Weather in the Stolen Lands


Kingmaker


Hi all.

I noticed nobody seriously tackled with severe weather rules. Brevoy should be a really cold place (comparable to Canada/Scandinavia/N. Russia) and therefore weather should have a huge impact on the campaing.

Rules on snow/ice/weather are not really very precise in PF (nor in 3.5). I'm using a modified version of D&D's Frostburn, but I'm unsure as to the impact weather must have on Kindgom handling, commerce, exploration.

Suggestions?


Well, living in Canada I would say that the weather here isnt so severe... but, yes, you are looking at conditions just below the Taiga. Right now I am at +3C thats Celcius outside, and the snow is melting. And I am about an hour from the Rocky Mountains where its snowing. Anyhow. In the great northern forrest that covers Eruop, Russia and the Canadian North and the lattitude of the Stolen Lands :) you would have winters of -20C with wind chills of up to -40C on any given day. And you could have -30C and winc chills up to -60C on rare ocations. Since you are inland quite a wase from the west you wont have the Chinook like where I am at so you wont have a rise in temperature everytime the west wind blows over the rockies from the Pacific and melts everything. So you will have an early winter (October) into a late spring. Summers can be hot, up to +20C, +21C, and last up to the first snows of autumn, hot days, cold nights befor the snows hit.

The Frostfell works in the High mountain range in Brevoy is, but the frostfell begins farther north, just north of the top end of the lake where the Glacier starts, not south of Brevoy where the Stolen Lands are. The Frostfell is north of the Taiga and the Stolen Lands are south of it. The Taiga is the forest/river/lake belt befor the muskeg.

Scarab Sages

I roll weather “straight” for my campaign. I might start the cold weather a little early and have it go a little long in terms of whether precipitation is snow or rain, but other than that…

Now, that being said, even so…HOLY CRAP! The weather has become legendary in my campaign. My PCs HATE the weather. They have a healthy respect for it and THEN some! They have taken to naming things after storms and events have memory-tags about “oh remember, this was about the time of that tornado” or that blizzard, or that big thunderstorm, or that other thunderstorm, or that other snowstorm, or such-and-such. Winters are horrendous. Accumulation makes life miserable. Even sitting in my cousin’s basement (where we play), we get cold and miserable just talking about how cold and snowy it is in-game (of course it doesn’t help that it’s miserable, cold, and snowy outside IRL).

And like I said, this is rolling straight out of the Core Rulebook, with no modifications whatsoever. So…take that for whatever it’s worth. :D


I have been winging it so far, as there is a lot to take into account/prepare..
The springs and summer have been nice, the winter has been cold but not really freezing-my-nads off cold..
Maybe, now that I have had some help from you people with the Kingdom Sheet, I might start to incorporate it more from the Core book. Thanks for the suggestion, I think it will really spice up the game :)


Weather has been significant in my games as well, paticularly during the winters. I'm basically using northern Minnesota as my baseline for the weather, and then using a simple mechanic of rolling 2 d10s every day, the first d10 determines cloudcover and precipitation for that day, with a 1 being no cloudcover and 10 being completely socked in with heavy precipitation. The second d10 determines temperature variance, with a 1 meaning temperature falls significantly, and a 10 meaning it rises significantly. This seems to produce a nice and believable range of weather.

They've had a couple of encounters in driving rain and/or deep snow, and it has made a big difference in visibility, mobility, tracking and the like. Currently they are entering the equivalent of November, and they are already groaning as they anticipate the inevitable first snow.


Brian Bachman wrote:

Weather has been significant in my games as well, p

...
are already groaning as they anticipate the inevitable first snow.

Ok thank you ALL for your feedback. We've had our first winter as of now and my idea is that essentially we'll have 2 months of "frozen lands" (ie. December and January), during these months most activity literally 'freezes'. Other than that, Winter CAN be bad, but in essence life goes on as usual.

Thank you for your insight.

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