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As a player who didn't start Pathfinder or PFS until the Core Rulebook came out in 2009, it's not surprising that most of the scenarios I've run have been produced in season 1 or 2. So which scenarios have you run the most? And Doug, I expect a full breakdown. :)
1 - #1: Silent Tide (OGL)
1 - #2: The Hydra's Fang Incident (OGL)
3 - #7: Among the Living (OGL)
1 - #13: The Prince of Augustana (OGL)
1 - #17: Perils of the Pirate Pact (OGL)
1 - #19: Skeleton Moon (OGL) PDF (Retired)
1 - #23: Tide of Morning (OGL)
2 - #25: Hands of the Muted God (OGL) PDF (Retired)
2 - #34: Encounter at the Drowning Stones (PFRPG)
3 - #36: Echoes of the Everwar—Part I: The Prisoner of Skull Hill (PFRPG)
3 - #40: Hall of Drunken Heroes (PFRPG)
4 - #42: Echoes of the Everwar—Part II: The Watcher of Ages (PFRPG)
5 - #44: Echoes of the Everwar—Part III: Terror at Whistledown (PFRPG)
3 - #49: Among the Dead (PFRPG)
4 - #50: Fortune's Blight (PFRPG)
6 - #51: The City of Strangers—Part I: The Shadow Gambit (PFRPG)
8 - #52: The City of Strangers—Part II: The Twofold Demise (PFRPG)
5 - #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG)
1 - #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge (PFRPG)
6 - #2-03: The Rebel's Ransom (PFRPG)
5 - #2-06: The Heresy of Man—Part I: The First Heresy (PFRPG)
3 - #2-07: The Heresy of Man—Part II: Where Dark Things Sleep (PFRPG)
1 - #2-09: The Heresy of Man—Part III: Beneath Forgotten Sands (PFRPG)
3 - Pathfinder Module: Master of the Fallen Fortress (PFRPG)
3 - Pathfinder Society Special: Year of the Shadow Lodge (PFRPG)
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6x PFS#1 Silent Tide
8x PFS#2 The Kyle Baird Incident
9x PFS#3 Kyle on the Silken Caravan
10x PFS#4 Frozen Fingers of Kyle
14x PFS#5 Mists of Mwangi
11x PFS#6 Baird Waters
9x PFS#7 Among the Living
7x PFS#8 Kyle Pits of Absalom
6x PFS#9 Eye of the Kyleodile King
8x PFS#10 Baird at Dralkard Manor
9x PFS#11 The Third Riddle
7x PFS#12 Stay of Kyle Baird
5x PFS#13 The Prince of Augustana
3x PFS#14 The Many Fortunes of Grandmaster Kyle
3x PFS#15 The Baird Mirage
4x PFS#16 To Scale the Kyle
3x PFS#17 Perils of the Kyle Pact
4x PFS#18 The Trouble With Kyle
3x PFS#19 Baird Moon
1x PFS#20 King Xeros of Old Azlant
1x PFS#21 The Eternal Obelisk
1x PFS#22 Fingerprints of the Baird
6x PFS#23 Tide of Morning
6x PFS#24 Decline of Glory
3x PFS#25 Hands of the Muted Kyle
3x PFS#26 Lost at Baird End
6x PFS#27 Our Lady of Silver
1x PFS#28 Lyrics of Kyle Baird
6x PFS#29 The Kyle You Know, Part 1: Shipyard Rats
9x PFS#30 The Kyle You Know, Part 2: Cassomir's Locker
0x PFS#31 Sniper in the Deep
4x PFS#32 Drow of the Darklands Pyramid
7x PFS#33 Assault on the Kingdom of the Impossible
0x PFS#34 Encounter at Kyle's House
4x PFS#35 Voice in the Void
0x PFS#36 Echoes of the Everwar, Part 1: The Prisoner of Baird Hill
7x PFS#37 The Beggar's Pearl
1x PFS#38 No Plunder, No Pay
7x PFS#39 The Citadel of Flame
0x PFS#40 Kyle's Dining Room
3x PFS#41 The Kyle You Know, Part 3: Crypt of Fools
0x PFS#42 Echoes of the Everwar, Part 2: The Watcher of Ages
3x PFS#43 The Pallid Baird
0x PFS#44 Echoes of the Everwar, Part 3: The Kyle at Whistledown
3x PFS#45 Delerium's Tangle
0x PFS#46 Eyes of the Ten, Part 1: Requiem for Red Raven
7x PFS#47 The Kylest Vengence
3x PFS#48 The Kyle We Know, Part 4: Rules of the Swift
4x PFS#49 Among the Baird
0x PFS#50 Fortune's Baird
9x PFS#51 The City of Strangers, Part 1: The Shadow Gambit
4x PFS#52 The City of Strangers, Part 2: The Twofold Demise
0x PFS#53 Echoes of the Everwar, Part 4: The Faithless Dead
0x PFS#54 Eyes of the Ten, Part 2: Maze of the Open Road
1x PFS#55 The Infernal Vault
0x PFS#56 The Kyle's Fraud
9x PFS2-1 Before the Dawn, Part 1: The Bloodcove Disguise
7x PFS2-2 Before the Dawn, Part 2: Rescue at Azlant Ridge
0x PFS2-3 The Baird's Ransom
3x PFS2-4 Kyle Fall on Absalom
0x PFS2-5 Eyes of the Ten, Part 3: Red Revolution
1x PFS2-6 The Heresy of Kyle, Part 1: The First Kyle
0x PFS2-7 The Heresy of Kyle, Part 2: Where Kyle Sleeps
0x PFS2-8 The Sarkorian Prophesy
2x PFS2-0 Year of the Shadow Lodge
4x PFS#0 Master of the Fallen Fortress
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Not sure I should post after Doug...but heck we all had to start somewhere.
My first try at organised play in 20+ years was this year at PaizoConUK . They needed an extra DM for the Year of the Shadow Lodge. I took the plunge and ran a table of 6 with Joshua Frost as the Lead GM. He was even nice enough to give me 5 minutes to read the adventure! Between the fun running that game and the great GM's that weekend and I was hooked.
1 - #1: Silent Tide
1 - #7: Among the Living
1 - #5 Mists of Mwangi
1 - #19: Skeleton Moon (Retired)
1 - #35 Voice in the Void
3 - #43 The Pallid Plague
3 - Pathfinder Module: Master of the Fallen Fortress
1 - Pathfinder Society Special: Year of the Shadow Lodge
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7x PFS#1 Silent Tide
7x PFS#3 Murder on the Silken Caravan
2x PFS#4 Frozen Fingers of Midnight
2x PFS#5 Mists of Mwangi
2x PFS#6 Dark Waters
2x PFS#7 Among the Living
1x PFS#9 Eye of the Crocodile King
3x PFS#11 The Third Riddle
1x PFS#12 Stay of Execution
1x PFS#14 The Many Fortunes of Grandmaster Kyle
5x PFS#17 Perils of the Pirate Pact
1x PFS#18 The Trouble With Secrets
2x PFS#19 Skeleton Moon
4x PFS#24 Decline of Glory
1x PFS#25 Hands of the Muted God
2x PFS#27 Our Lady of Silver
2x PFS#33 Assault on the Kingdom of the Impossible
3x PFS#35 Voice in the Void
3x PFS#37 The Beggar's Pearl
1x PFS#39 The Citadel of Flame
2x PFS#56 The Jester's Fraud
2x PFS2-6 The Heresy of Man, Part 1: The First Heresy
1x PFS2-0 Year of the Shadow Lodge
1x PFS#0 Master of the Fallen Fortress
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1x #17: Perils of the Pirate Pact
1x #19: Skeleton Moon
1x #23: Tide of Morning
1x #24: Decline of Glory
1x #35: Voice in the Void
1x #3: Murder on the Silken Caravan
1x #41: The Devil We Know Part III: Crypt of Fools
1x #4: The Frozen Fingers of Midnight
1x #7: Among the Living
1x #8: Slave Pits of Absalom
2x #11: The Third Riddle
2x #1: Silent Tide
2x #2: The Hydra's Fang Incident
2x #48: The Devil We Know Part IV: Rules of the Swift
2x #49: Among the Dead
2x #5: Mists of Mwangi
2x Pathfinder Module: Master of the Fallen Fortress
3x #51: The City of Strangers Part I: The Shadow Gambit
3x #52: The City of Strangers Part II: The Twofold Demise
3x #6: Black Waters
4x #29: The Devil We Know Part I: Shipyard Rats
4x #30: The Devil We Know Part II: Cassomir's Locker
Only 41 sessions ;-(
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1x PFS#14 The Many Fortunes of Grandmaster Kyle
Hey now!
A natural error on my part: I assure you that my players know Grandmaster Torch as a gentleman of discerning tastes and style, a man struggling to overcome Absalom society's prejudices against those unfortunate enough to lack elevated connections.
His personal hygiene is also exceptional.
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Only 41 sessions ;-(
I find it quite interesting that they are all low level scenarios. Any reason for that?
I consider myself an odd-ball with over 40% of my scenarios coming from tier 5-9 or 7-11. That probably has more to do with a 5-star GM gobbling up the low level stuff around here.
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James Risner wrote:Only 41 sessions ;-(I find it quite interesting that they are all low level scenarios. Any reason for that?
I consider myself an odd-ball with over 40% of my scenarios coming from tier 5-9 or 7-11. That probably has more to do with a 5-star GM gobbling up the low level stuff around here.
The Highest level I have ever had in any group I have run, is a Level 4.
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Oh and to Answer the OP
#1: Silent Tide - 3x
#3: Murder on the Silken Caravan - 1x
#4: The Frozen Fingers of Midnight - 1x
#5: Mists of Mwangi - 1x
#7: Among the Living - 1x
#29: The Devil We Know—Part I: Shipyard Rats - 7x
#30: The Devil We Know—Part II: Cassomir's Locker - 1x
#37: The Beggar's Pearl - 1x
#43: The Pallid Plague - 1x
#45: Delirium's Tangle - 1x
#49: Among the Dead - 1x
#51: The City of Strangers—Part I: The Shadow Gambit - 5x
#52: The City of Strangers—Part II: The Twofold Demise - 1x
Pathfinder Module: Master of the Fallen Fortress - 1x
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I find it quite interesting that they are all low level scenarios. Any reason for that?
I mostly go to Con's to play so my running is confined to the monthly meetup and the weekly PFS games I run. Both tend to have a lot of lower level gamers.
The weekly PFS game started at 1st and is now 7th, and currently out of modules to play.
There are no remaining level 1-7 modules they can play since they have 3x 7th level and a couple 4th level players (not high enough to play the 5-9 games.)
I just ran #10 last night, but they can't get credit for it. We are just waiting for more to be released so they can advance more. So we might not be running a game next week ;-(
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There are no remaining level 1-7 modules they can play since they have 3x 7th level and a couple 4th level players (not high enough to play the 5-9 games.)
I just ran #10 last night, but they can't get credit for it. We are just waiting for more to be released so they can advance more. So we might not be running a game next week ;-(
Forgive me if I'm mistaken, but I believe you can play 4th level PCs in a 5-9, as long as the party has the levels to pull it off (Average levels 4.5 or higher).
Run Our Lady of Silver!
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James Risner wrote:There are no remaining level 1-7 modules they can play since they have 3x 7th level and a couple 4th level players (not high enough to play the 5-9 games.)
I just ran #10 last night, but they can't get credit for it. We are just waiting for more to be released so they can advance more. So we might not be running a game next week ;-(
Forgive me if I'm mistaken, but I believe you can play 4th level PCs in a 5-9, as long as the party has the levels to pull it off (Average levels 4.5 or higher).
Run Our Lady of Silver!
Actually no, the Teirs (1-7. 1-5, 5-9, and 7-11) are hard capped and you cvannot play out of them. The subteirs within each are where you can move around.
kikai13
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6 - #1: Silent Tide
2 - #2: The Hydra's Fang Incident
2 - #3: Murder on the Silken Caravan
3 - #4: The Frozen Fingers of Midnight
3 - #5: The Mists of Mwangi
2 - #6: Black Waters
2 - #7: Among the Living
2 - #8: The Slave Pits of Absalom
2 - #9: Eyes of the Crocodile King
3 - #10: Blood of Dralkard Manor
1 - #11: The Third Riddle
1 - #12: Stay of Execution
1 - #13: The Prince of Augustana
2 - #14: The Many Fortunes of Grandmaster Kyle
1 - #16: To Scale the Dragon
3 - #17: Perils of the Pirate Pact
1 - #19: Skeleton Moon
1 - #21: The Eternal Obelisk
1 - #22: Fingerprints of the Fiend
1 - #23: Tide of Morning
2 - #24; Decline of Glory
6 - #25: Hands of the Muted God
1 - #26: Lost at Bitter End
1 - #27: Our Lady of Silver
2 - #29: The Devil We Know--Part I: Shipyard Rats
1 - #30: The Devil We Know--Part II: Cassomir's Locker
1 - #31: Sniper in the Deep
2 - #32: The Drow of Darklands Pyramid
1 - #33: Assault on the Kingdom of the Impossible
2 - #34: Encounter at the Drowning Stones
2 - #35: Voice in the Void
3 - #37: The Beggar's Pearl
2 - #38: No Plunder, No Pay
1 - #39: Citadel of Flame
1 - #40: Hall of Drunken Heroes
3 - #41: The Devil We Know--Part III: Crypt of Fools
2 - #43: The Pallid Plague
3 - #45: Delirium's Tangle
2 - #47: The Darkest Vengeance
2 - #48: The Devil We Know--Part IV: Rules of the Swift
1 - #49: Among the Dead
1 - #50: Fortune's Blight
7 - #51: The City of Strangers—Part I: The Shadow Gambit
5 - #52: The City of Strangers—Part II: The Twofold Demise
1 - #55: The Infernal Vault
3 - #56: The Jester's Fraud
2 - #2-01: Before the Dawn--Part I: The Bloodcove Disguise
1 - #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge
1 - #2-03: The Rebel's Ransom
1 - #2-04: Shadows Fall on Absalom
1 - Pathfinder Module: Master of the Fallen Fortress
1 - Pathfinder Society Special: Year of the Shadow Lodge
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It took me a while - but here is my list
PFS# Title GM
35 Voice in the Void x5
6 Black Waters x2
49 Among the Dead x2
5 Mists of Mwangi x1
7 Among the Living x1
9 Eye of the Crocodile King x1
11 Third Riddle x1
12 Stay of Execution x1
29 Shipyard Rats x1
30 Cassomir's Locker x1
33 Assault on the Kingdom of the Impossible x1
39 Citadel of Flame x1
45 Delirium's Tangle x1
47 Darkest Vengeance x1
xx Shadowlodge x1
So far only Tier 1-7/1-5 scenarios. I'm now having the first two players in my home group up to to level 5/6 and two following close (one or two more games). So I hope there will be a few higher scenario ones soon.
It is interesting to see that some GMs have one adventure with a very high count. Have you GMed this one over and over again at one convention or is it a game you come back to again and again.
In my case Voice in the Void now featured at 4 different conventions and once as a game for the home group.
Thod