Thomas LeBlanc
RPG Superstar 2012 Top 32
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Since the magic was taken away, mixed in a slew of diverse abilities.
- Skills: bigger list and more skills to help make up for reduced judgment
- Weapons: small changes
- Favored enemy: fits with tracking
- Animal companion: loss of spells means i dumped the domain, ranger has companion and druid can select a animal instead of companion...
- Added some of the crossbowman fighter archetype abilities since infiltrator uses x-bows and needed a boost
Was thinking of adding either armor training or favored terrain.
Tracker (Infiltrator)
Merciless and determined, the tracker hunts his target tirelessly, using trickery and guile along with his vast knowledge and faithful companion. Trackers focus on their own abilities refusing to ask the gods for help.
Class Skills: The tracker's class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal, Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis), and Swim (Str). These replace the standard infiltrator class skills.
Skills Ranks per Level: 8 + Int modifier
Weapon and Armor Proficiency: An tracker is proficient with all simple weapons, plus all crossbows, nets, and whips. She is also proficient with light armor, medium armor, and shields (except tower shields).
Judgment (Su): The normal judgment ability is modified by changing all sacred bonus types to insight bonuses and the tracker cannot select the piercing or smiting judgments.
Favored Enemy (Ex): At 1st level, the tracker gains the ranger's favored enemy ability. She receives an increased number of favored enemies at 5th level and every five levels thereafter (10th, 15th, and 20th level), following the same rules for a ranger. This ability replaces spells.
Nature Bond At 1st level, the tracker forms a bond with an animal companion. This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature) . This ability replaces the domain.
Bonus Feat: At 1st level, the tracker selects a bonus combat feat. This ability replaces orisons.
Smart Shot (Ex): At 3rd level, when a tracker attacks with a crossbow as a readied action, he may add 1/2 his Int bonus (minimum +1) on his damage roll.
Improved Smart Shot (Ex): At 7th level, when a tracker attacks with a crossbow as a readied action, his target is denied its Dexterity bonus to its AC.
Greater Smart Shot (Ex): At 11th level, when a tracker attacks with a crossbow as a readied action, he may add his Dexterity bonus (minimum +1) on his damage roll.
Pinpoint Targeting: At 15th level, a tracker gains Pinpoint Targeting as a bonus feat.
Penetrating Shot (Ex): At 19th level, when a tracker confirms a critical hit with a crossbow, the bolt pierces the target and can strike another creature in line behind it. The crossbowman must be able to trace a line starting at his space and passing through both targets to make this additional attack. The secondary attack is made at a –4 penalty, in addition to any modifiers for added range. If this attack is also a critical hit, the bolt can continue to hit another target, but the penalties stack.