AP 38 Stat Block Issues


Serpent's Skull

Dark Archive

Freeman Insurgents p. 11,
CMD 20 = 10 + 3 (BAB) + 3(Str Mod) + 2 ( Dex Mod) + 2 (Improved Grapple)

SB says 18

They also have a composite shortbow and should be able to add their Str bonus for damage up to the max for the composite weapon. There is no Str bonus max listed for the bow so at least the shortbow should says (+0 Str).

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
chopswil wrote:

Freeman Insurgents p. 11,

CMD 20 = 10 + 3 (BAB) + 3(Str Mod) + 2 ( Dex Mod) + 2 (Improved Grapple)

SB says 18

If I recall correctly, they don't generally include bonuses that only apply to one type of Manoeuvre in the CMD statistci which would make the 18 correct.

Dark Archive

Paul Watson wrote:
chopswil wrote:

Freeman Insurgents p. 11,

CMD 20 = 10 + 3 (BAB) + 3(Str Mod) + 2 ( Dex Mod) + 2 (Improved Grapple)

SB says 18

If I recall correctly, they don't generally include bonuses that only apply to one type of Manoeuvre in the CMD statistci which would make the 18 correct.

Well, the Ijo Warriors p. 20 have "CMD 16 (18 vs. grapple)" to show their Improved Grapple, I guess the Freeman Insurgents should too.

Paizo Employee Creative Director

Adding too many calculated bonuses to CMB and CMD tends to cause that line in the stat block to turn into a 2 line entry or in some cases even more. We generally don't like that, since the stat blocks take up more than enough room already.

We generally include grapple check modifiers because those seem to occur the most often, but for other modifiers we generally only include them if a creature has a specific bonus to a specific maneuver, but if it gets a bonus from, say, a feat, we generally leave that out of the stat block.

Dark Archive

James Jacobs wrote:

Adding too many calculated bonuses to CMB and CMD tends to cause that line in the stat block to turn into a 2 line entry or in some cases even more. We generally don't like that, since the stat blocks take up more than enough room already.

We generally include grapple check modifiers because those seem to occur the most often, but for other modifiers we generally only include them if a creature has a specific bonus to a specific maneuver, but if it gets a bonus from, say, a feat, we generally leave that out of the stat block.

ok, how about the composite Str bonus?

Dark Archive

Pathfinder Adventure Path Subscriber; Starfinder Superscriber
chopswil wrote:
James Jacobs wrote:

Adding too many calculated bonuses to CMB and CMD tends to cause that line in the stat block to turn into a 2 line entry or in some cases even more. We generally don't like that, since the stat blocks take up more than enough room already.

We generally include grapple check modifiers because those seem to occur the most often, but for other modifiers we generally only include them if a creature has a specific bonus to a specific maneuver, but if it gets a bonus from, say, a feat, we generally leave that out of the stat block.

ok, how about the composite Str bonus?

Composite Bows do not automatically add the Str bonus to damage. From the Core Rules:

The default composite shortbow requires a Strength modifier of +0 or higher to use with proficiency. A composite shortbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 75 gp to its cost.

Since there is no Strength bonus indicated, it just a default composite short bow.

Sovereign Court

chopswil wrote:
ok, how about the composite Str bonus?

If there's no Strength bonus listed in either the gear line or the attacks line, the bow is a normal composite bow and doesn't have one. We don't list +0 for normal weapons.

Dark Archive

Athyra p. 22, incorrect CMD
18 = 10 + 3 (BAB) +5 (Str) + 2(Dex) - 2(rage)

SB says 19


chopswil wrote:

Athyra p. 22, incorrect CMD

18 = 10 + 3 (BAB) +5 (Str) + 2(Dex) - 2(rage)

SB says 19

+1 dodge from naked courage ability. Dodge bonuses to AC also apply to CMD.

Dark Archive

Rival Faction Agents p. 34 damage for short sword should be 1d6+1 instead of 1d6+2, two-weapon fighting damage bonus is halved.

Dark Archive

Large Eloko p. 40, missing CR value, not sure what it should be


chopswil wrote:
Rival Faction Agents p. 34 damage for short sword should be 1d6+1 instead of 1d6+2, two-weapon fighting damage bonus is halved.

No, only the off-hand weapon is halved.

What is this desire to find mistakes everywhere? Even if there is a mistake or two here and there (and so far, you haven't actually found one), is it really that big a deal?


chopswil wrote:
Large Eloko p. 40, missing CR value, not sure what it should be

The large eloko is just the size-increased version of the eloko already listed right before it (using its size alteration ability), so it has the same CR.

Dark Archive

Pathfinder Adventure Path Subscriber; Starfinder Superscriber
chopswil wrote:
Rival Faction Agents p. 34 damage for short sword should be 1d6+1 instead of 1d6+2, two-weapon fighting damage bonus is halved.

When fighting with 2 weapons, the primary weapon still adds your strength modifier to damage. The off-hand weapon adds 1/2 your strength modifier to damage.

So, the stat block is correct.

-Pete

Community / Forums / Pathfinder / Pathfinder Adventure Path / Serpent's Skull / AP 38 Stat Block Issues All Messageboards

Want to post a reply? Sign in.
Recent threads in Serpent's Skull