AlanM
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One of my players asked the following question: "What would be the price of a ranged weapon enchantment that acted like Bouncing Spell?" and I was trying to find some sort of guideline to price it, but I came up with squat. So I was curious if anyone has any clue as to how to price this. The closest thing to a precedent that I could think up of was the Ricochet class ability of Dreamscarred Press's Marksmen class (you can see it here under Throw Weapon Style: http://dsp-d20-srd.wikidot.com/marksman#SignatureStyle ) but I have no clue as to how price a class feature as a magic weapon enhancement bonus.
Does anyone else have any ideas?
| Rathendar |
One of my players asked the following question: "What would be the price of a ranged weapon enchantment that acted like Bouncing Spell?" and I was trying to find some sort of guideline to price it, but I came up with squat. So I was curious if anyone has any clue as to how to price this. The closest thing to a precedent that I could think up of was the Ricochet class ability of Dreamscarred Press's Marksmen class (you can see it here under Throw Weapon Style: http://dsp-d20-srd.wikidot.com/marksman#SignatureStyle ) but I have no clue as to how price a class feature as a magic weapon enhancement bonus.
Does anyone else have any ideas?
Random Thought, price it like a mighty cleaving weapon and simply apply it via ranged to a target adjacent to the target. (roughly +1) Wouldn't work when targets were separated by more then 5', but still useful in many situations.
| wraithstrike |
One of my players asked the following question: "What would be the price of a ranged weapon enchantment that acted like Bouncing Spell?" and I was trying to find some sort of guideline to price it, but I came up with squat. So I was curious if anyone has any clue as to how to price this. The closest thing to a precedent that I could think up of was the Ricochet class ability of Dreamscarred Press's Marksmen class (you can see it here under Throw Weapon Style: http://dsp-d20-srd.wikidot.com/marksman#SignatureStyle ) but I have no clue as to how price a class feature as a magic weapon enhancement bonus.
Does anyone else have any ideas?
Is he trying to make every attack do that. If so he is doubling his attacks. There was a similar feat for 3.5(splitting). You would have to double the monster's HP or they won't last long. I would recommend not giving it to him, but the closest answer I can find is below
With all that said splitting was a +3 enhancement, and speed, also a +3 only gives you one extra attack.
PS:If he is only trying to bounce it off of walls and not make the same arrow try to hit two people or make a second attack with the same arrow then I would probably give it a +3.
| kyrt-ryder |
Wraithstrike, it's shooting two different people, and only hitting one.
The Bouncing Spell Quality lets you choose another target if the spell failed against the first.
A Bouncing Arrow would ricochet off a missed target, and re-target another target within range. (I'd probably call it within 30 feet of the initial target.)
As for the cost... do you use traits in your campaign Alan? A trait 'riccocet shooter' would be about the right opportunity cost for this.
Alternatively, a +1/2 bonus, as discussed in Super Genius Games pdf, Loot for Less, Weapons and Armor.
AlanM
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Yeah, it's not for giving him more attacks in a round, it is for if he misses an enemy, it would be able to go ahead and curve or something and hit another target in range. So it really wouldn't be increasing his damage that much (particularly since it would still be accumulating range penalties).
I like the idea of a +1/2 modifier, so I think I'll pick up that Loot 4 Less and go with that.
Starglim
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Wraithstrike, it's shooting two different people, and only hitting one.
It's rerolling each attack roll he doesn't like. A luck blade (0 wishes) costs 22,060gp and can do this once a day. It also has the powers of a +2 weapon and a cloak of resistance +1 (double cost for a luck bonus). Subtracting those prices, it looks as if one reroll a day is worth about 12,000gp, or slightly more than a +1 bonus. Your player probably doesn't want to pay 50-100 x 12,000 for an item that can reroll at will, so you could ask how many charges he wants per day.
| kyrt-ryder |
kyrt-ryder wrote:Wraithstrike, it's shooting two different people, and only hitting one.It's rerolling each attack roll he doesn't like. A luck blade (0 wishes) costs 22,060gp and can do this once a day. It also has the powers of a +2 weapon and a cloak of resistance +1 (double cost for a luck bonus). Subtracting those prices, it looks as if one reroll a day is worth about 12,000gp, or slightly more than a +1 bonus. Your player probably doesn't want to pay 50-100 x 12,000 for an item that can reroll at will, so you could ask how many charges he wants per day.
Alright, I guess if you don't want the person to bother buying it you can go that route...
Oh, and Starglim. A couple points.
1: It's not rerolling any attack he doesn't like. It's attacking a new target if the first is missed. You can't shoot back at the same target.
2: A reroll on any roll (saving throws, initiative, etc) is FAR more powerful than a second attack against a target other than the one you wanted at first.
Starglim
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Starglim wrote:Alright, I guess if you don't want the person to bother buying it you can go that route...kyrt-ryder wrote:Wraithstrike, it's shooting two different people, and only hitting one.It's rerolling each attack roll he doesn't like. A luck blade (0 wishes) costs 22,060gp and can do this once a day. It also has the powers of a +2 weapon and a cloak of resistance +1 (double cost for a luck bonus). Subtracting those prices, it looks as if one reroll a day is worth about 12,000gp, or slightly more than a +1 bonus. Your player probably doesn't want to pay 50-100 x 12,000 for an item that can reroll at will, so you could ask how many charges he wants per day.
I don't. My reasons aren't likely to enhance the discussion.
Let's look at it another way. Bouncing Spell is metamagic. The caster sacrifices some of his per-day resources to use it and has to either prepare it at the start of the day, give up a move action (standard action to full round for a spontaneous caster) or obtain some special ability to reduce these costs. What can an archer invest and spend that's comparable?
At mid levels when (at a very rough guess) +3 weapons become relevant, one arrow is not equivalent to a caster's highest level spell slot, but it might be equivalent to a bouncing first level spell, taking up a second level spell slot. A caster might have 5 to 7 of those and reserve 1 or 2 for necessary flexibility. It looks as if this rebounding bow should work 4 or 5 times a day. By standard assumptions of encounter difficulty, a party might deal with 5 encounters a day, so it might be simple enough to have it work once per encounter - say, on the first shot, or requiring some action to recharge it that takes a few minutes.
For argument's sake, the restrictions that you mentioned might reduce the value of each rebounding shot from 12,000 to 6,000 or even 4,000 and the party might get through as few as 4 combat encounters per day. Let's say it could be worth as little as 16,000 in total. That's the cost of a +2 enhancement over a +1 weapon. A speed ranged weapon is +3 equivalent and definitely better than what I've outlined. How about pricing it as a +2 enhancement?
| kyrt-ryder |
I still see it as a 1/2 enhancement bonus (bear in mind that this is either going onto specific arrows for specific situations, or is permanently making further bow enhancements more expensive) but I suppose it would be acceptable to make it a +1. I know I'd never buy it as a +1 for one of my archers, or any of my npc archers, but some people might consider that a reasonable cost.