Carrion Hill - Final Encounter CR adjustment question


Adventures


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

That is a heck of a spoiler in your title. If you can still change it, you probably should.


I ran a group of 6 through carrion hill, and what I did was make it so the most the spawn could be weakened by is -3 which left it strong enough to pose a real challenge to the party as a final battle (particularly since it arrived just a few rounds after the previous fight).


Good call Jam. Done, and sorry about that.
=O

Kolo, was a group of 6 players at 5th lvl?


Stickman wrote:

Good call Jam. Done, and sorry about that.

=O

Kolo, was a group of 6 players at 5th lvl?

Yes they were at 5th level at the start of the adventure, reached 6th by the end. [before the final fight]


Here is the original post since this seems to be sticking around.

For those of you who have the module Carrion Hill.
Pathfinder Module: Carrion Hill

I'm running the final encounter but have a few caveats I need to address.
First, the party is 6th lvl not 5th, there are five of them though I think the module was definitely tuned for four. I managed to tweak the other encounters enough to properly challenge them and so far we have all been happy.
What is about to happen is, I'm reworking the final encounter to include some additional story arc details and I'm worried that the Spawn might kill the party if I don't balance it right.

My question is, what do you think the adjusted CR is for the Spawn after it has been weakened by "-6 levels" as is stated in the module.

With the current CR of 10, it seems overly simplistic to assume the weakened CR to be 4.

What do you guys think?

Thanks for your input.

-Stickman

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