
austin thomas |

if thats cool with you i might have net on the feb6th-8th or so (work)
also my guy
Male human samurai 7
LN Medium humanoid (human)
Init +5; Senses Perception +10
Defense
AC 21, touch 12, flat-footed 19 (+9 armor, +1 Dex,+dodge)
hp 60 (7d10+14)
Fort +8, Ref +4, Will +3
Offense
Speed 20 ft.
Melee +2 katana+14/+9 (1d10+8/19–20x2)
Statistics
Str 20, Dex 13, Con 14, Int 8, Wis 10, Cha 12
Base Atk +7/+2; CMB +12; CMD 23
Feats(hb)Dodge(1lvl)Improved Initiative(3lvl)step up(5lvl)iron will(6lvlb)Vital Strike(lvl7)Lunge
Skills Bluff +11, Climb +10, Intimidate +11, Perception +10,
Ride +11
Languages Common
SQ
-Challenge: Whenever an order of the warrior samurai
declares a challenge, he receives damage reduction
1/— against attacks made by the target of his challenge.
This DR increases by +1 for every four levels the samurai
possesses.(that a dr2/- 3times a day)
-Honor in All Things (Ex): At 2nd level, an order of the
warrior samurai draws strength from his sense of honor.
Whenever the samurai makes a skill check or saving
throw, he can call upon his honor as a free action to grant
him a +4 morale bonus on the roll. He can use this ability
once per day at 2nd level, plus one additional time per day
for every four levels beyond 2nd.(2 a day for me)
-Mount(i wount be using this)
-ResolveResolve (Ex): Starting at 1st level, the samurai gains resolve
that he can call upon to endure even the most devastating
wounds and aff lictions. He can use this ability once per day
at 1st level, plus one additional time per day for every two
samurai levels beyond 1st. Whenever the samurai defeats the
target of his challenge, he regains one daily use of his resolve,
up to his maximum number of uses per day. Defeating the
target of his challenge usually involves reducing the target to
0 hit points or fewer, but the GM might rule that an enemy
that surrenders or f lees the battle is also defeated. He can
use this resolve in a number of ways.
Determined: As a standard action, a samurai can spend
one use of his resolve to remove the fatigued, shaken, or
sickened condition. If the samurai is at least 8th level, he can
alternatively remove the exhausted, frightened, nauseated,
or staggered condition. If these conditions have a duration
longer than 1 hour or are permanent, this ability removes the
condition for 1 hour, at which time the condition returns.
Resolute: Whenever the samurai is required to make
a Fortitude or Will save, he can spend one use of his
resolve as an immediate action to roll twice and take
the better result. He must decide to use this ability
before he rolls the saving throw.
Unstoppable: When the samurai is reduced to fewer than
0 hit points, but not slain, he can spend one use of his
resolve as an immediate action to instantly stabilize and
remain conscious. He is staggered, but does not fall
unconscious and begin dying if he takes a standard
action. He does fall unconscious if he takes
additional damage from any source.
-Weapon Expertise (Ex): At 3rd level,
a samurai gains an unparalleled
expertise with his chosen weapons.
At 3rd level, the samurai selects either
the katana, longbow, naginata, or wakizashi. The
samurai can draw the selected weapon as a free
action as if he had the Quick Draw feat. In addition,
whenever he threatens a critical hit with the selected
weapon, he gains a +2 bonus on the confirmation
roll. Finally, his samurai levels stack with any
fighter levels he possesses for the purposes
of meeting the prerequisite for feats that
specifically select his chosen weapon, such
as Weapon Specialization.
-Mounted Archer(i wount be using this)
-Banner(i wount be using this)