Combat Maneuver Expansion


Homebrew and House Rules


We have 10 different maneuvers including the APG, plus I've worked with the community to flesh out Parry, Deflect, and Counter-spell into maneuver-ish attacks. What else is out there? A few I've brainstormed about are:
- Negating AC bonuses provided by armor or shields. Not the full bonus of these items, but a penalty that won't exceed armor/shields.
- Causing a few temporary status effects, like paralyzed, that Dirty Tricks doesn't cover. Sort of like hitting the right pressure points.
- Actually climbing on top of larger foes in order to 'ride' them.

These are a few things I've tried since I started playing D&D. So my question is what else is there that you've tried or always wanted to do to opponents?

Scarab Sages

WarColonel wrote:

We have 10 different maneuvers including the APG, plus I've worked with the community to flesh out Parry, Deflect, and Counter-spell into maneuver-ish attacks. What else is out there? A few I've brainstormed about are:

- Negating AC bonuses provided by armor or shields. Not the full bonus of these items, but a penalty that won't exceed armor/shields.
- Causing a few temporary status effects, like paralyzed, that Dirty Tricks doesn't cover. Sort of like hitting the right pressure points.
- Actually climbing on top of larger foes in order to 'ride' them.

These are a few things I've tried since I started playing D&D. So my question is what else is there that you've tried or always wanted to do to opponents?

Have you checked out the Secrets of Martial Mastery by Rite Publishing. Some of the more than 25 manuevers in there include armlocks, blinding opponents, and using your opposition as cover. All built within the framework of the Pathfinder CMB/CMD system.


You just made it to my top 10 people on the internet. Total sweetness.

Scarab Sages

WarColonel wrote:
You just made it to my top 10 people on the internet. Total sweetness.

Glad to help. :)

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