Fungal Giant (New Monster)


Homebrew and House Rules

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Fungal Giant CR 12
XP 19,200
N Huge Plant
Init: +0; Senses: Low-light vision, perception +20
AC: 27, Touch 6, Flat Footed 29 (+21 natural, -2 Dex, -2 size)
hp: 161 (17d8+85); DR 5/Magic
Fort: +15, Ref: +1, Will: +5
Immune: Acid, Electricity, Poison
Vulnerable: Cold, Fire
Speed: 20 ft
Melee: Slam +26 (1d8+13)
Space: 15 ft, Reach 15 ft
Special Attacks: Acid Spray (Once every 1d4 rounds, 30 ft cone, DC 15 Reflex for half, 10d10 acid damage), Spore Cloud (45 ft cone, DC 21 Fortitude save vs. poison, primary 1d4 Dex, secondary 1d4 Str)
Str 26, Dex 6, Con 20, Int 14, Wis 10, Cha 12
Base Atk +12, CMB: +25, CMD: 33
Feats: Cleave, Combat Reflexes, Die Hard, Endurance, Great Cleave, Improved Initiative, Improved Iron Will, Iron Will, Power Attack
Skills: Intimidate +18, Knowledge (Nature) +19, Perception +20, Survival +17
Languages: Common, Elven, Sylvan
SQ: Plant Traits
Environment: Warm marshes
Organization: Solitary
Treasure: Standard

Fungal giants are massive humanoid looking plants that wander the swamps of Golarion. They are relatively peaceful unless provoked or hungry. Then they are savage in battle and dispatch their foes with frightening ease. They survive by eating swampland animals, as well as any humanoids that might stumble across it while it is hunting. The only thing that they seem to fear is giants and even then they still are just as likely to attack as flee. It is unknown how long fungal giants actually live, but there are at least two fungal giants that wander the Mwangi Expanse along the shores of Lake Ocota that are known to be at least one thousand years old.

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David Fryer wrote:

Fungal Giant

Fungal giants are massive humanoid looking plants that wander the swamps of Golarion. They are relatively peaceful unless provoked or hungry. Then they are savage in battle and dispatch their foes with frightening ease. They survive by eating swampland animals, as well as any humanoids that might stumble across it while it is hunting. The only thing that they seem to fear is giants and even then they still are just as likely to attack as flee. It is unknown how long fungal giants actually live, but there are at least two fungal giants that wander the Mwangi Expanse along the shores of Lake Ocota that are known to be at least one thousand years old.

Going to use this one. Nice! Only issue is I wish the spore cloud was a burst centered on the fungal giant. No sylvan language? Is there a reason you didn't include the plant immunities?

Plant Traits: A plant creature possesses the following traits (unless otherwise noted in a creature's entry).

• Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

• Immunity to paralysis, poison, polymorph, sleep effects, and stunning.

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Thomas LeBlanc wrote:
David Fryer wrote:

Fungal Giant

Fungal giants are massive humanoid looking plants that wander the swamps of Golarion. They are relatively peaceful unless provoked or hungry. Then they are savage in battle and dispatch their foes with frightening ease. They survive by eating swampland animals, as well as any humanoids that might stumble across it while it is hunting. The only thing that they seem to fear is giants and even then they still are just as likely to attack as flee. It is unknown how long fungal giants actually live, but there are at least two fungal giants that wander the Mwangi Expanse along the shores of Lake Ocota that are known to be at least one thousand years old.

Going to use this one. Nice! Only issue is I wish the spore cloud was a burst centered on the fungal giant. No sylvan language? Is there a reason you didn't include the plant immunities?

Plant Traits: A plant creature possesses the following traits (unless otherwise noted in a creature's entry).

• Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

• Immunity to paralysis, poison, polymorph, sleep effects, and stunning.

I did not type up all the plant immunities because they are all covered under the Plant Traits special quality. Having been in a hurry when I was typing this up I forgot that immunity to poison was a plant trait. Also, the spores are propelled from orifices in the monster's hands which is why they don't form a cloud around it. However, if you wanted to make it an aura instead I would certainly not be upset.

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Also it should have said that the only thing they fear is dragons. That is what I get for trying to rush out a monster in the 20 minutes between classes.

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