Painlord
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We are just getting Society play off the ground in my area, and we dont have many mods purchased yet.
I was wondering what everyone feels are the best mods out there? What ones are the most fun to run and/or play through?
Thanks for the insight!
Of the ones I've run recently, I lovify:
PFS#7 Among the Living: Good, fun mod, lots of roleplaying and interactions with fun NPCs. You can really play up the Taldan nobility to extreme heights.
PFS#4 Frozen Fingers of Midnight: Great flavor and some open ended encounters/set up (I've seen parties approach the warehouse SO differently). The Ulfen theme is also quite nice.
PFS#6 Black Waters: There was a reason it was brought back to service from premature retirement. Spooky settings are spooky.
PFS#21 Citadel of Flame: Decent story, interesting encounters. I'm a big fan of some of the faction missions in this one. Gives a neat background to some of the clashes of the followers of deities.
If you want to run a mod for the fun of it (no credit), #10 Blood at Dralkard Manor is amazing. I hope that this one makes it back to service someday.
-Pain
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PFS#21 Citadel of Flame: Decent story, interesting encounters. I'm a big fan of some of the faction missions in this one. Gives a neat background to some of the clashes of the followers of deities.
Citadel of Flame is #39.
I agree with Painlord's suggestions. But to be sure we can help you and point you to ones you may enjoy, please tell us what your locals like to play most. If they love to dungeoncrawl, then many of the above suggestions may not be ideal, if you know what I mean.
JP
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Painlord wrote:PFS#21 Citadel of Flame: Decent story, interesting encounters. I'm a big fan of some of the faction missions in this one. Gives a neat background to some of the clashes of the followers of deities.Citadel of Flame is #39.
I agree with Painlord's suggestions. But to be sure we can help you and point you to ones you may enjoy, please tell us what your locals like to play most. If they love to dungeoncrawl, then many of the above suggestions may not be ideal, if you know what I mean.
JP
I think that what JP said is important, it will depend on your group's likes & dislikes because most all of the mods are well written and fun to play.
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Honestly, I dont think they care that much what is run as long as they get to play. I know its not helpful, but its the truth. I do think they enjoy the ones that have multiple parts, as it gives a bit more to the story, but its not neccessary.
Thanks for the suggestions so far. Actually we have already done a couple of those, and I'll make sure to suggest the other ones to the head DM for the group.
Anyone else have any suggestions?
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Anyone else have any suggestions?
Some very good suggestions all around here. I'm getting ready to start a new group in a new store and we are looking at #1 (Silent Tide) - #5 (Mists of the Mwangi) - #33 (Assault on the Kingdom of the Impossible) - #35 (Voice in the Void) to kick it off. Running 1 and 5 helps ground the party in Absalom. 5 and 35 are set in different parts of the same location so it'll be a nice call back for the new players. 33 is a nice out of Absalom exposure to some of the rest of the world, and offers some nice non-conventional outcomes.
Also, I'm a very big fan of #45 - Delirum's Tangle.
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#33 (Assault on the Kingdom of the Impossible)
[Snip]
33 is a nice out of Absalom exposure to some of the rest of the world, and offers some nice non-conventional outcomes.
You know I think 33 is a module that becomes more interesting at higher levels (4-5)... but a good one indeed.
JP
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I really like Rebel's Ransom (2-03), but it is Tier 5-9.
Tide of Morning (#23) is fun, but best played after a couple of mods are under your belt.
I enjoy the two parts of City of Strangers (#51 & 52), but they may not be the best place to start.
And of course, I'm biased for Frozen Fingers (#4), Kingdom of the Impossible (#33), and Prince of Augustana (#13). The last one requires a lot of thought to make the encounters work as intended under Pathfinder rules, however.
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I am the Coordinator for the group in question the following is our list of adventures that we have played through or purchased to play through
Frozen Fingers of Midnight
Slave Pits of Absalom
Mists of Mwangani
Voice in the Void
The Devil We Know all parts
Before the Dawn Both Parts
Assault on the Kingdom of the Impossible
The Beggars Pearl
The Citadel of Flame
I have Game Mastered for most of these but we have not played yet
Slave Pits
Mists, Voice in the Void
Before the Dawn
Devil We Know part 3 and 4
Of the Others I would say that many players have enjoyed all of the other adventures that I have run, though frustration sometimes sets in with the difficulty of some of the faction missions. <Had one person execute a key NPC on sight before his faction mission could be obtained last week> Some of my new players just like a good fight, while my more experienced players enjoy creatively bypassing encounters <DC 18 Color Spray out of a Level 1 Sorceress was incredibly annoying to me as a game master, but effectively bypassed 3 of a scenario's encounters>