Different take on sin points


Rise of the Runelords

Liberty's Edge

I know that there has been some concern about the whole "siding with evil to fight evil" aspect of RotRL. Part of my alternative to that is I'm slightly tweaking the way I'm keeping track of sin points for my players. I'm still going to track how much they go into the seven sins, but I'm also tracking the seven virtues of rule along side that, as well as the virtue of charity (as a direct counter to greed). Somewhere on the boards someone posted a list of alternative components for runeforging virtue weapons that I plan on using as well, once they get that far.

I kinda got the idea when one of my players wanted to play a vow of poverty monk. Figured I would let him "purify" any runeforged weapons they made in Runeforge. Unfortunately, he's not going to be able to play anymore, so I'm looking for some new ideas.

Liberty's Edge

I don't have too much to add but I had a similar idea for who gets hit with what haunts in Misgivings. Because lots of groups won't have people with those particular obsessions, it is easy to tie people to their opposites as well - the undead hating cleric gets the undead haunts and so on.


FWIW, I ignored sin points completely. Had no noticeable effect.


I pretty much ignored the points too.
The CG bard had not major sins.
The CN Druid was clearly greed from the character background reinforced by play.
The CN Barbarian was the only tricky one - deciding which of greed lust and wrath came first - but with the player's agreement I went with lust.


I've got a party in the Catacombs of Wrath about to face the quasit in Burnt Offerings. I've been keeping track of their sin points from the beginning. Lots of wrath and greed from the sorcerer and alchemist respectively. I like the idea of keeping track of their virtues, but I don't think it fits the theme of the campaign well. I'd rather stick with the theme, just bring it into play more.

RPG Superstar 2013 Top 8

I informed the players that they were collecting sin points once they first found reference to sin magic and Thassilon.

They responded by trying to collect them all.

Not all of them did, of course, but several of the players were actively engaged in a race to the bottom, whereas others tried to keep themselves above the fray and reluctantly accepted the few they picked up with their behavior. Added a fun aspect to the game when I passed out Sin alongside XP, and got them talking about their character's behaviors and their potential repercussions.


Is it really necessary to track virtues and sins separately? I mean, each Runelord is associated with both the Sin and Virtue. They are two sides of the same coin. When they began their reign the Runelords personified the Virtue they had chosen - it was only over time that the excesses became the Sins. It doesn't affect the affiliated schools of magic or runes at all, though. Magic is magic, regardless of the casters alignment.

So I don't think you need to worry about purifying the runeforged weapon or otherwise separating virtue and sin.

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