CR 13 Shoggoth


Homebrew and House Rules

Liberty's Edge

I need a cr 13 version of the shoggoth to represent an embodiment of gluttony. Anyone have any suggestions how to do it?

Shadow Lodge

Coridan wrote:
I need a cr 13 version of the shoggoth to represent an embodiment of gluttony. Anyone have any suggestions how to do it?

Ask the Elder Things. I hear they MAKE shoggoths.

On a serious note, try slapping the "young" template on it a few times.


The shoggoth is heavy.

I would probably advance a gibbering mouther, and borrow some scaled down shoggoth powers.


Evil Lincoln wrote:

The shoggoth is heavy.

I would probably advance a gibbering mouther, and borrow some scaled down shoggoth powers.

+1

If it has to embody gluttony you might want to have it absorb the people it warps into other gibbering mouthers to get bigger.

Liberty's Edge

Good idea, now to up the HD/CR, make it gargantuan and have some sort of effect that absorbs melee weapon strikes and steal the weapons out of their hands =p


Coridan wrote:
Good idea, now to up the HD/CR, make it gargantuan and have some sort of effect that absorbs melee weapon strikes and steal the weapons out of their hands =p

Rock on. Sounds fun, if they can maybe get them back :)


Here's my hastily constructed, scaled down shoggoth:

Lesser Shoggoth; CR 13 (XP 25,600)
CN Large ooze (aquatic)
Init +8; Senses all-around vision, darkvision 120 ft., low-light vision, scent, tremorsense 60 ft.; Perception +19

DEFENSE
AC 27, touch 14, flat-footed 23 (+4 Dex, +13 natural, –1 size)
hp 180 (19d8+05); fast healing 10
Fort +13, Ref +10, Will +12
DR 10/—; Immune blindness, charm effects, cold, deafness, ooze traits, sonic; Resist acid 20, electricity 20, fire 20; SR 24

OFFENSE
Speed 50 ft., climb 30 ft., swim 50 ft.
Melee 4 slams +23 (2d6+10/19-20 plus grab)
Space 10 ft.; Reach 20 ft.
Special Attacks constrict (2d6+10), maddening cacophony, engulf (4d6+15 bludgeoning damage plus 4d8 acid damage, AC 16, hp 18), trample (2d8+15, DC 29)

STATISTICS
Str 30, Dex 19, Con 21, Int 5, Wis 20, Cha 13
Base Atk +14; CMB +25 (+29 grapple); CMD 39 (cannot be tripped)
Feats Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Initiative, Improved Sunder, Iron Will, Power Attack
Skills Climb +19, Perception +19, Swim +19; Racial Modifiers +4 Perception
Languages Aklo
SQ amphibious

SPECIAL ABILITIES
All-Around Vision (Ex): A shoggoth's many sense organs grant a +4 racial bonus on Perception and immunity to flanking.

Maddening Cacophony (Su): As a free action, a shoggoth can give voice to sounds and words sane life was not meant to hear. All creatures in a 60-foot radius must make a DC 20 Will save or be confused for 1d6 rounds. Each round a creature is affected it takes 1d6 points of Wisdom damage. A creature that saves cannot be affected by this shoggoth's maddening cacophony for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based.

Engulf (Ex): To use this ability, the shoggoth must begin its turn grappling a creature or must trample. A shoggoth may attempt to engulf as many creatures as it grapples or tramples in a round. This ability otherwise functions as swallow whole, save that a creature that cuts is way out of a shoggoth leaves no hole in the protoplasmic creature's body.

Liberty's Edge

Cool thanks, though I am definitely keeping it gargantuan.

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