Traits with an elemental theme


Homebrew and House Rules


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I was thinking about making a new set of races, each having a different elemental affinity to either earth, water, wind or air, but now I am thinking of doing this through traits. I was wondering if anyone had any good ideas for traits based on one of the four elements. Few Ideas I have had so far:

Elemental Explosion: You have an explosive control over your element when wielding it in combat. Whenever using and ability or item that deals damage of your element, you deal 1 extra point of damage of your elemental type.

Elemental Resistance: You have an inherited ability to resist your chosen element. You gain energy resistance 1 against your chosen element’s energy. This stacks with any other elemental resistances gained.

Elemental Ward: You have an inherited ability to protect yourself from your chosen element. You gain a +4 trait bonus to fortitude saving throws when being in natural conditions of your element (such as extreme heat for fire) and a +1 trait bonus on all saving throws against fire effects.

In Your Natural Element (Water): You learned to swim right after you learned to walk. You gain a +1 trait bonus on melee damage rolls while under water a +1 trait bonus on Swim checks. Swim is always a class skill for you.

As I think of more I will post them, if anyone has any good ideas, let me know.

Edit: added "In Your Natural Element (Water)"


These sound like an interesting idea. My questions include 1)Would these traits be available to all of the races? 2)Would a character be able to swap out all of his traits in place of these? (Not sure if that is a good idea or not.) 3)Does the character need some sort of background specially tailored to fit these traits, or can they simply take them and run with them?

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