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Hi all, I play with a group whose characters are all approaching retirement age (ie very close to level 12) and two of us rolled up new characters for play, and have one scenario under our belt. Problem is, since then the option of replay has become more available, the major provision being that you'd need to be a different faction from the last time you played the mod, and of course not knowing this we made our new characters the same faction as the old.
I seem to remember that changing your faction was provided for in older versions of the organized play rules, but reading through the latest copy it seems to say there's no way to change your faction after having your first scenario finished.
Anyway, just to confirm what I'm seeing, is there no legal way for us to adjust the faction with our new characters, or if we're intent on it, would it be better for us to just eat the one scenario we've played, and roll up new characters with the correct new faction picked from the get-go? Thanks!

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Hi all, I play with a group whose characters are all approaching retirement age (ie very close to level 12) and two of us rolled up new characters for play, and have one scenario under our belt. Problem is, since then the option of replay has become more available, the major provision being that you'd need to be a different faction from the last time you played the mod, and of course not knowing this we made our new characters the same faction as the old.
I seem to remember that changing your faction was provided for in older versions of the organized play rules, but reading through the latest copy it seems to say there's no way to change your faction after having your first scenario finished.
Anyway, just to confirm what I'm seeing, is there no legal way for us to adjust the faction with our new characters, or if we're intent on it, would it be better for us to just eat the one scenario we've played, and roll up new characters with the correct new faction picked from the get-go? Thanks!
Honestly I don't recall it ever being possible to change. However, there has been an as-yet-unpublished-to-the-guide change to replay which you can find out all about here on the message boards until the next version of the guide comes out.
The short version is, there is no longer replay for credit so you are free to replay in whatever way works for you. As such the 'different' faction requirement is no longer relevant. Hope that helps, even though it probably opens a different can of worms for you.

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Gotcha, I appreciate the quick info. For a little more clarification, I'm going to try my hand at GMing for the Society in the near future, and from the sound of the sticky/rules update, if I GM a scenario I've played, I can give credit for that scenario to a different character, as long as it would be qualified to play it. Would this other character need to be a different faction from the first one?
On a completely different topic, in the Organized Play Rules where it mentions the Advanced Players Guide, am I correct in thinking that the Alternate Classes are legal for play, as well as the alternate racial traits, sub-Domains and favored class options (except where specific ones are excluded, like Craftsman, Practicality and Anti-Paladin, for example?)

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Gotcha, I appreciate the quick info. For a little more clarification, I'm going to try my hand at GMing for the Society in the near future, and from the sound of the sticky/rules update, if I GM a scenario I've played, I can give credit for that scenario to a different character, as long as it would be qualified to play it. Would this other character need to be a different faction from the first one?
Nope, they can be the same faction. The different faction requirement was an artifact of the replay-for-credit which has been done away with. It also no longer strictly matters if you play then GM or GM then play, however as a practical matter I wouldn't want to GM then play but that's just me.
On a completely different topic, in the Organized Play Rules where it mentions the Advanced Players Guide, am I correct in thinking that the Alternate Classes are legal for play, as well as the alternate racial traits, sub-Domains and favored class options (except where specific ones are excluded, like Craftsman, Practicality and Anti-Paladin, for example?)
The way it is worded in Chapter 13 is a list of things which are not allowed, followed by this sentence:
The remainder of the Advanced Player’s Guide is legal for play as of 8/3/10.
So unless it's explicitly disallowed (Rich Parents for example) it's legal.

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Changing factions has never been an option in PFS. Once you've chosen and played your first scenario, faction is basically set in stone.
Actually, (for historical accuracy) way back in the ancient times of Year Zero, there was a provision for switching factions. You lost all accumulated PA and any feat requiring membership in the previous faction. Such a change could only take place in the month of July. This was detailed on pg's 6 and 13 of version 1.1 of the Guide to Pathfinder Society Organized Play.

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Wolfthulhu wrote:Changing factions has never been an option in PFS. Once you've chosen and played your first scenario, faction is basically set in stone.Actually, (for historical accuracy) way back in the ancient times of Year Zero, there was a provision for switching factions. You lost all accumulated PA and any feat requiring membership in the previous faction. Such a change could only take place in the month of July. This was detailed on pg's 6 and 13 of version 1.1 of the Guide to Pathfinder Society Organized Play.
Yup it was... but Before July came, Josh got rid of that rule.