| Ki_Ryn |
After reading pg. 64 in Kingmaker, part 2 of 6 I want to make sure I have this right:
Some buildings can generate items. With an Econ roll, you can turn items that cost more than 4,000 gp into BP depending on the item type.
I'm guessing this really means to say "equal to or more than 4,000gp".
The BP generated doesn't depend on the value of the item (for example, a 100k major item is 15 BP and a 4k major item is 15 BP).
The cities Base Value does not limit what items can be generated or sold.
| Tem |
After reading pg. 64 in Kingmaker, part 2 of 6 I want to make sure I have this right:
Some buildings can generate items. With an Econ roll, you can turn items that cost more than 4,000 gp into BP depending on the item type.
I'm guessing this really means to say "equal to or more than 4,000gp".
The BP generated doesn't depend on the value of the item (for example, a 100k major item is 15 BP and a 4k major item is 15 BP).
The cities Base Value does not limit what items can be generated or sold.
As written, that's correct. Many people running the AP, however, have house ruled things a bit. Personally, I think the rules as they are written dramatically favour a kingdom that cycles through magic items as their primary source of income. There are many suggestions in the kingdom building thread which help combat the situation (if you deem it a problem).