Forgotten Artefacts


4th Edition

The Exchange

In a 1978 issue of Dragon Magazine Ed Greenwood described an Artefact I have never heard of in the thirty years of D&D since...

The Horn of Shambarinen

Description: Resembling a horn of Valhalla, except for the silver web that fills the mouth of the horn, the horn of Shambarinen has the following uses -

1. Open a new gate between planes based on a sequence of seven possible notes.
2. Detect any gate within sixty feet when a single note is blown.
3. Open any pre-existing gate.

Any other forgotten artefacts that might make for a descent adventure in D&D 4ED?


There are tons of great artifacts that haven't been touched since 2e. I think some of the following would make great adventures:

Baba Yaga's Hut would make a great location for a high level adventure, it's a bit like the TARDIS - bigger on the inside, and there's even an old Roger Moore adventure in Dragon - the dancing hut of baba yaga that you could adapt. Plus if you're campaign is in Golarion it fits perfectly since the mother of witches plays a big role there.

The Machine of Lum the Mad and the Mighty Servant of Leuk-O are also great classics. The machine, like the hut, makes a great location based adventure (there's also an adventure in the online Dungeon featuring a different machine of Lum's - PCs might want to follow that up by seeking out the original artifact).

An adaptation of the old silver anniversary boxed set The Rod of Seven Parts, might make a cool campaign.

Nothing's ever really been done with either Heward's Mystical Organ, or the Throne of the Gods - both artifacts that have been around since OD&D...

Well, that's just off the top of my head. If you have a chance to flip through the 2e Encyclopedia Magica there's a lot of inspiration in there.

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