| ZeshinX |
Hey all
I'm currently brainstorming NPC ideas for a PFRPG game I'll be running in a month or so (PFRPG rules, set in the 3.5 Forgotten Realms).
I was thinking of using the Battle Sorcerer variant from UA (then going Abjurant Champion). The basic concept of the NPC is an officer in a standing army who trains a special operations group composed of those skilled in mixing martial and arcane abilities.
I'm toying with the idea of using the Magus for this NPC instead, but the Abjurant Champion is a core part of this NPC's identity (and the Magus spell list is somewhat minimal when it comes to Abjuration magics).
I'm looking for some general feedback and ideas from the community. Variants, suggestions, etc. If you have an idea or critique, please, share. :)
| Sean FitzSimon |
Hmm, I'm a little torn on this one. First of all, I dislike the Abjurant Champion entirely- it was a power gaming class that offered obscene abilities for little/no entry cost. Every mage was stupid for not taking it, and that's poor class design. Secondly, it invalidates the Eldritch Knight class, which I disagree with.
But on to your battle sorcerer from the UA. Considering that it was created for a previous edition, and the sorcerer has been pumped considerably since then, I don't really see much of a problem. As full arcane spellcasters I don't think they should have free access to light armor- instead, I'd recommend proficiency with light armor & shield (ala bard) and the arcane armor training (light) for free in place of eschew materials, maybe adding the medium at a later time (without medium armor proficiency). This will give them the ability to cast in light armor without fail, but will limit the action economy by removing their ability to cast quickened spells while fighting- an important limitation for a base class with full access to 10 levels of spells.
Marc Radle
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