Is Sorcerer's Hidden Reserve correct (PF chronicles campaign setting)?


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This ability seems very powerful, especially given that it grants whole spells to cast in reserve. Also, it does not specify when to cast...must you be depleted (at least no more open slots that could power your desired spell) before using it? Of course, I would love to play the PC exactly as written (prep/non-combat spells + potions of lesser restoration, getting those slots back for combat).

Any errata or previous discussion on this? I haven't found any. Seems like a great deal in exchange for the familiar I would not use anyway.

Thanks


Pathfinder Chronicles: Campaign Setting wrote:


Hidden Reserve (Su): Starting at 1st level, a sorcerer with this ability can call upon a hidden reserve of magical energy to cast additional spells. This reserve can be used to cast any spell the sorcerer could normally cast, but the sorcerer is fatigued after the spell is completed. If this spell is of the highest level that the sorcerer could normally cast, the sorcerer is exhausted instead. It can be used a number of times per day equal to the sorcerer's Charisma bonus.

Well, first off, this is from the Golarian Campaign setting book, and was made for 3.5 sorcerer. Notsomuch for the Pathfinder sorcerer. Bloodlines kinda replaced this. That being said, I do not see it as overpowered.

When can you cast? Anytime you decide to cast a spell.

Spell depletion is not mentioned or even refered to. Just the fatigued condition. And it 3.5 that was -2 str/-2dex until 8 hours of rest.

The tricky part is that if you did anything else that would cause the fatigued condition again...you became exhausted. So, if I read it correctly, ( and I may be wrong ) a second use of this supernatural ability would make you exhausted. This brings about a condition of -6 str/dex and half movement until one hour of rest bringing you to fatigued again.

Oh, and if you cast your highest level spells, those automatically take you to the exhausted condition.

Nope, not overpowered to me if you were to use it instead of the Arcane bloodline's familiar. Personally, I prefer a familiar or a different bloodline.

Greg

p.s. Just checked... fatigue and exhausted conditions were not changed in transition to Pathfinder.


Greg Wasson wrote:
The tricky part is that if you did anything else that would cause the fatigued condition again...you became exhausted. So, if I read it correctly, ( and I may be wrong ) a second use of this supernatural ability would make you exhausted. This brings about a condition of -6 str/dex and half movement until one hour of rest bringing you to fatigued again.

* Yes, it makes you fatigued or exhausted quickly, but that's why it's great to cast hour 24-hour spell in the morning or while prepping those longer-duration spells before entering the dungeon...a potion of lesser restoration (which should remove fatigue) is worth the spell slot brought back. Using this ability in combat or time-critical situations is a move of desperation.*

Greg Wasson wrote:

Nope, not overpowered to me if you were to use it instead of the Arcane bloodline's familiar. Personally, I prefer a familiar or a different bloodline.

* I don't know what the bloodline's familiar is...i read this as replacing the "summon familiar" ability, i.e., the standard wiz/sorc ability to have a permanent buddy. Was that in a different book, halfway between 3.5 and PF? *

Anyway, thanks for for the second opinion


Carpjay wrote:


* I don't know what the bloodline's familiar is...i read this as replacing the "summon familiar" ability, i.e., the standard wiz/sorc ability to have a permanent buddy. Was that in a different book, halfway between 3.5 and PF? *

Anyway, thanks for for the second opinion

Sure, if we are discussing 3.5 it is a standard ability. But the rules forum is usually for Pathfinder rules. That is the only reason I made a distinction.

In Pathfinder, the only sorcerer that gets a familiar is the "Arcane Bloodline" sorcerer. None of the other bloodlines from the core or APG get a familiar. That is why I was saying it could replace that particular bloodline ability. I like Arcane, but it is not usually my first choice for a bloodline...it falls about third, unless my character is from Varisia, and then it is a prime choice.

Greg


Greg Wasson wrote:

Sure, if we are discussing 3.5 it is a standard ability. But the rules forum is usually for Pathfinder rules. That is the only reason I made a distinction.

I see that the Powers-That-Be have moved this thread to the Campaign Setting forum.

So, now I will ask, Is this for a 3.5 game or a Pathfinder game?

Greg


Greg Wasson wrote:
Greg Wasson wrote:

Sure, if we are discussing 3.5 it is a standard ability. But the rules forum is usually for Pathfinder rules. That is the only reason I made a distinction.

I see that the Powers-That-Be have moved this thread to the Campaign Setting forum.

So, now I will ask, Is this for a 3.5 game or a Pathfinder game?

Greg

the campaign setting book is 3.5 and Paizo has said that these alternate class features are NOT going to be in the new revised campaign setting book. BUT i distinctly remember Jacobs saying that you can still use those abilities if you wish. This is a process we like to call "house rule" (sarcasm). I love this ability and i would take it, but idk if i will or not seeing as how i like what the bloodlines give you.


That's not very over powering. It takes quite a bit for a sorceror to run out of spells past level 8. Likely it'll be used to get more of their highest level slots.


erik542 wrote:
That's not very over powering. It takes quite a bit for a sorceror to run out of spells past level 8. Likely it'll be used to get more of their highest level slots.

yeppers, with Pathfinder, I find it hard to run out of useful spells after 4th level. And truely, before that I still make the most from cantrips. :P

Greg

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