Paladinic Code of Behavior for non-alignment using settings


Homebrew and House Rules


As title; inspired by the alignment torture thread (which was torture too, drumroll!)

Before we continue I believe we ought to set some parameters:

Parameter 1: Paladinic code is religious in nature. The Paladin is not a paladin by virtue of fiat, it requires devotion and training, and being "chosen".

Parameter 2: The God in question is your standard protector of the masses type god. For Domain purposes lets say:

Glory, Good**, Law**, Community, Protection.

(** Lets not turn this into a debate about "well hur hur you said no alignment why do you have alignment domains. Good and Law are concepts, not just universe forces =\)

Where would one begin to define a code of behavior for a Paladin using these parameters? For game purposes, a revocation of powers can of course occur with the violation of the code of behavior.

Some basic ideas:

Protect the weak. Uphold the law. Heal the sick and infirm. Strike against corruption wherever it's found.

-Idle

PS: It's very early for me so this idea isn't well formulated =(

Grand Lodge

Watch some Lensman videos or read some issues of Green Lantern, especially the more recent "Blackest Night" series where the codes of the various colors of Lantern Corps are examined. Good stuff there.


> Protect the weak. Uphold the law. Heal the sick and infirm. Strike against corruption wherever it's found.

That's pretty good as is.

To me a Paladin can indulge in a vice such as gambling etc, as long as it does not interupt his duties. Naturally they are not to over induldge as it will affect their effectiveness. But they are warriors not catholic monks.

They can backhand a smart mouthed bandit but not torture one. They must not gain success or pleasure from the pain of others.

Protect the weak - Sometimes this means attacking the enemy, sometimes this means defending the attacked. Experience and the tactical situation will govern which is the best current option. They will be called upon by king and church to assist if commonfolk are threatened.

Uphold the law/Strike against corruption - They do not have to arrest every single corrupt person. But they will advise them of the error of their ways, suggest alternatives and lead by example in their own behaviour. Paladins will inform their allies and their church of the corrupt situation. They will offer mercy and try to arrest people, but if people fight to the death then so be it. Naturally if they have to kill someone to stop them killing others (right now) then they will do so.

Heal the sick and infirm - Some time healing the sick is required as part of their duties, other times guarding a plague area to stop others getting ill is required. The paladin may send for clerical aid to an area while investigating a plague cult nearby and thus preventing further illness.

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