourself about it suffering a single point of damage.

Even your 2d8 damage won't hurt the dagger if you don't apply hardness before halving. (2d8-10)/2 ranges from 0-4 damage, (2d8/2)-10 is always 0.


Kain Darkwind wrote:

Magic weapons? Babau slime can't damage normal steel weapons.

Acid deals 1/2 damage to objects. Steel has hardness 10. Regardless of whether you take the hardness or the halving first, you can hit a babau with a 2 hp steel dagger all you want and never concern yourself about it suffering a single point of damage.

Even your 2d8 damage won't hurt the dagger if you don't apply hardness before halving. (2d8-10)/2 ranges from 0-4 damage, (2d8/2)-10 is always 0.

It looks like the slime was only intedned to damage unarmed and natural attacks, and non-metal weapons... I guess. Not as cool if you ask me, but perhaps it was a balance issue. After all Babau are on the Summon Monster list.


huh? what are you talking about? that is the exact opposite of what i was told.
here is my first post please let me know who is correct?
post


Dren Everblack wrote:
Kain Darkwind wrote:

Magic weapons? Babau slime can't damage normal steel weapons.

Acid deals 1/2 damage to objects. Steel has hardness 10. Regardless of whether you take the hardness or the halving first, you can hit a babau with a 2 hp steel dagger all you want and never concern yourself about it suffering a single point of damage.

Even your 2d8 damage won't hurt the dagger if you don't apply hardness before halving. (2d8-10)/2 ranges from 0-4 damage, (2d8/2)-10 is always 0.

It looks like the slime was only intedned to damage unarmed and natural attacks, and non-metal weapons... I guess. Not as cool if you ask me, but perhaps it was a balance issue. After all Babau are on the Summon Monster list.

i am super confused? where are you getting this information? please i need to be 100 percent clear in the babu ability it clearly says it damages meelee weapons


From the PRD, under "Additional Rules"

Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.

Same section, Table: Common Armor, Weapon, and Shield Hardness and Hit Points.

Light blade (dagger) - Hardness 10, hp 2.

So. 2d8 acid damage. Max roll. 16 damage. Divide by 2. 8 damage. Apply hardness. 0 damage. Doesn't need to be a magic sword to be immune to even 'super babau' acid.

The standard babau deals 1d8 acid damage. That's max 8. Divide by 2 is 4. The lowest hardness for a weapon listed is 5. It cannot damage weapons, even those made from wood.

Liberty's Edge

Lobolusk wrote:
Dren Everblack wrote:
Kain Darkwind wrote:

Magic weapons? Babau slime can't damage normal steel weapons.

Acid deals 1/2 damage to objects. Steel has hardness 10. Regardless of whether you take the hardness or the halving first, you can hit a babau with a 2 hp steel dagger all you want and never concern yourself about it suffering a single point of damage.

Even your 2d8 damage won't hurt the dagger if you don't apply hardness before halving. (2d8-10)/2 ranges from 0-4 damage, (2d8/2)-10 is always 0.

It looks like the slime was only intedned to damage unarmed and natural attacks, and non-metal weapons... I guess. Not as cool if you ask me, but perhaps it was a balance issue. After all Babau are on the Summon Monster list.
i am super confused? where are you getting this information? please i need to be 100 percent clear in the babu ability it clearly says it damages meelee weapons

He's agreeing with the rest of the posters in both threads. The slime damages melee weapons, but just isn't strong enough to damage metal ones. See the Core Rulebook. Energy attacks (yes, acid is an "energy") do half damage to objects.

It will ruin the monk's day, though. :)


Usagi Yojimbo wrote:

He's agreeing with the rest of the posters in both threads. The slime damages melee weapons, but just isn't strong enough to damage metal ones. See the Core Rulebook. Energy attacks (yes, acid is an "energy") do half damage to objects.

It will ruin the monk's day, though. :)

Yes that is what I was saying. Thanks.

That is exactly what happened when I used a Babau encounter. It did not thing to the weapons, but it hurt the monk.

So the question is - is it too weak? Should it be strong enough to damage metal weapons? Or magical metal weapons?


Aside:

Quote:
Ammunition that strikes a babau is automatically destroyed after it inflicts its damage

Quite possibly the most useless rules line in the game. Unless magic ammunition works differently and no one told me.


I think that there were a kind of magic ammunition somewhere in 3.0 or 3.5 that wasn't destroyed after striking its target so that line about destroying ammunition isn't completly redundant.


Cartigan wrote:

Aside:

Quote:
Ammunition that strikes a babau is automatically destroyed after it inflicts its damage
Quite possibly the most useless rules line in the game. Unless magic ammunition works differently and no one told me.

I suspect you're looking at the wrong part of the rule for emphasis. It isn't on automatically destroyed, but on after. The rule is to clarify that even if an arrow would be melted by the acid, it deals its damage before it is destroyed.

Of course, with 1d8 acid vs an object with 5 hardness, that is never in danger of occurring.


i think i may do the whole gm discretion thing and say they emit a potentially effective acid because they are in ravenloft. thanks for the info though. i will ponder this strange worthlessness


Lobolusk wrote:
i think i may do the whole gm discretion thing and say they emit a potentially effective acid because they are in ravenloft. thanks for the info though. i will ponder this strange worthlessness

DM discretion can also have their acid deal full damage rather than half against metal or wood. In which case, if you also bumped it up to 2d8, it would deal an average of 1 point of damage to a normal light blade, and could harm (if it dealt max damage) +5 weapons.


Kain Darkwind wrote:
Cartigan wrote:

Aside:

Quote:
Ammunition that strikes a babau is automatically destroyed after it inflicts its damage
Quite possibly the most useless rules line in the game. Unless magic ammunition works differently and no one told me.

I suspect you're looking at the wrong part of the rule for emphasis. It isn't on automatically destroyed, but on after. The rule is to clarify that even if an arrow would be melted by the acid, it deals its damage before it is destroyed.

Of course, with 1d8 acid vs an object with 5 hardness, that is never in danger of occurring.

That's exactly what I was looking at. Ammunition is always destroyed after impacting its target. It would only be notable if it was destroyed before doing damage.

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