
![]() |

I'm decoupling this from the Stab!racadabra because that thread is not meant for homebrew material.
What do you think of the following Fighter archetype? It is intended to represent a highly trained guard as might be employed by nobles, crime lords, government offices, or temples.
Arcane Guard (Fighter archetype)
Dungeoneering, Engineering, Survival Class Skills --> Use Magic Device, Spellcraft, Sense Motive
First Bonus feat --> Iron Will
Bravery --> +1 bonus to UMD, scaling with level like Bravery
Armor Training --> gain +1 bonus on AC and saves vs magic per tier
Weapon Training --> add 1d6 energy damage per tier to chosen weapon type, change type when leveling.
Balance considerations:
(1) The substitutions are so close to the baseline Fighter features in both intention and power level that they should work within the scope of an archetype.
(2) I realize UMD is a powerful skill to hand out, but do consider that it is available as a trait (with a +1 trait bonus even). I did resist the temptation to put Perception on there too -- although it would fit the guard concept, it would steal some of the Ranger's most important conceptual territory.
(3) The basic Weapon Training ability is equivalent to raising your weapon's enhancement bonus. Adding a +1d6 energy is equivalent to that in power, as evidenced by magic weapon rules. This is also matches the +1 to hit = 2-3 damage conversion rule of Power Attack. Note that the energy dice do not improve on a crit and can be resisted.
Opinions?