Pygon
|
GM Goofs:
In Pathfinder:
1. Daze works once every 10 rounds on a single target. Made one fight way too easy to allow Daze each round.
2. Darkness does not cause pitch blackness.
3. Negative channel does not heal undead AND damage living creatures.
2. and 3. made one fight a LOT harder than it needed to be.
Pygon
|
Given that I'd have to leave here at 5:30 or so to be home in time to eat and prep for the game, and my manager said something along the lines of "oh, no, we'll have time to do that this evening...", something tells me I shouldn't pressure myself to be home in time to game.
So... unless people say otherwise, I'll assume that we won't be gaming Easter Sunday, and we'll pick this up a month from now on May 8th.
...
Pygon
|
Session 14
Red Mountain Devil CR 5 1600xp
2 serpent skeletons CR 2 1200xp
4 skeletons 540xp
2 soulbound dolls 1200xp
2 pit traps 800xp
5340xp
1780xp per PC.
246sp
234gp
13pp
mithral hand hook 1000gp
brass sextant 500gp
+1 buckler decorated with skull and crossbones
efficient quiver with:
- 20 normal arrows
- nine cold iron arrows
- 7 +1 arrows
- 2 +2 arrows
- javelin of lightning
- arrow of aberration slaying
masterwork composite longbow (Str +3)
rope of climbing
Guy Humual
|
in no particular order:
Bag of holding
cauldron of brewing
muleback cords
single spell scrolls with one of the following: Mount, obscuring mist, unseen servant, spectral hand, false life, see invisible, dispel magic, summon monster III
+1 Cane
+1 Pistol
ring of protection +1
bracers of armor +1
amulet of natural armor +1
lesser metamagic rod of extend
headband of vast intellect +2
wand of CLW
Ion stones (most are good)
That's off the top of my head. I haven't seen ultimate magic yet so I might want some stuff out of that.
Pygon
|
Ciani told me she would be working very early this morning and probably wouldn't be able to stay for a full session tonight.
Work also had me working this weekend, so I missed out on some PFS yesterday and this morning as well. I'm still doing some work this afternoon, so I'm expecting that our session tonight will not take place.
| Kavi |
It’s been too long since I’ve put pen to paper. A long time ago I decided that there were memories I didn’t want and dark thoughts I didn’t want to share. I loved my husband; though I can’t imagine what he saw in me, and I couldn’t bare thinking of him reading my diary. I remember thinking that I couldn’t live with him seeing those things. Forgetting the past seemed easy. Making sure there was no written evidence was even easier. Large gaps already existed and it was a simple matter of ignoring those wounds rather then pick at them. Let the bones set rather then trying to re-break them to set them right. The choice was easy I thought. I hoped. Some of those things dissolved. The hate and anger just wasn’t there any more. What had caused me such anger? Like phantom limbs long lopped off these things still itched but I found it easier and easier to put those emotions aside.
I thought that I’d live the rest of my days with my prince. I thought that I’d never use my powers again. I was wrong.
Now I must write what I can remember. I must right those I’ve wronged. I must find out who killed my prince and see justice done.
I start with a troubling question: was my Chilton killed because of who I once was, who I’d once known, or something I’d once done? I needed to remember. I found a name somewhere in those tangled thoughts; it matched what I found scrawled on a shred of paper. It was a bloody fragment left inadvertently by the assassin. The name . . . somehow fit into the half-remembered pieces of my former life, but try as I may, I can’t remember how. Now I have to figure out if these are memories I lost before my dead husband found me and nursed me back to health or if these are the things that I forced myself to forget.
My journey started in a port in Nex. And when I say journey I speak of the internal self discovery kind. Travel from Alkenstar to Nex told me little except this old body remains strong. I can’t remember when exactly the Colonel started talking to me. Sometime after I’d left that desert I’m sure. He’d always been able to talk, often asking for pineapples or some other nonsense, but it wasn’t until I reached Nex that I heard his voice inside my head. Had he spoken to me years before? I can’t remember. Nor do I remember acquiring him. Chilton said he’d been with me when he found me and so the bird had stayed with me as a favourite pet. Colonel Mathers was the name my husband had given him. I couldn’t remember what (if anything) I’d named him. He’d proven to be an exceptionally smart pet, very easy to train, and he would do almost anything I asked him to (as if he knew exactly what I was saying Chilton would say). I always felt rather close to the silly bird but now I could hear his thoughts inside my head.
The bothersome thing was that I knew somehow that this thing was possible. Animals could gain the power of speech through magic. I also knew that this was something I’d experienced before. He was not the same animal I remember. I had a cat once. At first I fought to ignore the voice, insanity starts this way I believe, but on the ship to Absalom I understood that this voice was not a figment or fragment of my own intellect but rather a completely alien mind.
While these revelations might seem strange to me now I realize that Alkenstar had a profound effect on me. Years of repression may have caused seldom used skills and memories to whither.
Absalom gave me shivers. Had I been here before? Something told me I hadn’t but still the nervousness prevailed. I took what I knew to a sage. The city at the centre of the world is nothing if not a marvel of research and knowledge. With enough cash and patience you could probably learn anything but something told me that I couldn’t do the research directly . . . perhaps I had enemies inside this city? I paid good money and waited to see what could be found. My sage finally came back with the information I needed: a place to go with the name. I quickly arranged for passage to Magnimar in Varisia. I couldn’t be sure but this time I thought that this indeed had been a place I’d visited. Nothing came to me. But I was certain I had.
I decided to play the part of a currier. I hadn’t been idol those few weeks in Absalom, I’d made a few concoctions and I packed them up into a parcel. I still didn’t know who this person was and so I brewed up this cleaver cover story along with those potions so I could get close to my target. I didn’t know much about Magnimar, try as I might to remember something, but I knew there would be commerce. Perhaps the locals would be less suspicious of a currier? Magnimar was an emerging economy one of the locals told me. Much of the city’s population was transient based on the season. It seems far less suspicious asking about someone if you’re making that person a delivery. With the directions given to me by my “employer” being “water damaged” most people might even try to be helpful.
My trip from Absalom to Magnimar was uneventful. I remembered bits and pieces from my past, like the smell of salt water, but nothing substantial. I remembered sailing before. The rolling deck of a ship is not something you forget. I recall the weather being cooler though. I also remembered a face or two, more names, but there wasn’t anything connected. They might all be ghosts now. There was nothing related to the woman I sought. I found myself isolated from the rest of the passengers and crew. My rambling likely left most of them thinking I was mad or something but the Colonel proved to be good company. He wasn’t the best conversationalist but he did enjoy entertaining and his understanding of magic was surprisingly advanced. In fact he seemed to know much of what I did, not that these skills were as sharp without the analytical mind to go with them, but he did have a different perspective and it was refreshing to talk to someone about alchemy and history. Even if that creature’s understanding was limited.
Strange that I could remember obscure history and technical jargon but couldn’t remember where I was born.
The city of Magnimar itself was useless. Not only didn’t it spark any new memories but my target had left years ago, perhaps never to return (seems the sages of Absalom aren’t as cleaver as they think they are), but on a whim I found another ship going to another port. I’d never been to Eleder in Sargava but the name seemed to call me. My coin was starting to run low but I booked passage anyways. Was I being guided by fate or faith? Perhaps there was some memory or knowledge subconsciously at work here? Maybe it was nothing at all. I’m surprised that I’ve thrown caution to the wind like this but at my age you learn to jump when something tells you to jump. Working with black powder does that as well.
I decided to keep using my currier guise. It had served me well up till this point but I decided to modify it a bit. Sailing through the disreputable waters of The Shackles would be dangerous. Better to appear a bit disreputable myself. The accent I lifted from a sailor or captain I’d crossed paths with and with a wardrobe change suddenly I look like someone who’d been at sea her entire life.
The ship I found was called the Jenivere. It had a small crew and a captain with an excellent reputation. The thing that that sold me though was the fact that it had reputedly made this trip over a dozen times before. The trip from Magnimar to Eleder was extremely dangerous and I wouldn’t have entrusted my life (so much as its worth) to just anyone. Thankfully they were taking passengers. Finding a ship that was going directly to such a distant and dangerous port was probably quite rare.
There were far more passengers then I expected on such a small ship. I was equally surprised to find that most were also heading to Eleder. How could such a remote port be so popular? Then again perhaps we made up the extent of travelers in all of Varisia interested in Sargava. There were five of us leaving from Magnimar, three gnomes, a Varisian, and myself. There were six of us if you count the gnome’s cat. For the most part we got along, two of the gnomes were sisters and kept to themselves, one was a pathfinder (who I chose to avoid), and the scholar stayed in her room.
Amazingly we picked up more passengers as we traveled. At Corentyn a prisoner was added to the ship. At Ilizmagorti we added a young crimson haired lady. At Port Peril we took on a likely lady buccaneer, and at Blood Cove we picked up one last traveler – a grey haired man that looked almost as withered as I felt. Had we made landfall in Eleder as expected I suspect that I’d never have talked with these people again, but this was not the case.
About one day’s travel from our destination we ran into trouble . . . in the form of an island. No one remembers the events that left the ten of us on the beach of The Smuggler’s Shiv, certainly more then one of us recalled the unease that permeated on that ship the days before, but no one recalled how we got on the island. Missing memories were nothing new to me but this felt different. Normally my missing memories felt like a scar, like something was there but they were cut out of my head or had healed over, but these memories were just lost, like they dripped out of my brain leaving only a faint stain. I concluded that I’d been drugged, we all had, but we had little time to dwell on that as the moment we regained consciousness we were fighting for our lives.
Two of the gnomes, Lini and her sister Trini, proved more then capable, and the three of us managed to fend off monstrous shell fish that crawled up from the ocean to attack us. The others seemed far less helpful, they were still shocked by the experience, and they were too numb to react. Still, the two gnomes and I proved to be more then capable of handling much of what the island presented us. Lini, the eldest I assumed, was a bossy little thing, and so I let her take the lead. I’d once been in command of a small troupe of adventures or mercenaries I thought, and though I didn’t remember much of that experience, I seem to get the idea that I wasn’t a very good leader. Perhaps I’d been too cruel; perhaps I’d been careless or callous with those in my care, whatever the reason I decided to let someone else lead. Both Lini and Trini were spell casters: the former being a druid, the later being a summoner, and the three of us made a potent combination.
Our first order of business was survival. We needed food and shelter. In the distance we spotted the remains of the Jenivere. After we built a camp the three of us decided to investigate. We hoped that we’d find what we needed to live on this island until we could be rescued. Unfortunately much of the underside of the ship had been torn away, and the ships stores were gone, but we found enough food for a couple of days and some tools that would make camping easier. We also found the beginnings of a mystery. The ship’s cook had been bitten and poisoned by a large snake. Probably before the shipwreck. This skewed our timeline. We also found the body of the first mate, he’d been killed by a particularly large shell fish, but after we dealt with the monster and examined his body, we saw signs that the creature wasn’t responsible for the extent of his injuries. It seems the first mate had been in a duel. Also before the shipwreck.
Something clicked in my mind. The chef had been dead before he served us our last meal. This was before the crash. I immediately thought of a shape shifter. Someone or something had killed the cook and then served us poisoned soup. I think I might have shared my theory with my small companions, but my conclusions were flawed, and I’d neglected the most obvious. Colonel Mathers shared what he’d seen aboard the ship, the ill fated meal, the fight between the captain and the first mate, the shipwreck, and then our rescue by the wounded first mate. The man’s name was Alton, and I likely owe him my life.
We returned to the others and explained what we’d found. I also remembered something of the island, the terrible hauntings, the undead, the cannibals, but strangely this information didn’t interest them as much as it did me. I did recall that years earlier there had been a failed attempt at building a lighthouse, and I speculated that it would be our best hope for signalling a passing vessel, but I also assumed that it would be one of the most likely locations for the cannibals to settle. We knew that we weren’t going to salvage our old ship, and most sea vessels gave the island wide berth, so we knew that staying put and waiting for rescue wasn’t an option. We knew we had to be masters of our own destiny and explore the island. With our new found equipment we improved our camp and it was from this base that we started to slowly investigate the island.
Lini, Trini, and I were at first the only ones interested. The rest couldn’t cope for whatever reasons. Some where sick, the lady buccaneer, named Aerys was an alcoholic and without the booze she began to get the shakes. Ishirou, the weathered looking gentleman, was suffering from mindfire. Jask, the former prisoner, was plagued by minor ailments like boot soup. Others like Sasha, the young red haired lady, where virtually crippled by some unknown fear. Some, like the gnome Gelik, were just jerks and refused to help. Still, the three of us proved more then capable to handle almost everything the island could throw at us.
We were quite an effective little team; Lini’s pet and Trini’s eidolon would form our front line, which gave us room behind to cast spells, and with Lini and I both able to heal we were never forced out of the action for more then an afternoon. Colonel Mathers also did a little scouting. At first we explored the other wreaks but we discovered quite quickly that the vast majority were infested with undead. Besides with our fellow castaways seeming to loose sanity and their health at an alarming rate we were forced to focus on finding a way off of the island.
In those early days I began to wonder about probability and fate. The island seemed to hold something for each of us. We found berries to help heal Areys. We discovered proof of Jask’s innocence. We found Sasha a small pet which amazingly seemed to calm her. We found a lost treasure for Ishirou. Somewhere on the coast there was likely a ship holding what Gelik was seeking. As for myself . . . I started to remember.
It was the fifth night on the island. We’d just discovered the old journals and logs on an smashed up wreak that proved Jask’s innocence, as well as a few other odds and ends, and we returned to camp late. Suddenly the fire flared blue and a ghost stepped out of the flames. He was attached to a locket we’d picked up and when Lini presented it to him he disappeared, but in the moments before we could banish him, the apparition mistook Sasha as some long lost love. The terror on her face sparked something within me and suddenly I found myself between the haunt and the terrified girl. For a moment I thought Sasha was another woman . . . I thought she was my daughter. Till that horrifying moment I didn’t even know I had a daughter but suddenly I remembered her clear as day.
Realizing that Sasha wasn’t my daughter was painful. What had happened to that child? I’d lived a lifetime in Alkenstar without my girl. My memories were of a young woman. Did she have a family of her own now? Was she happy?
Remembering is painful. I understand why I tried to forget.
I also began piecing together who I was, as we moved closer and closer to the cannibal and we witnessed some of their atrocities, I began seeing shades and reflections of who I once was. Some of these things were extremely horrible. I wasn’t always a good person. I’d once done unspeakable things. I think I hid these dark images well. I joked with Gelik, I forced myself to talk about whatever was at hand, and filled the uncomfortable silences with theory and speculation.
As we approached the cannibal village (to put an end to their evil once and for all) I suddenly knew that I was what was known as a Jadwiga. I was literally the blood of Baba Yaga. I was once a member of the ruling elite of Irrisen. I say “was” because I doubt I’ll ever return, even though I might be able to answer many riddles. As we fought our way into the village, and as I squared off against another witch, I was forced to remember something else when the old crone blasted me into unconsciousness: I had once died.
This was both horrifying and fascinating at the same time. I often wondered when I got my scars, not all of my wounds were fresh when my husband found me. Was this when I lost my eye? I remember fragments of the afterlife, being pulled back into a broken body, and most unsettling: the icy grip of Pharasma. I didn’t fear death, there was nothing too it, but there was a dreadful decisiveness about it. I was then, as I am now, far too focused and goal oriented to die. Death puts an end to plans. I suspect though that should I be allowed to rejoin my Chilton in the afterlife I wouldn’t begrudge not avenging his death. It was the only thing I’d been living for. Thinking about my husband, the light of my life, put me into a depression. I was lucky to have my two traveling companions and Areys there to cheer me up. Seeing them survive the island was my new goal.
Eventually we reclaimed the lighthouse and put an end to the cannibals once and for all. They’d lived for several generations terrorizing the island and below the lighthouse we discovered that the matriarch of this horrible clan was still very much active, if not technically alive. If nothing else we’d made the island slightly safer for those shipwrecked. However the undead status of the diabolical mother Thrune Fang was hardly the most interesting thing we discovered in those shadowy caves. Nor was it the discovery of the late captain amongst those ghouls. It seems the smuggler’s Shiv sat upon ancient ruins. How ancient? This was Azlanti for certain, though the ruins we discovered under the light house might have been older still. More unsettling for me was the fact that I understood the language printed on these ancient ruins. This was a language I learned from hags. That fact alone should have been unsettling.
We eventually moved east to track down the creature pretending to be the Varisian scholar, and there we discovered what could have been the archaeological find of the century. What I think we discovered was an Azlanti compound built using an even older serpent folk compound. The Azlanti temple we discovered was devoted to some obscure vampire goddess, and although this in of itself was a major discovery, there was more! We found references (in the late serpent folk’s notes) about the legendary lost Azlanti city of Saventh-Yhi. Should we track down the fabled City of Seven Spears I don’t doubt everyone in the inner sea would take notice.
I should note that we did kill the serpent folk so she will no longer be available for questioning. Which was a bit of a shame, I had questions for her, and although her notes are in a language I understand, her phraseology is unusual and complex. I held no great animosity towards her. She was undoubtedly evil, she’d murdered the cook, used and abandoned the captain to ghouls, and almost killed all of us when she steered the ship towards the Smuggler’s Shiv, but I can’t begrudge her for being overly focused. I saw a bit of my old myself in that cold cruel heart. She was of course the shape shifter I’d detected earlier, but I’d overlooked simple spells rather then some supernatural ability, and I felt quite foolish when I realized we were dealing with a sorcerer rather then a Rakshasae rather then some other monstrosity. Despite almost killing us I think that thanks to this murderous reptile I leave the island a stronger person.
Perhaps I’ll share more later.
If I can remember.
Pygon
|
Session 15
The island threat and villain has been neutralized.
Pit Trap CR 1 XP 400
Flensing Room CR 4 1200 XP
Gibbering Mouther CR 5 1600 XP
4 skeletons CR 1/3 540 XP
Yarzoth CR 6 2400 XP
Total 6140 XP
2046 XP per PC.
(You cannot officially raise to 5th level until reaching Eleder.)
Loot:
On Yarzoth:
Ring of Mind Shielding
potion of water breathing
2 scrolls of augury
scroll of comprehend languages
2 scrolls of cure moderate wounds
scroll of find traps
2 scrolls of lesser restoration
scroll of remove disease
scroll tube 250gp
18 pp
In secret chamber:
scroll of divination
scroll of restoration
card of peryton (deck of illusions)
candle of truth
1 block of incense of meditation
| Rathendar |
Working on the loot selling/totals.
So far the following items are all that jumped out at me and Ciani as Keepers. Guy feel free to point out anything that you want kept also that isn't in the below list.
+1 Scimitar
+1 Dagger
+1 Amulet of Natural Armor
Rope of Climbing
Incense of Meditation
all potions, scrolls, and wands
3 antitoxin vials (liquidated the other alchemy unless guy claims any.)
I'll let guy post a reply before doing the final loot split calculation, but atm it would be 6546gp.
| Rathendar |
Okay, gold split will be 6546gp each. Happy shopping!
Potions
9 CLW (+2 extra Guy crafted as well, he should list those himself. the split would be 3 each, so 5 on Guy total)
1 CMW, Trini will carry that
6 Lesser Restoration, 2 each.
2 Water Breathing, 1 for Kavi, 1 for Trini
1 water walk , Lini
3 antitox, 1 each
Wand of Vampiric Touch, 6 charges. Kavi can have if she would use it, otherwise Trini.
Scrolls:
Raise Dead, Augury x 2, Comprehend Languages, Divination, Find Traps go to Kavi
Restoration, to Trini
Cure Mod Wounds, Lesser Restore x2, Remove Disease, to Lini
Pygon
|
Session 16
Returned to mainland, dealt with Sargava magistrate Kellios to clear Jask's name (traded info about island).
Party reaches 5th level.
Session 17
Met with Aerys' captain, Kassata Lewynn. She proposed an offer for the party to trailblaze an expedition to wherever Yarzoth's notes will lead them (1000gp each for preparation, 1000gp more for the party if the expedition is a success).
Spent two days translating the documents with Archivist Linarran.
Met Rameej (AdAstra's PC - enlisted by Kassata to assist the party with any challenges they face), who also assisted with translation.
Lini leaves to scope the Archives building at night.
Notes:
For the record, you CAN assist on Craft Item checks, AND take 10 on Spellcraft checks to learn spells.
Rameej also gets 1000gp from Kassata for preparation once the notes are translated.
Pygon
|
You can take 10 on Craft checks.
As for packing food - if you have the means to carry it, there's no need to track how much you're carrying.
As for carts, horses, etc., that's up to you. You'll only be prepping for your party as you scout out ahead and clear the way for the main expedition.
As Kassata mumbled to herself in your meeting, she was planning for the smallest transports possible to avoid the problem of impassable barriers.
Pygon
|
Session 17
4000gp delivered to party as Kassata promised.
Lini met the Red Mantis (after beating one up)
Tazion pinpointed on map.
Red Mantis offers deal to lead their expedition, Lini counter offers to share the information they are seeking, Kavi almost starts a brawl.
Kassata informed of location of Tazion, orders inventory for warehouse.
Pygon
|
Session 18
- Stopped pack of rabid dogs
- Stopped attack on warehouse by Freemen insurgents
- Saved Aerys from Freemen leader
- Found note telling Freemen that Kassata is using slaves, signed with a snake on a shield. Kassata denied using slaves.
- Directed to The Tempest (a guide for the expedition).
- Slept for the night to heal up, will go to the Tempest in the morning.
Loot:
- mastework breastplate
- masterwork kukri
- amulet of natural armor +1
- kukri +1
- 20 vials of alchemist fire
| Rameej Theggar |
Someday, someone will be dumb enough to make a small vial of Alchemist's Fire that can be thrown like a Shuriken.
Then Havelem will be very very happy.
(It was nice to get to do Cool Monk Stuff in this last session.)
Notes:
Uncle Vindpal is the ancestral spirit that reads Azlant
Uncle Havelem is the ancestral spirit who really really likes exploding things.
Grandmother Showorno is the voice in his head that tells him people are lying. She may also be the one who guides the ki-leeching when he crits someone or drops a foe. She was always the most...vengeance...minded spirit.
Unnamed: There's a different ancestral spirit who speaks/reads Jistka.
| Kavi |
Kavi's enemies list:
Magistrate Kellios
Archivist Linarran
Pineapples
It wouldn't be difficult for someone to sneak a peek at Kavi's list. The first name is underlined.
Pygon
|
Session 19
- Visited the Tempest
- Completed the tests if Water and Wind
- Communed with Gozreh, revealing seven spires, and a giant viper to fight.
- One last meeting with Kassata before departing towards Kalabuto the next morning. Methods of guidance as they trailblaze established. The Tempest will stay behind and guide the expedition.
- Kavi sends Colonel to drop an alchemist fire on the Magistrate building. I think.
- They depart, leaving Eleder behind.
Guy Humual
|
By the way, AdAstra was asking who the five castaways are.
If anyone would like to provide in-character descriptions to Rameej, it might prevent him from feeling lost the next time they come up in conversation.
Castaways:
Aerys, Gelik, Ishirou, Sasha, and Jask.
Aerys, one of the few castaways to keep her head from the start, Aerys not only seemed resistant to disease, but never seemed to let fear or despair seep into her bones. She started the adventure with a serious drinking problem, at first glance it seemed to be some sort of illness, but Kavi noticed her shakes and longing glances at the mention of alcohol or drink. Lini was able to find some berries to help with the withdrawal symptoms and in return she let the party read her epic poem that she spent much of her waking hours on. When the party finally managed to find and make it's push to the cannibal village Aerys was one of the two NPCs to accompany us.
Gelik, a comic who very very quickly stopped being funny, the gnome fared the worst of all the castaways. Although Kavi made it clearly know she didn't care for pathfinders she did attempt to cheer him up but the gnome seemed to sink deeper and deeper into depression. Although early on he provided some aide towards the end of the adventure he was complete dead weight.
Ishirou, although he was too ill to travel for most of the adventure he did help guard the camp site. He and Trini became close friends and he eventually entrusted a treasure map to the small gnome. Later when we returned to give him his cut of the treasure he taught some of us a sword fighting skill.
Sasha, timid and quite, Sasha seemed completely crippled with fear towards the start of adventure. When a ghost, bound to an amulet we discovered and brought back to camp, suddenly appeared out of the camp fire and tried to grab Sasha, Kavi instinctively put herself between the Sasha and the ghost. Later, when we found her a small pet, she started to come out of her shell. Sasha seemed confident and bold, and as well as teaching us a fighting style used by the Red Mantis, she also accompanied us to the cannibal village.
Jask, although most of the people in the group treated Jask fairly, he remained anti-social for much of the first adventure. He did assist us with healing but seemed as completely indifferent when we freed him from his chains and retrieved his gear as he did when we found detailed notes proving his innocence. When we made it to Eledar the group went to great lengths to prove his innocence, but shortly afterwards he disappeared.
| Lini - Serpent's Skull |
"The other castaways from the Shiv, you wanna ask me about?"
Lini pauses for a moment, idly blowing long strands of hair from her eyes with a puff.
"Can do, long legs."
Reaching down, she idly pets Droogami who was stretched out beside her chair.
"Lessee. There were five of them...plus Kavi. Oh? you don't need to know more about that one? Okay then. There were five of them. Aeri, Ishi, Sasha, Gelik, and Jasky."
Lini pulls out a small stick from a case at her hip. It's old, dry, and weathered, like a piece of driftwood.
"Jask. He was an unfortunate fellow, life was rough on him. He was loaded on the Jenevire at one of the later stops, and had been framed for embezzling by someone above him. He was still in chains when he woke up on the beach, but we managed to get him out of that, and also find some evidence to prove his innocence back at town. I don't think he ever got his feet under himself mentally while we were on the isle after his life turned upside down. He curled up inna shell like an armadillo, or a turtle. Not even sure what to make of himself, he was pretty standoffish to the rest as well. Grumpy, surly, leave-me-alone what have you. You'd have thought he was a dwarf! He helped out despite it however, patching us up after some of our more hairy encounters."
Lini giggles a bit and replaces the twig, pulling out another weathered one that is curved and bent- perhaps part of a nest.
"Sasha. Her mom's a Mantis. Not the insect, the group, ya know? Apparantly she was sent away from Mantisland, melio-whatever it's called. Of the other castaways, she was the most able to adapt to the local. She did most of the hunting while we explored. She has a bit of the outdoors in her, and settled a bit once she got her baby flying lizard hatched. I helped with that, ya know? I also gave her some pointers. Flying lizards would never be as great as Droogami tho! I thought she was healing up inside just fine, til the signs started showing up. That girl's got a serious streak of the mean in her. She likes the killing. Not the fight, or the rush of battle. Not playing with your food. She takes pleasure in making things die. She got a boost of self worth and confidence on the isle, but she needs to decide what life she wants to walk. I won't begrudge her choices, but i don't have to walk em with her either."
Lini shakes her head a little, and swaps to another twig. This one looks like i had been shorn by a blade on one side.
"Ishi. Ishirou. He was an amusing fellow. Trini took a shine to him and likewise the reverse. It was so cute to watch! he either was terminally shy around women, or around kids. Or maybe it was feeling like a center of attention. Hehe! He got sick early on, but before and after that he was always working to keep the base camp secure. had a knack for little traps and snares and alarms. He talked a few times about being free from some Group, and that his debt was finally paid. Bit o bad luck to end up on the isle when he did. He collected old maps, and actually had..would you believe a treasure map for the Shiv itself? Hah! lucky fellow. We tracked that down and everyone got a share. Oh? Oh right, yeah, story for a different day, sorry sorry. He worked well in the group, but even the more ruthless decisions didn't make him blink much. Not sure what kind of life he had."
Lini swaps twigs again, pausing to give Droogami a good petting until he's purring happily. Looking back, Lini seems abashed and quickly sets a twig that looks like it was from a berry bush down on the table.
"Aeri. Aerys. You've met her, she's our go between with the captain. I like Aeri bunches. She and i see eye to eye on so much. She sided with me against torture and execution of the cannibals, ya know? Good kid she is. She's got ties to the Shackles pirates, as you know, but her dream is to be a captain herself. Really wouldn't matter which organization, the lass just wants her own ship. That's a nice dream, one i can appreciate! She's had a bit of harassment in her days. Didn't take well to catcalls and such. Silly goose doesn't understand that's just how humans are. You all are like Peacocks, strutting your plumage trying to get attention. Rabbits, once you have the attention you crave. Hehe! Aeri had a bit of a monkey on her back with the rotgut. This here branch is from a plant on the isle we used to help her get through that. It doesn't rule her no more, and her dream's back in reach. She's easily my favorite of the lot. i hope i get to ride on her ship someday. I think she should call it the Lini Ascendant! Wouldn't that be a great name! Imagine an image of me as a figurehead, constantly seeing the next horizon! Eeeeeee!!!"
"Right, right, sorry. I got carried away. Don't you think it'd be a great name though?? Okay,Okay! Back to the topic."
Lini will look a little pouty and wistful as she puts the twig away and brings out another one. This one seems a bit warped and coated in a resin, or glossy paint.
"Gelik. Gelik. Sadly, he's one of my kind, a Gnome. He was a Pathfinder on the outs with his group due to some prior incident. He had more then a bit of a superiority complex. If he had an arrogant bone in his body, it'd probably be his whole skeleton...except his spine. Boy was a coward at heart, jumped at shadows, and really seemed to only feel good when he was putting others down or making em feel bad. I think he's lost his way a bit myself. I tried to show him what he was missing, but that didn't really work. I fear he'll be Bleaching in a few more years unless he can turn himself around or find Something to grab on too. Needless to say he grated on everyone. Breaking up an argument with him and someone else was the most common event we dealt with day to day. Still, he was part of the group, like all of us he was a castaway and i wasn't going to leave anyone behind could i help it. He knew a good bit of random things. Like you he was a "scholar" and sharing his know-how was another of his feel goods. Can't say as i'll miss him, but i do wish him well."
Lini carefully stows the last stick back in her case, and finishes her drink. She stretches, catlike, and beside her Droogami does as well, though his stretch shows much bigger teeth.
"That'll have to be all for now, i'm afraid. it's late, and i have places to be this evening. Catch me again, and i can fill you in on some of the things we've ran into perhaps, or places we've seen. Take care and thanks for the drink and meal!"
Bouncing from the chair to her feet, Lini will head for the door with a wave and with Droogami close behind.