
aeglos |

My players make better adventuring parties if they are given a common theme to start from.
I decided to let them be part of an expedition to rescue Eando Kline, formed by a friend of him, in Absolom and board the Jenivere there.
English is not my natural language so I would be very happy if somebody could read my handout and tell me if it sounds right and convincing.
It will be a poster (found around the Absolom schools) and will replace the players guide for my campaigns.
Proclamation and Advertisement
Assortment of an expedition into the Mwangi Expanse
Able-bodied men and women wanted for a sponsored expedition into the jungle of the southern mwangi expanse.
The team will need to be able to defend itself from the various dangers of tropical jungles and will need to posses the capability to provide a coherent journal of their discoveries able to uphold scientific standards.
the following roles should be roughly fulfilled in the assembled team:
Defender/Combatant - People will need martial abilities to defend the expedition against wild beasts, hostile natives or even monsters. the use of heavy armor is discouraged, however, due to climatic reasons
Scout/Hunter - People with the ability to read tracks, navigate, and find food in the natural environment will be highly needed. The expedition may need be self sufficient at some times
Healer/Divine Caster - The tropics are a dangerous place and the expedition may need members capable of curing wounds and/or diseases
Arcane Caster - The ability to cast arcane magic would be of great help for the expedition's success
Scholars of the following subjects will be highly appreciated:
History, Architecture, Local Knowledge (Mwangi Expense), Nature, Arcana, Religion
The ability to communicate in Polyglot will be helpful.
Diplomatic skills will be highly appreciated
Hostile Encounters with humans, monstrous humanoids, giant vermin, animals could be possible.
Expedition members will be expected to uphold certain moral and ethical standards.
Scion-Lord Haimon Hueff of House Mercerene
district seat on the Low Council
Venture-Captain Pf.S. (retd.)
Bronze Sword

![]() |

Seems fine to me -- I had no problems reading it and getting the idea of what the campaign would call for. I would say, though, that your handout seems more "right" than "convincing" but I mean that it seems less "convincing" as a Hook than as a convincer of what is needed.
Not that it matters o'ermuch. Tell the PCs at the beginning of a Campaign that they're hired to rescue someone and they'll do it. MacGuffins don't have to be much of anything, really, it's not the MacGufin, afterall, it's the adventure that's the reason we play.
If you do want your handout to be more "convincing" just provide an incentive, such as: "We will pay top dollar for any relics and objects d' art. . . . We will honor you appropriately if you rescue Eando Kline."

aeglos |

Thank you W E Ray
If you do want your handout to be more "convincing" just provide an incentive, such as: "We will pay top dollar for any relics and objects d' art. . . . We will honor you appropriately if you rescue Eando Kline."
*Facepalm* I completly forgot to mention any reward or payment :-)
Thank you for noticingThe handout will basicly tell them what is to be expected from the campaign.
The actual playing will start with a "casting" after that their new employer will tell them that it is in truth a rescue mission and that Eando fell out with the pathfinders and that he was investigating something with snakes. then the ship travel will start