Any good smuggling adventures?


3.5/d20/OGL


Hi guys,
Do any of you know if there are any good adventures series out there that deal with shipping and smuggling? My players and I want to do a smuggling trading shipping game (fantasy or sci-fi - pathfinder or space fantasy) but I need a good source to use for us. any sugestions?
thanks for the help guys


Do you have access to a collection of old Dungeon mags?

Rez


Rezdave wrote:
Do you have access to a collection of old Dungeon mags?

nope

Scarab Sages

Dragonstar RPG (3.5 D&D in space) had an adventure called smuggler's run...

for fantasy shipping try skull & bones, stormrack or black flags: piracy in the caribbean for inspiration

The Exchange

You could just rip off starwars...

PCs smuggling information off a backwater to a larger port must run a blocade, get captured by the Overlord's Warship when they find the destination pacified and its resistance crushed, and must escape the Overlord's warship with a vital prisoner who can lead them to the new hideout.

That means you need:

The Port of Origin,
Some ships for the blockade,
THe Ship on which they travel,
THe Warlord's Ship,
THe Port of Destination (Ruins),
A Rebel Prisoner,
And the New Rebel Port...

Scarab Sages

based on the above post:

port of origin
weather conditions for each day
encounters (sea monsters)
encounters (pirates, slavers etc)
a ship + important crew
the contraband they're smuggling (drugs, magic items, a dragon's egg, slaves etc)
port of destination (which could be another ship hidden in a sea cave or a small coastal town with slack port taxes)

you could let the players think they are smuggling acceptable contraband and halfway through the voyage they actually discover a sub-hold full of drugged children...(doesn't work for an evil group though)

Stormrack has the weather/sea conditions stuff in it

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