Monsters Revisited series (Re-revisited)


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Now browsing through the Pre-order listings, to my glee I find a copy of Undead revisited. Now I've really enjoyed the revisited series thus far and have my own wish list of what I'd like to see. I realize that there must be other such threads, I'm just wondering what else people have come up with.

Djinni and Elementals revisited.
Not sure if you could fill a book with each group but the two together would be fun.

Giants revisited. By this I include all varieties of giant and Titans.

One of the ideas I think would be the most popular is a Fey/fae/faerie revisited book. I have trouble in my games translating the depth and character of this tricksy spirits and a book dedicated to nymphs, kelpies, dryads and such would be a big help.

Myths Retold, a book or two that would include the pathfinder take on lots of old mythological creatures. Some suggestions:
-Medusa
-Chimera
-Thunderbird
-Cyclops
-Sea serpent
-Harpies
-Manticore
-Mothman
-Kraken
-Gryphon
-Pegasus
-Hippogriffs
-Cockatrice
-Unicorn
-Pheonix
-Yeti

A Golarion Revisited, would be awesome. Putting focus on monsters new to the setting, even if the stuff is just pooled from other sources. Again some suggestions:
-Sinspawn
-Boggard
-Grippli
-Spriggan/Eloko
-Charau-ka
-Awakened animals
-Serpentfolk
-Mongrelmen
-Morlocks
-Vegepygmy
-Akata
-Linnorns
-Gremlins
-Dark creepers

It occurs to me that you create whole books on jungle, ocean or desert terrain based monsters.
Finally a 'more classic monsters revisited'/'old foes reimagined' would be good as I'm sure everyone has their own favourates on what they'd like to read more ecology on. The bosses you love to fight. Some of my own pet favourates:
-Rakhasha
-Aboleth
-Oni
-Centaur
-Barghest
-Mephits
-Oozes
-Drow
-Troglodytes
-Tengu
-Terrasque
-Xill
-Homunculous
-Phase spider

Hell if the next revisited books are as good as the ones I've read so far, then I suppose it doesn't matter much what their on.


Wow, this is one of those moments where you start typing and go a little nuts...


Oggron wrote:


Djinni and Elementals revisited.
Not sure if you could fill a book with each group but the two together would be fun.

Before I reply to the suggestion, I want to arrogantly correct what you wrote here (because I'm a bastard. Or maybe I want to spread information. I always forget which):

Djinni is singular. Plural is djinn. Yeah, it's weird, it's the opposite of how it's done with, say, Slaad(i), and opposite of what you always want to do (that thing gets me every time, those sneaky, bottled bastards), but that's how they roll. And you better not piss them off, they'll decide how your wishes are granted.

Also, djinn are a specific type of outsiders that are collectively known as genies, at least in Pathfinder. While words like genie (which is basically the same as djinni), efreeti, shaitan, ghul and so on are more or less interchangeable in normal parlance (as far as you can the discussion of spirits that live in old oil lamps and grant you wishes be considered normal parlance), they do have special meanings in pathfinder.

So far, we have:
Genie: What all those bottled spirits are generally called (don't confuse bottled spirits with things like schnaps, by the way!)
Djinni (plural djinn): Air genies. They're CG and generally nice guys, as far as genies go. Their nobles are usually called viziers, and only the viziers can grant wishes.
Efreeti (plural efreet): Fire genies. LE, tyrannical and right bastards when it comes to granting wishes. Their nobles are known as maliks.
Janni (pl. jann): Lesser genies. No direct connection to a single element. Are closer to humanity than other genies (but don't tell them that, it's an insult to them), and are actually at home on the material plane. Nobles are called sheiks or amirs. They don't generally grant wishes.
Marid: No weird plural for a change, these CN genies are tied to water, and the most powerful of the genies. They can only grant a single wish once per year. Their nobles are shahzadas.
Shaitan(s): LN genies of earth, quite proud and boastful. Only their nobles (the pashas) grant wishes.

Beyond that, there is more stuff related to genies:
Suli (or suli-janni) Plural is - jann, like with normal jann. Together with half-jann, they're a mix of jann and mortals (with suli being the planetouched variant).

Ifrit, oread, sylph, undine: Planetouched races of elemental decent, which will probably be genies most of the time. They're fire, earth, air and water, respectively, and yes, the fire ones are called ifrit, very close to efreet, hilarity and confusion to ensue!

Black jinni: These guys are rare, but very dangerous. Black jinn are CE.

Zhyen: A tiny genie that can serve as a familiar.

Ghul: Undead genies, cursed to endure after death as monstrousities. Usually, they were jann before they died, but great ghuls with other origins exist.

As you see, there is already lots of lore on genies. A book just with them would be relatively redundant, so I don't think they'll do it soon. Plus, you can only do so much with elementals (though Paizo finds a way most of the time).

Anyway, if you want to read up on genies, there's stuff in the following books:

  • The whole Legacy of Fire Adventure Path. Genies many sorts feature heavily into the storyline. There are several support articles in the books, including one about wishcraft and one about genie magic/genie binding in general. Some of the stats (black jinni, for example), are from there.
  • Dark Markets - Guide to Katapesh: Has a bit of info about them, including the bestiary entry for ghuls
  • Quadira - Gateway to the East: This companion has stats for half-jann, suli, and zhyen, as well as the daivrat (genie-friend) PrC.
  • The elemental planetouched (ifrit and so on) are in Bestiary 2
  • And of course, the stats for the five basic genie types (janni, djinni, efreeti, marid, shaitan) are in the first Bestiary.

    A lot of the stuff can also be found on the web. Try the Wiki, the Archives of Nethis or that unofficial Pathfinder SRD.

    Oggron wrote:


    Giants revisited. By this I include all varieties of giant and Titans.

    Would sure be nice. Of course, we probably have too many giants to put into a single book by now, even if you leave out the titans.

    Again, at least some information can be found in previous works: The Fortress of the Stone Giants (Chapter 4 of Rise of the Runelords) has an ecology entry for stone giants, and other giants and giant-kin races (like ogres or trolls) appear in the adventure path as a whole.

    Oggron wrote:


    One of the ideas I think would be the most popular is a Fey/fae/faerie revisited book. I have trouble in my games translating the depth and character of this tricksy spirits and a book dedicated to nymphs, kelpies, dryads and such would be a big help.

    I'd be all for that, too.

    Oggron wrote:


    Myths Retold, a book or two that would include the pathfinder take on lots of old mythological creatures. Some suggestions:

    A whole lot of monsters in Pathfinder are from real-world myth and legend. Probably most of them are.

    They would have to start a whole series. If it would be done, then it would probably be best to do it categorically, grouping the monsters from similar sources together. You could do one with the old Greek myths, one (or several) with Asian myths, stories of 1001 night, Europe can be divided into several books or done wholesale, you can go with "Urban Myth" (stuff like the chupacabra, the moth man, and so on).

    Oggron wrote:


    A Golarion Revisited, would be awesome. Putting focus on monsters new to the setting, even if the stuff is just pooled from other sources.

    You lost me on that one: The monsters are unique to the setting. They're not revisited at all. I'd rather they keep actually revisiting stuff, instead of repackaging former entries (I don't mind that in Bestiaries, but there, it's only a percentage, and a lot of the critters are getting a Pathfinder update in the process).


  • Nice list, and +1 on the Myths Revisited idea.

    Also....

    Oriental Monsters Revisited

    Golems Revisited

    Lycanthropes Revisited


    Ah I was unaware of the legacy of fire stuff. Only read through rise of the runelords and serpents skull. Cheers for the advice of genies ecology sources and nomenclature.

    Yeah I see the point bout not needing to 'revisit' new golarion stuff, but an ecology book on some of the less defined ones would be cool.

    Giants are something I'd always wanted to make an adventure for. But yeah there's a load of em, some of which could do with a bit more detail for running em in campaigns.
    Let's see...
    Forest, Marsh, Rune, Taiga, Stone, Frost, Fire, Storm, Cloud, Hill...
    I count ten, did I miss any?

    Yeah I like the suggestion on dividing the Myths Retold concept to regions.
    Greek for example could be:
    -Medusa
    -Cyclops
    -Pegasus
    -Gorgan
    -Harpy
    -Hydra
    -Gorgan
    -Kraken
    -Chimera
    -Roc

    A Fae revisited book would probly cover the most ground, as I can find few mentions to the whole 'first world' shtick in my sourcebooks. It's the most popular idea amoungst my group. But yeah lots of room for other stuff.

    Werewolves and flesh golems are covered in the classic horrors book. There's mention of other types of lycanthrope and golem but these are covered better in the two bestiaries. I agree a book focussing specifically on either one of these would be cool, but I really like the idea on a whole book for crafting golems, himunculi, constructs etc.
    Really like that idea after Reading the rules for crafting creatures in 'Secrets of the Alchemist' and the golem fluff in the bestiaries.
    So a +1 in summary.


    +1, particularly on the Giants Revisited idea.

    I've been wanting to run a conversion of the classic 1e/2e G 1-3 series (Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King), and need to add something to make the giants more interesting to fight, etc. Otherwise they are just big piles of HP with no SR or other special abilities. Some of them even suffer slightly from being "colour-coded for your convenience" (Frost Giants are Cold sub-type, Fire Giants are Fire sub-type). Plus now (in PF) they're Humanoid type, which means that they can potentially be affected by some very low level spells.

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