Savage Tide Adventure Path chornicles from a DM's perspective...


Savage Tide Adventure Path


Every other week, we play through the Savage Tide Adventure Path. The final greatness from Dungeon magazine before it became a part of geek history. Right now, we're grinding as when you have eight player characters for eight players, you have a few times where you need to just help them 'level up'.

The group have been made aware of the fact that a young noble was kidnapped in the middle of the night. Her father gathers them for the morose news and job offer of getting her back. If the party can just drop the bag of jewels along a broken down cart along the eastern road into Magnimar, then follow the bandits back to their lair, then finding a happy ending might be possible.

He did state that he wasn't on good terms with his daughter. He did state that she was pregnant.

After the mercenaries interrogate the bag men, they locate the hideout of the kidnappers. It is in an old set of ruins to a forgotten diety (actually, Torag, but nobody in the group could roll past a ten on their knowledge for this). They proceed in, fighting the clock and hoping that this group isn't the group of cultists that are supposed to have their holy ritual on this very night.

As they press into the temple, they are rebuffed and beaten back by traps, then the undead awaken. Wraiths leave them scarred and they retreat back to town, scrounging for coppers to afford blessed potions of restoration. And they need six of them.

What will be Lyza's fate when they return to the temple?

Will she be dead on the altar? Will she be getting cut open like some sick ritual to Lamashtu as they fear?


Beercifer wrote:


Every other week, we play through the Savage Tide Adventure Path. The final greatness from Dungeon magazine before it became a part of geek history. Right now, we're grinding as when you have eight player characters for eight players, you have a few times where you need to just help them 'level up'.

The group have been made aware of the fact that a young noble was kidnapped in the middle of the night. Her father gathers them for the morose news and job offer of getting her back. If the party can just drop the bag of jewels along a broken down cart along the eastern road into Magnimar, then follow the bandits back to their lair, then finding a happy ending might be possible.

He did state that he wasn't on good terms with his daughter. He did state that she was pregnant.

After the mercenaries interrogate the bag men, they locate the hideout of the kidnappers. It is in an old set of ruins to a forgotten diety (actually, Torag, but nobody in the group could roll past a ten on their knowledge for this). They proceed in, fighting the clock and hoping that this group isn't the group of cultists that are supposed to have their holy ritual on this very night.

As they press into the temple, they are rebuffed and beaten back by traps, then the undead awaken. Wraiths leave them scarred and they retreat back to town, scrounging for coppers to afford blessed potions of restoration. And they need six of them.

What will be Lyza's fate when they return to the temple?

Will she be dead on the altar? Will she be getting cut open like some sick ritual to Lamashtu as they fear?

Much thanks to Robert Lee for "cradle of madness", btw.

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