| Yrtalien |
I'm sorry if this question is posted in the wrong spot or has been answered 7 times I'm terrible at searching forums.
THE QUESTION:
In the Pathfinder AP Second Darkness (Shadow in the Sky) the players are offered a stake in a gambling hall, the Golden Goblin. I already know one of my players is going to leap at this idea and then carfully track his new income... I don't mind he takes joy in these things and that's cool but unfortunately the rules seem to fall sort of flat.
When you are first offered a limited partnership I assume you use the table on page 24 to determine how much extra you get or how much you lose because of bad business... fine and good... but later Saul offers to make you full partners in the Golden Goblin which, if I understand properly should increase how much money you get each week for working at the goblin.... since I don't know how much of a ahre you had to begin with I have no idea how much to increase the share by when you're increased to full partner.
Then later in the story they talk about the players now completely owning the Goblin which again increases their share.
I'm worried about my (I love him to death) anal player sitting there each week asking how much is coming in from the Goblin and funding a small army with it..
ALSO: Since my players will want to work on increasing the Goblins profitability is it possible to increase it's profit rating above +4... or is that about how much a city of Riddleports size can stomach for a very profitable business?
Let me close by saying I don't have the other five parts to the AP yet so if the Golden Goblin gets torched in the 2nd adventure I'm sorry for bothering you with questions that are pointless.
I want to do right by my players, especially the one who is gonna love this idea, but I don't want him to be swimming in gold at level 4...
Thanks in advance for any help
Oscar
| Rathendar |
I'm sorry if this question is posted in the wrong spot or has been answered 7 times I'm terrible at searching forums.
THE QUESTION:
In the Pathfinder AP Second Darkness (Shadow in the Sky) the players are offered a stake in a gambling hall, the Golden Goblin. I already know one of my players is going to leap at this idea and then carfully track his new income... I don't mind he takes joy in these things and that's cool but unfortunately the rules seem to fall sort of flat.When you are first offered a limited partnership I assume you use the table on page 24 to determine how much extra you get or how much you lose because of bad business... fine and good... but later Saul offers to make you full partners in the Golden Goblin which, if I understand properly should increase how much money you get each week for working at the goblin.... since I don't know how much of a ahre you had to begin with I have no idea how much to increase the share by when you're increased to full partner.
Then later in the story they talk about the players now completely owning the Goblin which again increases their share.
I'm worried about my (I love him to death) anal player sitting there each week asking how much is coming in from the Goblin and funding a small army with it..
ALSO: Since my players will want to work on increasing the Goblins profitability is it possible to increase it's profit rating above +4... or is that about how much a city of Riddleports size can stomach for a very profitable business?
Let me close by saying I don't have the other five parts to the AP yet so if the Golden Goblin gets torched in the 2nd adventure I'm sorry for bothering you with questions that are pointless.
I want to do right by my players, especially the one who is gonna love this idea, but I don't want him to be swimming in gold at level 4...
Thanks in advance for any help
Oscar
you could look at each share increase as a multiplier. x2, or x3 for the full owner. now your players will be leaving riddleport after volume 2 and most likely not coming back, so its a non-issue longterm.
| Are |
Let me close by saying I don't have the other five parts to the AP yet so if the Golden Goblin gets torched in the 2nd adventure I'm sorry for bothering you with questions that are pointless.
SD spoilers abound:
It doesn't get torched, but it might as well have been. The second adventure sees the players going to an island and spending the rest of that adventure there, while the third adventure sends them to an elven enclave, then to a drow city in the fourth, an elven country in the fifth, and then to the darklands in the final adventure.
Basically, the party is only really in Riddleport during the first adventure, and never return after the beginning of the third.
| Dance of Ruin |
It more or less depends on if your GM is running the follow-up adventures as written or if he/she has deviated from that and included their own original content.
If the former, your player will not cause you overmuch trouble, because after #2, Riddleport and the Gold Goblin are not going to come up too often.
If the latter, it depends on your GM.
However, as a general point of advice, I would talk to said player and ask him if he wants to run an economic simulation or roleplay his character ... because, if sitting in Riddleport and waiting for his weekly cash payoff is all he wants to do, that is not exactly what the AP is about. Either your GM will have changed the Adventure path already and included more Riddleport playtime, or the player will need to either reorient himself or create a new character that is more likely to go on adventures.
I admit that this situation is deeply unsatisfying. It is a classic case of raising expectations about the rest of the AP in the first issue, and then not living up to them (sadly). BUT: it falls into the GM's domain to rectify this, if possible. I know my players would have rebelled if I hadn't completely altered the storyline from that point onward ;).