And for those who didn't make the top 32...


RPG Superstar™ 2011 General Discussion


Neil Spicer (of course ;) ) had something to say on this last year. With a bit of situation specific preamble (which I have omitted) he offered the following psychological analysis on one of last year's threads:

Neil Spicer wrote:

...I think a lot of people who fail to make the Top 32 go through the following stages:

A Bunch of Psycho-Babble:

Spoiler:
1) Shock and Denial - As in, "Why didn't my item make it through?"..."How could the judges possibly reject it?"..."It's so much better than many of the others that made the Top 32." If someone fails to make it multiple years in a row, I suspect this phase doesn't last as long the second or third go-around. Instead, they move straight into phase #2, below.

2) Pain - Once the shock of not being selected wears off, there's the pain of rejection that sets in. It hurts not to have the opportunity to compete. It's a severe blow to the ego. You start to doubt yourself and your abilities. And, to some degree, you fear how others perceive you...i.e., that you're not good enough. That continues to sting until you move into phase #3.

3) Anger - After dealing with that pain for awhile and watching how the contest plays out, sometimes people get angry about it. They may even lash out with harsh critiques at the other contestants' stuff, partially to prove to themselves (and the world) that they really do "know their stuff" but also it's a bit of a stress-release for them to go through this phase and get the anger and pain out of their system. But, like any fire, anger eventually burns itself out. There's only so much fuel to keep it going. And, once it's gone, you move into phase #4.

4) Depression, Reflection, and Loneliness - By this point, the anger is burned out and the pain has dulled. Attempts to garner further attention seemingly fall on deaf ears as most of those interested in the contest have become absorbed by the stuff the actual competitors are creating...or they're just no longer receptive to such outcries. So, those who get stuck in this phase start to feel more and more isolated and lonely. Others may eventually try and pull them back to cheer them up, but it's still a legitimate phase someone typically has to get through on their own before they can turn the corner.

5) An Upward Turn - With the calmness of the isolation, eventually someone who got rejected starts to organize their thoughts better so they can deal with their depression and shake themselves out of it. With additional encouragement from friends and such, that helps the upward turn stabilize.

6) Reconstruction and Working Thru - Now that a person's mind has completely left behind the depression, anger, and denial, they get back to functioning normally again. Their inherent creativity takes over and they start to work on new ideas.

7) Acceptance and Hope - With their creativity in full swing, the person starts to have hope that their new ideas could succeed where the original one didn't. Or maybe they realize the contest just isn't for them and they find a completely new interest to spark their creativity. This allows them to look back on their previous idea and accept that it wasn't good enough at the time. But they aren't burdened with the denial, anger, and depression anymore. So, it allows them to let it go and actually move forward...either with another attempt at the contest...or some other endeavor.

I would like to highlight that Neil says 'a lot of people' at the start of the section I quote; not everyone may fall into the analysis he presents, but I hope his thoughts are able to help at least some of those who read them.

Edit:
With regard to posting items for feedback/peer review, I suggest that posters wait for either an official 'Clark give me feedback' thread to be posted by the judges or until at least 24 hours have passed since the announcement of the top 32 (so that the latter can enjoy their moment in an uninterrupted spotlight :) ).

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Sean already provided a feedback thread for this year's competition. And he included instructions on when and how to post a feedback request there once it's unlocked.


I don't expect to make the top 32 since this is my first time competing, the competition is even tougher than in previous years, and I also have this nagging feeling, that I can't shake, that I missed something important in my submission.

I would say that because I don't expect to go win that I will not journey through these emotional landscapes, but that would be a lie. I still have a mote of hope that I do make it. I can see that that tiny amount of hope can lead to massive amounts of emotional trauma.

I am doomed to suffer!

Grand Lodge Dedicated Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8

Swamp Druid wrote:

I don't expect to make the top 32 since this is my first time competing, the competition is even tougher than in previous years, and I also have this nagging feeling, that I can't shake, that I missed something important in my submission.

I would say that because I don't expect to go win that I will not journey through these emotional landscapes, but that would be a lie. I still have a mote of hope that I do make it. I can see that that tiny amount of hope can lead to massive amounts of emotional trauma.

I am doomed to suffer!

Agreed. I have tried to make my peace with the idea that I didn't make it. This is my first year even following the competition, and I had the audacity to actually enter. I'd like to think I'm ready for the disappointment, but there's that tiny flicker of hope that just won't die. At least, it won't die until Tuesday. But I've even prepared for that, I've started my spreadsheet for ideas for next year.


listed

thanks for digging that out, Charles


I already know I didn't make it. That way if I do make it I'll be shocked and surprised and if I don't make it I've already been through most of the disappointment.

RPG Superstar 2011 Top 16 , Star Voter Season 6 aka Shadow-Mask

This is "the toughest competition to date" (paraphrased from the many posts about the submissions). I'm brand spanky-new to this competition as well, so I don't expect to make the Top 32. I think many of us will be more than satisfied with "good but not superstar" or "great idea, some flaws on the execution."

For myself, this is the first wondrous item I've ever created in my life despite playing various RPGs for the better part of two decades. I will be stoked as all get-out if I get that much praise. :) Of course, being an ambitious person and one who plans for the best and worst, I already have my archetype as ready to go as I can make it. Go figure.

Good luck to everyone. I look forward to the rest of the extended interview with bated breath.

Sczarni RPG Superstar 2012 Top 32 , Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9

This competition was the firt time I made a wondrous item that was not integral to my homebrew campaign world or story. Was a stretch for me to try to mke something that would be usable in more than one context.


While this will be my first time entering RPGSS, I will have no such issues. I've created many homebrew magic items, as well as spells and enough freestanding adventures (called modules back in the day) to have been my own publisher over the past thirty-one years I've been an RPG gamer.

I have no doubt that many fellow entrants have a similar history to mine and will also feel little to no anxiety about not making the top 32. After all, our comfort with our RPG pedigree and our experience is pretty much set - while we all would like to see our creations measure up against the rest of the world, I think we all know that between all of our gamer friends around the table, we're already RPG superstars...

...or they wouldn't have let us be the GM! :-)


I, like i'm sure allot of other people, think that I was not ambitious enough with my item. I have come to terms with that idea but regardles I still have that flicker of hope.

Even if I don't get through i look forward to blowing off some steam by getting what i have been working on out there for the criteque of my peers.

Either way i just can't wait to find out who this years super stars are.

Best of luck to us all.

Owner - House of Books and Games LLC , Marathon Voter Season 6, Star Voter Season 7

Well, every year the top 8 get knocked out of future competitions. I suppose that a cynic might say that the people who made the grade in the first few years are the real superstars, but I don't think that's really the case - in fact an argument could be made that it's harder now than it was in the first year.

In any event, RPG Superstar is something I look forward to every year, and I don't see that changing any time soon. Soon, of course, being a relative term when one is speaking of a yearly event :)


I can deal with not making the top 32. But it's not knowing if the judges thought my item was "not quite good enough" or "wow, that sucked!".

And here's the dilemma: The "Please give me feedback thread" will be available and I could ask... But if I didn't make it, I'm not sure I want to know that I was never in the running at all. I prefer the fantasy of being a worthy competitor.

:-)

At least they promise to "clean up" the feedback if you ask for it.

:-)

Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9

Adventure Path Charter Subscriber; Pathfinder Rulebook Subscriber
Shadow-Mask wrote:
For myself, this is the first wondrous item I've ever created in my life despite playing various RPGs for the better part of two decades. I will be stoked as all get-out if I get that much praise.

Its been said elsewhere but I think it deserves being said again.

You hit the SUBMIT button.

You have already beaten the thousands who do not.

Congratulations - feel proud about that, I know I do and I've now hit that submit button 4 times!

Seriously - taking part is a big win so well done to you and to everyone else who clicked, pressed, thumped, hammered or otherwise manipulated that button with mouse, keyboard, touch screen etc.

RPG Superstar 2010 Top 16 , Star Voter Season 6, Star Voter Season 7

Anthony Adam wrote:
Shadow-Mask wrote:
For myself, this is the first wondrous item I've ever created in my life despite playing various RPGs for the better part of two decades. I will be stoked as all get-out if I get that much praise.

Its been said elsewhere but I think it deserves being said again.

You hit the SUBMIT button.

You have already beaten the thousands who do not.

Congratulations - feel proud about that, I know I do and I've now hit that submit button 4 times!

Seriously - taking part is a big win so well done to you and to everyone else who clicked, pressed, thumped, hammered or otherwise manipulated that button with mouse, keyboard, touch screen etc.

+1

Don't sell yourself short folks. Last years contest was a crash course in 3.5/PFRPG rules for me. It was the first time I had designed a wondrous item or a new monster stat block. I had played in two very very brief 3.5 games and that was about it. No one was more surprised then myself when I got that email about being in the top 32. You all had an idea. I bet they're awesome. Congratulations for making the judges jobs that much harder. You're all also one step closer to winning then I am. I didn't enter this year because my rules savvy has increased, but my free time to work on awesome stuff like this has not. Good luck to all of you.


Anthony Adam wrote:

Its been said elsewhere but I think it deserves being said again.

You hit the SUBMIT button.

You have already beaten the thousands who do not.

Congratulations - feel proud about that, I know I do and I've now hit that submit button 4 times!

Seriously - taking part is a big win so well done to you and to everyone else who clicked, pressed, thumped, hammered or otherwise manipulated that button with mouse, keyboard, touch screen etc.

Good thinking, Anthony.

Hitting the SUBMIT button may or may not get you closer to or make you an "Paizo RPG Superstar", but hitting the SUBMIT button definitely makes you an "RPG Badass" for putting up your GM chops and standing behind them for all to critique.


I have to say before I entered this contest, I didn't even know what made a wondrous item wondrous. Despite having been playing 3.x for a good six or so years, I'd never delved into crafting of any variety to need to know.

The only time I'd ever created items were things like new weapons, some katar type wristblades to be used by followers of an evil god of shapechangers. Never anything wondrous. It was actually pretty fun.

At least it's less than 22 hours until I find out if I'm any good at it.


This is my 4th year, along with hundreds if not thousands of others who DIDN'T make it those last 3 years. My first two years were not that good I already admit, last year I didn't take the rule bending aspect of my item into account when pricing the item, thus it proved too cheap.

If I didn't make it this year, well I'm right there with the others, no biggy. It's fun to try. It would have been fun to have the archetypes as the first round this year.


The comfort I take from this contest is knowing that many items could have made it into a magic item book - they just didn't pop enough to be considered a RPGSS.

...but here's hoping.

Legendary Games, Necromancer Games

Marc Chin wrote:
Hitting the SUBMIT button may or may not get you closer to or make you an "Paizo RPG Superstar", but hitting the SUBMIT button definitely makes you an "RPG Badass" for putting up your GM chops and standing behind them for all to critique.

Actually, if you believe my recent post, it would make you RPG Gladiators!

morituri te salutant!

Clarkus Maximus


Charles Evans 25 wrote:


7) Acceptance and Hope - With their creativity in full swing, the person starts to have hope that their new ideas could succeed where the original one didn't. Or maybe they realize the contest just isn't for them and they find a completely new interest to spark their creativity. This allows them to look back on their previous idea and accept that it wasn't good enough at the time. But they aren't burdened with the denial, anger, and depression anymore. So, it allows them to let it go and actually move forward...either with another attempt at the contest...or some other endeavor.

The quicker you get to this step the better. I have already looked at my submission and noticed a great deal of flaws. If you don't make it, then use it to make yourself better. Many times defeat is the greatest teacher and the greatest motivator. If you allow it to be that is. Always look for the upside of every situation.

Dedicated Voter Season 6

*snip former quote*

Quote:

Actually, if you believe my recent post, it would make you RPG Gladiators!

morituri te salutant! *snip url*

Clarkus Maximus

Wow! This just became a battle to the DEATH. I knew this contest was going to be rough, but...dang. Hope my item doesn't go 'Sir Robin' on me ;-)

EDIT: Oops, should have read the other thread first. Ah well.


*Bu....


Charles Evans 25 wrote:
*Bu....

..mp*

<scrobbles previous poster>
;)


I'd be very keen to see a Wonderous Item Compendium of all the wonderous items that were balanced, but otherwise lost in the last few competitions. I'd buy the print edition for sure. ;)


Charles Evans 25 wrote:

Neil Spicer (of course ;) ) had something to say on this last year. With a bit of situation specific preamble (which I have omitted) he offered the following psychological analysis on one of last year's threads:

Neil Spicer wrote:

...I think a lot of people who fail to make the Top 32 go through the following stages:

A Bunch of Psycho-Babble: ** spoiler omitted **

...

So I'm at four have moved through three, may be by morning I be at five.

Think I will open my self to the barbs of the crowed and ask what could be improved on my idem when the position became open to do so. I am hoping the slight mistake on my part of writing 3th rather then 3rd did not lead my entry to be an auto-reject. Oh well, there is next year.

RPG Superstar 2013 Top 32 , Dedicated Voter Season 6, Star Voter Season 7 aka Standback

My own thought is that what I wanted most out of this contest is feedback on my ideas and writing - I want to do certain things I haven't seen done before, and I want to see how those are received. And I'm sorry to have missed out on being in the spotlight of that - but I'm sure to get helpful comments, both from the judges on their feedback thread and from the great community here.

So I can wait for the spotlight one more year, right? :)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8 , Star Voter Season 6

Standback wrote:

My own thought is that what I wanted most out of this contest is feedback on my ideas and writing - I want to do certain things I haven't seen done before, and I want to see how those are received. And I'm sorry to have missed out on being in the spotlight of that - but I'm sure to get helpful comments, both from the judges on their feedback thread and from the great community here.

So I can wait for the spotlight one more year, right? :)

That's the right attitude to have, Standback. Heck, that was my plan for 2009, and we saw what happened. ;-)

("Yeah, you sucked in the second round" the voices in my head say)

I'll *try* to post comments, but my endurance is apparently limited. I had to stop on the top 32 last night because I was getting punchy.

Sczarni RPG Superstar 2010 Top 32

Well, I'm back here after taking half a day off to pout. :)

I have to admit I was disappointed not to make it this year. If you really care about your work, it's gonna sting a little to get rejected, but that's part of the territory I think.

There are some items I really love, and some I'm more lukewarm on, but every one of the top 32 earned their place. I'm looking forward to seeing how the contest evolves, and trying to enjoy being an audience member. :)

RPG Superstar 2010 Top 32 , Star Voter Season 6

Look at it this way, Seth. We get to kick back and needle the contestants, scoop up some free stuff for our games, and watch the proceedings stress free!

Yeah, I'm not buying it either.


Joe Wells wrote:

Look at it this way, Seth. We get to kick back and needle the contestants, scoop up some free stuff for our games, and watch the proceedings stress free!

Yeah, I'm not buying it either.

I actually think that not being a contestant offers more chances for fun than being one ( less excitement though) You can comment to your hearts desires, follow the mock-up rounds and create stuff without stressing about votes and can comment on them freely, you can give feedback on the big list of rejects, ....

Not that I wouldn't have loved to make the Top 32, it's why I entered the contest after all. And that will be a lot of fun too, on a completely differnt, more stressfull and panicky level :)

RPG Superstar 2008 Top 16 aka Sir_Wulf

Azmahel wrote:
I actually think that not being a contestant offers more chances for fun than being one (less excitement, though). You can comment to your hearts' desires, follow the mock-up rounds and create stuff without stressing about votes and can comment on them freely, you can give feedback on the big list of rejects...

Having been there, I would just encourage people to be kind and constructive in their criticism. When I was in the first competition, some people's ill-considered comments drove me nuts. Not allowed to respond, I'd silently fume at their posts, thinking "Can't they see that their criticism is just wrong?!"

It bugged me enough that after I was knocked out, I repeatedly posted to defend other contestants's work, pointing out flawed criticism.

So, be nice to the contestants!


James MacKenzie wrote:
Azmahel wrote:
I actually think that not being a contestant offers more chances for fun than being one (less excitement, though) You can comment to your hearts' desires, follow the mock-up rounds and create stuff without stressing about votes and can comment on them freely, you can give feedback on the big list of rejects...

Having been there, I would just encourage people to be kind and constructive in their criticism. When I was in the first competition, some people's ill-considered comments drove me nuts. Not allowed to respond, I'd silently fume at their posts, thinking "Can't they see that their criticism is just wrong?!"

It bugged me enough that after I was knocked out, I repeatedly posted to defend other contestants's work, pointing out flawed criticism.

So, be nice to the contestants!

+1 Just imagine how you would feel in their shoes.

this doesn't mean that you can't say that you Don't like anything, but...
I think this has already been covered in other threads ;)


Neil Spicer wrote:
Sean already provided a feedback thread for this year's competition. And he included instructions on when and how to post a feedback request there once it's unlocked.

Anyone know what time today this is supposed to unlock? Just curious. I live on the East Coast, so I have to wait for you guys to wake up ;)

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Kenneth.T.Cole wrote:
Anyone know what time today this is supposed to unlock? Just curious. I live on the East Coast, so I have to wait for you guys to wake up ;)

Don't hold me to it, but I had imagined it would be at 2PM PST just like the Top 32 announcement yesterday. But who knows? Maybe Sean wraps up his Paizo workload for the day and dives in early...

Grand Lodge

Yeah, maybe it's the "Westerner" in me (my European friends say so at least) but I did not enter because I was just "happy to be here." I came to grab the brass ring and took my best shot. Maybe my A game is weak (eagerly looking forward to feedback thread) but to be disappointed at not making the cut is human. I would be some kind of Numerian automation otherwise. :)

Now, how I handle that disappointment is pivotal IMO. So, while it sucks that my entry did not have what it took to be among the top 32, the chance at some great industry feedback will suffice for now. Thank you to the judges for their feedback in advance and the time and effort involved in sifting the wheat from the chaff.

I'm going to take a deep breath and start the music on my self improvement montage:

Queue Eye of the Tiger by Survivor:
...
...
...
...DELAYED BLAST FIREBALL!

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