| TrickyOwlbear |
Tricky Owlbear is pleased to release its next Pathfinder Roleplaying Game supplement: Learning Curve: Apprentice-Level PCs.
It seems like forever that you wanted to become an adventurer. You've been practicing with your hand-me-down sword and you've made darned sure that your friends have practiced their spells, prayers, and lockpicking. With everyone's parents at the winter gala, it's the perfect time to strike out as a team and right some wrongs in the city. With a little luck, you can do it. But never, ever, let dad find out and drag you home early.
Learning Curve allows players to adventure the way they should at beginner level--the hard way! With the rules in this pdf, you can now multiclass at 1st level in the Pathfinder Roleplaying Game or, if you choose, start your adventuring career as a half-level PC. There's also a brief discussion on how and why a GM might want to use these rules in his campaign.
Written by Marc Radle (Kobold Quarterly, Super Genius Games) and retailing for $2.95, Learning Curve is available from RPGNow, YourGamesNow, and very soon from Paizo!
| Alzrius |
Can you tell us how this is different from the Genius Guide to Apprentice-Level Characters? Because the two sound very similar for how they tackle the idea of lower-than-1st-level characters.
Dark_Mistress
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Can you tell us how this is different from the Genius Guide to Apprentice-Level Characters? Because the two sound very similar for how they tackle the idea of lower-than-1st-level characters.
It's very similar to the other book. There is a few difference. One is no rolling for HP it is a set amount. The other thing which I did really like was. Say for example it has fighter, well it shows you all the stuff you gain at 0 level and then has a line under it showing you everything you get when you get to level 1. Basically they do the work for you already. The only thing is the hp don't add up to maxium, the rest is done right.
| TrickyOwlbear |
Alzrius wrote:Can you tell us how this is different from the Genius Guide to Apprentice-Level Characters? Because the two sound very similar for how they tackle the idea of lower-than-1st-level characters.It's very similar to the other book. There is a few difference. One is no rolling for HP it is a set amount. The other thing which I did really like was. Say for example it has fighter, well it shows you all the stuff you gain at 0 level and then has a line under it showing you everything you get when you get to level 1. Basically they do the work for you already. The only thing is the hp don't add up to maxium, the rest is done right.
I would say that since you are technically Level 2 when you reach that second tier on the table, then you would not have maximum for the hp. In your example, let's say we have a fighter-thief. At apprentice-level for each class you have 5+4 (the respective halves of the normal full HD for each class). Since these are half-levels this is correct. When we reach a full level for each class (which would be 2nd level), then your hp is a bit randomized.
Dark_Mistress
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Dark_Mistress wrote:I would say that since you are technically Level 2 when you reach that second tier on the table, then you would not have maximum for the hp. In your example, let's say we have a fighter-thief. At apprentice-level for each class you have 5+4 (the respective halves of the normal full HD for each class). Since these are half-levels this is correct. When we reach a full level for each class (which would be 2nd level), then your hp is a bit randomized.Alzrius wrote:Can you tell us how this is different from the Genius Guide to Apprentice-Level Characters? Because the two sound very similar for how they tackle the idea of lower-than-1st-level characters.It's very similar to the other book. There is a few difference. One is no rolling for HP it is a set amount. The other thing which I did really like was. Say for example it has fighter, well it shows you all the stuff you gain at 0 level and then has a line under it showing you everything you get when you get to level 1. Basically they do the work for you already. The only thing is the hp don't add up to maxium, the rest is done right.
True if you decided to multi-class, but not if you just go single class. If someone wanted to start at level 0 and then just keep going up in their class as a way to start with weaker characters it wouldn't be true. Just thought I would mention that.
| TrickyOwlbear |
TrickyOwlbear wrote:True if you decided to multi-class, but not if you just go single class. If someone wanted to start at level 0 and then just keep going up in their class as a way to start with weaker characters it wouldn't be true. Just thought I would mention that.Dark_Mistress wrote:I would say that since you are technically Level 2 when you reach that second tier on the table, then you would not have maximum for the hp. In your example, let's say we have a fighter-thief. At apprentice-level for each class you have 5+4 (the respective halves of the normal full HD for each class). Since these are half-levels this is correct. When we reach a full level for each class (which would be 2nd level), then your hp is a bit randomized.Alzrius wrote:Can you tell us how this is different from the Genius Guide to Apprentice-Level Characters? Because the two sound very similar for how they tackle the idea of lower-than-1st-level characters.It's very similar to the other book. There is a few difference. One is no rolling for HP it is a set amount. The other thing which I did really like was. Say for example it has fighter, well it shows you all the stuff you gain at 0 level and then has a line under it showing you everything you get when you get to level 1. Basically they do the work for you already. The only thing is the hp don't add up to maxium, the rest is done right.
Good call, DM. When using the single-class option, definitely go with the next rightful half of the hit point value when leveling to full first level.
| TrickyOwlbear |
Can you tell us how this is different from the Genius Guide to Apprentice-Level Characters? Because the two sound very similar for how they tackle the idea of lower-than-1st-level characters.
Besides what DM picked up on, our version is even more scaled back in terms of power. SGG, for example, grants the sorcerer a bloodline power at apprentice level while Learning Curve suggests choosing one for roleplaying reasons BUT that ability is not granted until the PC matures into 1st full level of sorcerer. LC is a bit grittier for the poor apprentices but the breakdown is easier to use for players.
Marc Radle
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And we thank Dark_Mistress for the first (quite favorable) review!
Seconded! :)