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How is recharging of staves accomplished in Pathfinder Society play?
Given that a character can only add one charge to a staff per day, how many charges are assumed to be on the staff at the start of each adventure?
The reason I ask is that Handle Animal to teach tricks only allows one attempt per adventure, so the assumption would be that only 1 week (the requisite time to teach an animal a trick) occurs between adventures. [I suppose this raises the corollary question, for adventures with long travel times (recalling one adventure where travel time between lodge and destination was 10 days), can multiple handle animal attempts be made?]
So it would seem to me that the choices are
1. Staff is assumed to be full at beginning of each adventure. This requires no tracking, but makes a staff perhaps more useful than would be the designers intent.
2. Staff charges are tracked, and number of charges on staff between adventures can only increase by X (7 for one week, less if that isn't really a week, but some shorter amount of defined time).