| Fraust |
So over the past couple of years I've been throwing around ideas for converting over the Age of Worms adventure path, along with the Falcon's Hollow modules, and adding in some bits and pieces from Ptolus. This saturday the campaign begins...
Here is what I have so far on the Age of Worms NPCs, converted over to Pathfinder rules.
Whispering Cairn:
Kullen:
half orc barbarian (invulnerable rager) 4
Str: 18 Int: 8 BA: +4 AC: 16 CMB: +8 Fort: +7 HD: 4+8
Dex: 13 Wis: 10 M: +8 Tch: CMD: 19 Refl: +3 HP: 41/-2/-14
Con: 14 Cha: 12 R: +5 Flt: Ini:+1 Will: +2 Spd: 40
Special: rage powers (brawler, greater brawler,), sacred tattoo
Skills: Acrobatics 1+1+3=+5, Climb 1+4+3=+8, Handle Animal 4+1+3=+8, Intimidate 4+1+3=+8, Perception 1+0+3=+4, Survival 1+0+3=+4
Feats: improved unarmed strike, weapon focus (unarmed)
Gear: hide +1,
Attack: unarmed +9melee / 1d6+4; two weapon unarmed +7/+7melee / 1d6+4/1d6+2
half orc barbarian (invulnerable rager) 4
Str: 18 Int: 8 BA: +4 AC: 16 CMB: +8 Fort: +7 HD: 4+8
Dex: 13 Wis: 10 M: +8 Tch: CMD: 19 Refl: +3 HP: 41/-2/-14
Con: 14 Cha: 12 R: +5 Flt: Ini:+1 Will: +2 Spd: 40
Special: rage powers (brawler, greater brawler,), sacred tattoo
Skills: Acrobatics 1+1+3=+5, Climb 1+4+3=+8, Handle Animal 4+1+3=+8, Intimidate 4+1+3=+8, Perception 1+0+3=+4, Survival 1+0+3=+4
Feats: improved unarmed strike, weapon focus (unarmed)
Gear: hide +1,
Attack: unarmed +9melee / 1d6+4; two weapon unarmed +7/+7melee / 1d6+4/1d6+2
Todrik:
human fighter 3
Str: 12 Int: 8 BA: +3 AC: 19 CMB: +4 Fort: +5 HD: 3+6
Dex: 17 Wis: 12 M: +4 Tch: 13 CMD: 17 Refl: +4 HP: 28/-2/-14
Con: 14 Cha: 10 R: +6 Flt: 16 Ini:+3 Will: +2 Spd: 30
Special:
Skills: Climb 1+1+3=+, Intimidate 3+0+3=+, Survival 1+1+3=+, Swim 1+1+3=+
Feats: weapon finesse, weapon focus (whip)
Gear: master work whip, breast plate
human fighter 3
Str: 12 Int: 8 BA: +3 AC: 19 CMB: +4 Fort: +5 HD: 3+6
Dex: 17 Wis: 12 M: +4 Tch: 13 CMD: 17 Refl: +4 HP: 28/-2/-14
Con: 14 Cha: 10 R: +6 Flt: 16 Ini:+3 Will: +2 Spd: 30
Special:
Skills: Climb 1+1+3=+, Intimidate 3+0+3=+, Survival 1+1+3=+, Swim 1+1+3=+
Feats: weapon finesse, weapon focus (whip)
Gear: master work whip, breast plate
Merovin Bask:
human enchanter 3
Str: 10 Int: 15 BA: +1 AC: CMB: +1 Fort: +2 HD: 3+3
Dex: 14 Wis: 13 M: +1 Tch: CMD: 13 Refl: +3 HP: 17/-1/-12
Con: 12 Cha: 8 R: +3 Flt: Ini:+6 Will: +4 Spd: 30
Special:
Skills:
Feats: bouncing spell, improved initiative, scribe scroll, spell focus (enchantment)
Spells:
Gear:
human enchanter 3
Str: 10 Int: 15 BA: +1 AC: CMB: +1 Fort: +2 HD: 3+3
Dex: 14 Wis: 13 M: +1 Tch: CMD: 13 Refl: +3 HP: 17/-1/-12
Con: 12 Cha: 8 R: +3 Flt: Ini:+6 Will: +4 Spd: 30
Special:
Skills:
Feats: bouncing spell, improved initiative, scribe scroll, spell focus (enchantment)
Spells:
Gear: