The campaign as it stands...


Kingmaker


"Crying is a free action. My rogue proves that every time a combat breaks out. Cowering is still a move action."--Bruce Lombardo

The Pathfinder Adventure Path, Kingmaker, holds a host of interesting events as it unfolds. Brevoy, wanting to dispose of their more troubled nobility, looks south to the Stolen Lands and sees a potential buffer state between itself and numerous petty city-states which constantly war among one another. The call is ushered and many legacies respond by sending their more troublesome members to the mustering.

Sent south by the Dragonscale Throne in Brevoy, the adventurers made their way to Oleg's Trading Post in the month of Calistril. Immediately upon setting their eyes on the snow-covered plains and hills west of the Narmarches, the mercenary band was offered the task of protecting Oleg's from raiding bandits. The party actually survives the initial combat with said raiders, even though the favored nephew of the Dragonscale Throne almost gets himself killed when he charges single-handedly into the midst of the cutthroats and miscreants.

The mercenaries begin the civilization of the region, knowing that as they find capricious fey and humanoid allies, they will have to do everything they can to turn the locals against the tyranny of a drunken bandit lord. They find grigs, satyrs, and other nature-blessed entities willing to help if an equal effort of balance is made. A ruined temple to Erastil is found and the local cleric (once exiled from Brevoy) Jhod Kaven attempts to restore it, to prove to the locals that the mercenaries are indeed rural minded and not like the Abadar-worshipping city lovers of civilization.

The bandits respond by taking wagon trains of resources by the sword and leaving the dying along the hill leading to their fort. The zombies under the rage of decades rise and add to their number.

From this stems a see-saw war effort between two under-resourced enemies. The emissaries of the Dragonscale Throne combating the bandits of the Stag Lord fight a literal guerrilla war for months, many casualties pile up on both sides. Finally, in the early Fall month of Lamashan, the mercenaries from the frigid north make their way under the cover of newly recruited bandits into the Stag Lord's fort.

The fight is quick and one-sided. Many bandits are slain and the most impressive piece of the battle is a turncoat among the bandits. Akiros, a paladin from Restov, thought deceased, sides with the mercenaries after seeing worshipers to Cayden Cailean among the party. The Stag Lord assassinated, the remaining bandits are given a chance to either redeem themselves by helping rebuild the fringe of civilization or they can decompose on a pike.

The mercenaries begin growing their oligarchy. Settling farms, placing foundations of a citadel on the remains of the Stag Lord's Fort, and receiving people who want a new start in a new land. After a harsh winter, the mercenaries begin again by exploring the southern reaches of the Stolen Lands, exploring the miles of unexplored (and uncharted by Brevoy's mapmakers) acres, finding new sites and new locations to plunder.

Now, a year later in 4709, in the month of Gozran, the mercenaries find a tomb to a long-lost warrior. After setting the trap off on the party's inquisitor, hordes of undead sally forth and smash upon the party, causing many pints of blood to splash upon the dungeon floor. Alas, they find the barrow-wight, and lay him low yet again.

Finding some items of value, the party heads back to their citadel to rest and heal up. A week later, they depart for rumors of a long deserted keep.

The keep isn't deserted at all. It is occupied by a quickling, ogres, a bahoban-sith (a hag in the making as she is still very pretty), gnolls, and a strange bark-skinned fey. The mercenaries almost get themselves a party thrown firsthand by Cayden Cailean from the word go. Luck is on their side, as their tactics as a whole, are lacking.

The party retreats and goes back to their citadel. The capital city inn, The Stumble Inn, is finally complete. Now for that drink.


Beercifer wrote:

"Crying is a free action. My rogue proves that every time a combat breaks out. Cowering is still a move action."--Bruce Lombardo

The Pathfinder Adventure Path, Kingmaker, holds a host of interesting events as it unfolds. Brevoy, wanting to dispose of their more troubled nobility, looks south to the Stolen Lands and sees a potential buffer state between itself and numerous petty city-states which constantly war among one another. The call is ushered and many legacies respond by sending their more troublesome members to the mustering.

Sent south by the Dragonscale Throne in Brevoy, the adventurers made their way to Oleg's Trading Post in the month of Calistril. Immediately upon setting their eyes on the snow-covered plains and hills west of the Narmarches, the mercenary band was offered the task of protecting Oleg's from raiding bandits. The party actually survives the initial combat with said raiders, even though the favored nephew of the Dragonscale Throne almost gets himself killed when he charges single-handedly into the midst of the cutthroats and miscreants.

The mercenaries begin the civilization of the region, knowing that as they find capricious fey and humanoid allies, they will have to do everything they can to turn the locals against the tyranny of a drunken bandit lord. They find grigs, satyrs, and other nature-blessed entities willing to help if an equal effort of balance is made. A ruined temple to Erastil is found and the local cleric (once exiled from Brevoy) Jhod Kaven attempts to restore it, to prove to the locals that the mercenaries are indeed rural minded and not like the Abadar-worshipping city lovers of civilization.

The bandits respond by taking wagon trains of resources by the sword and leaving the dying along the hill leading to their fort. The zombies under the rage of decades rise and add to their number.

From this stems a see-saw war effort between two under-resourced enemies. The emissaries of the Dragonscale Throne combating the bandits of the Stag Lord...

posting game footage tonight...

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