| SmiloDan RPG Superstar 2012 Top 32 |
Hi!
I have a player in a group I play in that plays a feral kobold battle sorcerer with the draconic bloodline (red, planning on ritualistically switching it to brass). He wants a 5 level, full BAB, full caster PrC for levels 16-20.
Any ideas? Abjurant Champion is an option...
Maybe a PrC for the change from Red to Brass dragon?
The party is a chaos gnome brass dragon shaman and a catfolk archery ranger. Sometimes a dark whisper gnome ninja (my other PC) and mineral warrior half-orc druid join us.
Thanks!
| SmiloDan RPG Superstar 2012 Top 32 |
I know the PC wants to switch his bloodline from red dragon to brass, and I thought maybe the GM could make this the goal of an extended quest. At the end of the quest, maybe the redeemed character can switch from being an evil red dragon to a good brass dragon bloodline. It would require a lot of roleplaying on the part of the other player.
EMPYREAN KNIGHT
Requirements:
Alignment: Any Good
BAB: +11
Ability to cast 7th level arcane spells, at least 7 of which are of the fire sub-type.
15 ranks in Knowledge arcana
Ability to speak Celestial and Draconic
Ability to use a Breath Weapon at least once per day.
Special: Must have been dedicated or associated with an evil fiery entity and redeemed himself by dedicating himself to a good fiery entity.
CLASS FEATURES
BAB: +1
Good Saves: Fortitude
Hit Dice: 1d10
Empyrean Knights are proficient in all Simple and Martial Weapons, but gain no new proficiencies in armor or shields.
LEVEL ABILITY
1. Empyrean Arcana, +1 level of arcane spellcasting
2. Breath of Heaven, Purifying Flame, +1 level of arcane spellcasting
3. Empyrean Aegis, +1 level of arcane spellcasting
4. Breath of Heaven, Phoenix Flame, +1 level of arcane spellcasting
5. Empyrean Apotheosis, +1 level of arcane spellcasting
Empyrean Arcana (Su): The Empyrean Knights add their level in fire damage to their melee and ranged weapon attacks. They also add their level to the damage of any fire spells or special attacks they make.
Breath of Heaven (Su): At 2nd level, the Empyrean Knight gets an additional daily use of his breath weapon. At 4th level, the Empyrean Knight gains another daily use of his breath weapon.
Purifying Flame (Su): Beginning at 2nd level, the Empyrean Knight can choose to convert half of any fire damage they cause into un-typed divine energy that harms evil creatures but does not harm good creatures.
Empyrean Aegis (Su): Beginning at 3rd level, the Empyrean Knight can sacrifice a spell slot as an immediate action and gain a shield bonus to AC equal to his class level for a number of rounds equal to the level of the sacrificed spell. In addition, while the Empyrean Aegis is active, any creature that strikes the Empyrean Knight with a natural attack, unarmed strike, or non-reach melee weapon takes 1d6 points of fire damage per level of the Empyrean Knight.
Phoenix Flame (Su): Beginning at 4th level, whenever the Empyrean Knight is reduced below 0 hit points, he automatically expends the highest level spell of the fire sub-type he currently has available to him and heals a number of hit points equal to the level of that spell multiplied by his Empyrean Knight level.
Empyrean Apotheosis (Su): At 5th level, the Empyrean Knight gains immunity to fire, paralysis, and sleep. The Empyrean Knight also gains blindsense 60 feet.